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BWP and mod bugs not yet fixed


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#101 Fennek

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Posted 20 September 2011 - 05:51 AM

Never ending journey: Continuous and Custom Kit Imoen: v1.1
Imoen causes problems during the transition from Bg1 to Bg2
Description:
http://www.shsforums..._0
How to avoid: Don't install the component
Fix (Code):
http://www.shsforums...ansition-stuck/

#102 Fennek

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Posted 21 September 2011 - 01:11 PM

Jondalar Fix (which is installed like a mod):
The fix doesn't work, since a broken? dlg-file is put into the override folder. Jondalar's dialog is messed up.
http://www.shsforums...07
http://www.shsforums...nversation-bug/
How to solve:
Don't install the fix
Long term solution:
Update of the fix

#103 -Arachne-

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Posted 23 September 2011 - 09:01 AM

[*]Fix for BGT and demon cultist (drop in override after install): http://www.mediafire...pcpv8iz53rzassn

I have read that thread, and I wonder, is this bug really confirmed? And if so, is this fix confirmed to work?

#104 Fennek

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Posted 24 September 2011 - 01:34 AM

This bug was reported by only one person until now (as mentioned at the very beginning of the thread) and I have not tested the fix. Since one should drop it into the override after the installation, it should be possible to do that after one really encountered the problem (even if one than had to use an earlier save).

#105 -agris-

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Posted 25 September 2011 - 12:16 PM

If you look at the code, there is definitely a logic bug that would probably only show itself if the cultists were all killed at once. I'm playing through the game right now with my own fix, so if it does work (i.e. encounter goes as planned) or doesn't, I'll let you all know.

#106 Fennek

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Posted 27 September 2011 - 12:40 AM

Excellent! Thanks. :)

#107 Lollorian

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Posted 29 September 2011 - 10:11 AM

[*]Fix for BGT and demon cultist (drop in override after install): http://www.mediafire...pcpv8iz53rzassn

I have read that thread, and I wonder, is this bug really confirmed? And if so, is this fix confirmed to work?

Like agris already mentioned, there is a logic fail :D (which is acknowledged by Ascension64 btw ;))

But I see that the fix is an override drop :unsure: - which might lead to string craziness if the fix user has a different set of mods than agris :lol: An elegant (non-overwriting) solution would be modifying the .baf that adds that script in BGT :cheers:

All the other fixes in that post can be patchified so they're cool :coolthumb:

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#108 Fennek

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Posted 29 September 2011 - 01:46 PM

Great! :cheers:
It's going on again... :D