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[COMPLETE] Non-Ammo Launcher Damage Fix


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#1 Ascension64

Ascension64
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Posted 29 January 2011 - 09:54 PM

Original issue (G3)

Launchers That Do Not Require Ammo Damage Exploit

Weapons that do not require ammunition (such as Tansheron's Bow and the Sling of Everard) can be exploited for additional damage when equipped with ammunition. For example, Tansheron's Bow equipped with normal arrows will do base damage of 2d6--1d6 from the arrows and 1d6 from the bow itself. There is no way to correct this without eliminating the ammo-less capabilities of the weapons or without very bad hacks.


-----910 Non-Ammo Launcher Damage Fix [F]
Fixes a bug with launcher weapons granting the damage and strength bonuses of non-launcher (4)-type abilities
This corrects the issue with non-ammo-requiring launcher weapons (using ranged (2) ability) granting extra damage when ammo is equipped
If this is enabled, damage bonuses of launcher abilities are only given for the first launcher (4)-type ability of the launcher weapon

Options:
-0: disabled
-1: enabled


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