-Y-
Edited by Yovaneth, 06 February 2011 - 05:34 AM.
Posted 05 February 2011 - 04:38 PM
Edited by Yovaneth, 06 February 2011 - 05:34 AM.
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
Posted 06 February 2011 - 01:13 AM
Posted 06 February 2011 - 05:27 AM
I can't remember!You project has also grown a bit as far as I can understand considering the older posts. How did it start?
Edited by Yovaneth, 06 February 2011 - 05:32 AM.
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
Posted 06 February 2011 - 05:50 AM
Posted 06 February 2011 - 06:21 PM
Posted 07 February 2011 - 08:58 AM
The mod sounds exciting. Your design philosophy sounds solid and better considered than a lot of mods.
Looking forward to playing the mod once it's out.
Posted 07 February 2011 - 06:13 PM
Posted 07 February 2011 - 06:27 PM
Yeah, and you will be pleased (I hope)Very interesting to hear the background of your work. I have been looking forward to this mod for a couple of years now and I can't wait to see the final result.
There are a few items in FFT but, really no new killer swords and the like. FFT is very low-key on adding new items. A few known items on a few enemies, but they will come late in the mod, and you will have to be of level 12-14 at least (or I did) to get them. FFT has the build-in structure, so ideally the player goes on and off to FFT quests. I found it very satisfying that I didn't ran over a bunch of ovekill items early in the mod.I wonder if you could perhaps disclose whether the mod will be filled with extremely powerful enemies and items or rather follow the style of the original game?
Agree.Some of the larger expansion mods I've played earlier (for BG1/Tutu/BGT) actually added to the gaming experience but strayed far from the spirit of the original campaign when adding monsters and treasure. I'm thinking specifically about The Grey Clan and The Secret of Bone Hill here.
Cheerscheers
Daemon Caledor
Posted 08 February 2011 - 12:49 AM
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
Posted 08 February 2011 - 03:23 AM
You can always go down to the nearest pharmacy and buy some falsies...I hope release is close and imminent. I've ran out of nails.
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
Posted 08 February 2011 - 01:52 PM
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
Posted 15 February 2011 - 01:52 PM
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn