Jump to content


Photo

Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)


  • Please log in to reply
1094 replies to this topic

#321 Almateria

Almateria

    most garbage person

  • Modder
  • 969 posts

Posted 08 April 2014 - 11:58 AM

Well i maybe this is enough finnish fo now. :D

WAIT

168vlvb.gif

 

okay let's move on now



#322 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 08 April 2014 - 12:07 PM

Heh that's funny. :lol:

 

Luckily i don't dring milk only "little" stronger stuff. :P


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#323 -Guest-

-Guest-
  • Guest

Posted 08 April 2014 - 01:05 PM

Language games are so popular in Finland

 

:D

 



#324 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 12 April 2014 - 04:30 PM

Now that cool and funny finnish speaking time is over :P it's time get back to topic.

 

Minor problem encountered.

 

Ajantis NPC: Ajantis party banter with Anomen fires even if Anomen is not in party. Didn't bother to check it any further because i just do his quest and then dump him.

 

Banter:

 

I take it you are satisfied with the course your life has taken, Anomen?

 

 

Update: Little more info.


Edited by micbaldur, 12 April 2014 - 04:38 PM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#325 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 13 April 2014 - 08:27 AM

Grimuars: Grimuars mod component "Tougher Ardhata" overwrites Adratha (TRRAK01.CRE) so Com Encounters, Munchmod and BP addditions are gone.
Grimoires is now fully patchified in the latest v4.1 :cheers:
I've patchified the com_encounters improved encounters - attaching here for Solaufein's reference (will report in their forums in a short while :))

Also, will commit the Ajantis fix you just reported and this to the git repo shortly :P (you might wanna report the Ajantis thing to jastey's thread in G3 btw)

Attached Files


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#326 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 13 April 2014 - 10:40 AM

Thanks again Lollorian, great work with those fixes. :cheers:

 

I can't report Ajantis thing to G3. Guest posting isn't possible in that topic and i'm not going to register there (or any other BG site). Sorry. :devil:

 

BWP is only reason that i registered here.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#327 kovarex

kovarex
  • Member
  • 68 posts

Posted 13 April 2014 - 11:19 AM

Weidu.log:

Spoiler
 
I just played bg1 part of the game:
Spellcasting of party and enemies is always un-interruptible..
Crash when entering the main bandit camp tent.
Making traps triggers some shapeshifting options and events that I have transformed back to human ??
Spiders have some spell that triggers of lot of "White screen effects" that makes the game VERY slow.
When guards attack me in baldur's gate, they make also other people have Red circles, this applies also for different situations.
Some spellcasters try to spell some spell sometimes that casues ctd, I could inspect what exact spell is it.
Some of the common protections (would have investigate what exactly) make the white animation sphere around player or characters. It is very common even around very common characters making the visuals very weird.
 


#328 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 13 April 2014 - 11:35 AM

Well no offense or anything like that. But what your BWP game has anything to do with my BWP game. :ermm:

 

Only problem of yours that i have encountered is commoners and such turning hostile during battles on BG1.

 

Actually i'm not spell person so i don't have some of your spell mods (like Lost Crossroads Spell Pack for Baldur's Gate 2 v6b) in my game. So no spell problems in my BWP. :P


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#329 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5150 posts

Posted 13 April 2014 - 11:37 AM

I just played bg1 part of the game:
Spellcasting of party and enemies is always un-interruptible..
Crash when entering the main bandit camp tent.
Making traps triggers some shapeshifting options and events that I have transformed back to human ??
Spiders have some spell that triggers of lot of "White screen effects" that makes the game VERY slow.
When guards attack me in baldur's gate, they make also other people have Red circles, this applies also for different situations.
Some spellcasters try to spell some spell sometimes that casues ctd, I could inspect what exact spell is it.
Some of the common protections (would have investigate what exactly) make the white animation sphere around player or characters. It is very common even around very common characters making the visuals very weird.
Erhm you should make your own thread, as this has not much to do with micbaldur's... there's a couple explanations I can see from the top of my mind to those things. The spider White out... it's a failed .bam, or it's coloring... the guards should be avoided in BG, as you should be running away from them, not attacking them, but really the issue in it is that the script they use to yell for help, it makes everyone hostile, which it probably shouldn't.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#330 jastey

jastey
  • Administrator
  • 3218 posts

Posted 13 April 2014 - 11:18 PM

Ajantis BG2 mod is updated, the reported bug is fixed. Thank you!



#331 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 15 April 2014 - 04:48 PM

Couple Revised Battles problems.

 

Revised Battles: Problem with Firkraag spawning at Windpear Hills (AR1200.BCS). Fixed at AR1200.BCS by removing "Exists([PC])" from block:

IF
	Exists([PC])
	!Exists("firkra02")
	Global("b#firavatar","GLOBAL",2)
THEN
	RESPONSE #100
		SetGlobal("b#firavatar","GLOBAL",3)
		CreateCreature("b#fir03",[4123.959],10) // Firkraag
		Continue()
END

Don't know why "Exists([PC])" is there but everything works fine after i removed it.

 

Revised Battles: Several items from several mods (BP,Stuff of the Magi,Fade NPC,Freedom's Reign Of Virtue,Exnem Vault) missing from loot of Firkraag. Workaround locally.

Added these blocks to AR1200.BCS:

IF
	Global("MISSINGITEMS","AR1200",0)
	Exists("firkra02")
THEN
	RESPONSE #100
		GiveItemCreate("KEY66","firkra02",0,0,0)
		GiveItemCreate("WZRDBRAC","firkra02",0,0,0)
		SetGlobal("MISSINGITEMS","AR1200",1)
		Continue()
END

IF
	Global("E3FIRKRAAG","GLOBAL",0)
	Exists("firkra02")
THEN
	RESPONSE #100
		GiveItemCreate("E3TOOTH","firkra02",0,0,0)
		SetGlobal("E3FIRKRAAG","GLOBAL",1)
		Continue()
END

IF
	Global("DeSpawnItem","AR1200",0)
	Exists("firkra02")
THEN
	RESPONSE #100
		SetGlobal("DeSpawnItem","AR1200",1)
		GiveItemCreate("DeITM018","firkra02",0,0,0)
		GiveItemCreate("DeITM035","firkra02",0,0,0)
		GiveItemCreate("DeITM073","firkra02",0,0,0)
		GiveItemCreate("DeITM083","firkra02",0,0,0)
		Continue()
END

IF
	Global("ExnemSpawnItem","AR1200",0)
	Exists("firkra02")
THEN
	RESPONSE #100
		SetGlobal("ExnemSpawnItem","AR1200",1)
		GiveItemCreate("XARM001","firkra02",0,0,0)
		Continue()
END

Had this item problem in my previous BWP install also. Lollorian's analysis about issue back then is here.


Edited by micbaldur, 15 April 2014 - 04:49 PM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#332 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 23 April 2014 - 03:10 AM

Oh i have totally forgotten. :blush:

 

Thanks Jastey :coolthumb: for taking care of that Ajantis bug. By the way nice way to get Ajantis back in game.

 

Sadly though most of your mod content is useless to me but still nice mod like any other male NPC mod. I only (multi)romance :naughty: ladies (Dynaheir, Imoen, Jaheira, Dace, Yvette, Aerie, Nalia, Viconia, Amber, Isra, Kiara, Kim, Saerileth, Tyris, Tashia, Sheena, Fade, Sime, Ninde and trying Leina, Skie and Lena) not males. I only do male NPCs quests, take there items and then dump them. :P

 

Thank you for maintaining and updating The Lure Of The Sirine's Call and BG1 Unfinished Business at Pocket Plane. :clap:

 

Things looking good in near future. :woot: Echon is beta testing updated The Fields of the Dead at Pocket Plane. Vlad is updating and finishing NEJ and TS at Black Wyrns Lair. Imp is releasing his BG1/BG2 worldmap mod in any day now. :ROFL:

 

Hopely Leonardo :Bow: adds/updates BWP with those mods by the time i make my next BWP in far away future. Still looong way to go to Throne of Bhaal but slowly making my way there. :devil:


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#333 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 27 April 2014 - 03:13 PM

One bug encountered.

 

Lena NPC: Bug in lovetalks. Lovatalk 3 increases GLOBAL variable not LOCAL variable EU#LenaLike like it should.

 

At BEU#LENA.DLG changed action 10:

IncrementGlobal("EU#LenaLike","GLOBAL",1)

to:

IncrementGlobal("EU#LenaLike","LOCALS",1)

Bug is at line 325 in EU#LENAL.D:

    IF ~~ THEN REPLY @1038 DO ~IncrementGlobal("EU#LenaLike","GLOBAL",1)~ GOTO EU#LenaTalk.LoveTalk03.5

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#334 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 30 April 2014 - 04:15 AM

Multiple problems at North Forest.

 

Tactics: First mod component "Mike Barnes' Improved North Forest" owerwrites CREs from The Undying mod. Then it also "breaks" (overwrites) those actors from AR1800.ARE-file replacing them with Drakes (DRAKE01.CRE) and Noble Djinnis (GENDJN01.CRE) only Archer (AR18ARCH.CRE) remains in AR1800.ARE-file.

 

Problematic component code from TACTICS.TP2:

///////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////
// Mike Barnes's Improved North Forest
///////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////
BEGIN @4035

//COPY ~tactics2/nforest/copy~     ~override~
COPY ~tactics2/nforest/copy/AR18ARCH.CRE~    ~override~
COPY ~tactics2/nforest/copy/AR18DWAF.CRE~    ~override~
COPY ~tactics2/nforest/copy/AR18FIG.CRE~     ~override~
COPY ~tactics2/nforest/copy/AR18MAGE.CRE~    ~override~
COPY ~tactics2/nforest/copy/AR18PRIE.CRE~    ~override~
COPY ~tactics2/nforest/copy/AR18SKEL.CRE~    ~override~
COPY ~tactics2/nforest/copy/AR18THIF.CRE~    ~override~
COPY ~tactics2/nforest/copy/drake01.CRE~     ~override~
COPY ~tactics2/nforest/copy/drake01.SPL~     ~override~
COPY ~tactics2/nforest/copy/drake.ITM~    	 ~override~
COPY ~tactics2/nforest/copy/drakring.ITM~    ~override~
COPY_EXISTING ~AR1800.are~ ~override~
 READ_LONG  0x54  "actors_offset"
 READ_SHORT 0x58  "actors_num"
 READ_LONG  0x60  "spawns_offset"
 READ_LONG  0x64  "spawns_num"
 FOR( cnt=0; cnt<"%actors_num%"; cnt=cnt+1 ) BEGIN  //actors loop
   READ_ASCII ("%actors_offset%"+0x110*cnt)       "actor_name" (13)
		PATCH_IF (("%actor_name%" STRING_COMPARE_CASE "Efreeti")=1) BEGIN
			SET offset = ("%actors_offset%"+0x110*cnt)
			WRITE_ASCII offset ~Noble Efreeti~ (13)
			WRITE_ASCII offset+0x80 ~GENEFN01~ (8)
		END
		PATCH_IF (("%actor_name%" STRING_COMPARE_CASE "Dao")=1) BEGIN
			SET offset = ("%actors_offset%"+0x110*cnt)
			WRITE_ASCII offset ~Noble Djinni~ (12)
			WRITE_ASCII offset+0x80 ~GENDJN01~ (8)
		END
		PATCH_IF (("%actor_name%" STRING_COMPARE_CASE "Mist Mephit")=1) BEGIN
			SET offset = ("%actors_offset%"+0x110*cnt)
			WRITE_ASCII offset ~Drake~ (11)
			WRITE_ASCII offset+0x80 ~DRAKE01~ (8)
		END
	END
	FOR( cnt=0; cnt<"%spawns_num%"; cnt=cnt+1 ) BEGIN  //spawns loop
   READ_ASCII ("%spawns_offset%"+0xc8*cnt) "spawn_name" (13)
   PATCH_IF (("%spawn_name%" STRING_COMPARE_CASE "Spawn Point 6")=0) BEGIN
   	SET offset = ("%spawns_offset%"+0xc8*cnt)
   	WRITE_ASCII offset+0x24 ~OBSFIR01~ (8)
   END
   PATCH_IF (("%spawn_name%" STRING_COMPARE_CASE "Spawn Point 8")=0) BEGIN
   	SET offset = ("%spawns_offset%"+0xc8*cnt)
   	WRITE_ASCII offset+0x24 ~MUMGRE01~ (8)
   END
   PATCH_IF (("%spawn_name%" STRING_COMPARE_CASE "Spawn Point 9")=0) BEGIN
   	SET offset = ("%spawns_offset%"+0xc8*cnt)
   	WRITE_ASCII offset+0x24 ~GORFIR01~ (8)
   END
	END
BUT_ONLY
COMPILE ~tactics2/nforest/scripts~

Fixed locally by "hotfix" script that restores those CRE-files to AR1800.ARE and add some nice missing items from The Undying mod back to those CRE-files.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#335 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5150 posts

Posted 30 April 2014 - 05:00 AM

Multiple problems at North Forest.

 

Tactics: First mod component "Mike Barnes' Improved North Forest" owerwrites CREs from The Undying mod. Then it also "breaks" (overwrites) those actors from AR1800.ARE-file replacing them with Drakes (DRAKE01.CRE) and Noble Djinnis (GENDJN01.CRE) only Archer (AR18ARCH.CRE) remains in AR1800.ARE-file.

 

Problematic component code from TACTICS.TP2:

...

Fixed locally by "hotfix" script that restores those CRE-files to AR1800.ARE and add some nice missing items from The Undying mod back to those CRE-files.

I thought the BWP Fixpack should have patched the Tactics to not overwrite ... and in principle it does, but the way it's done left it open to failures elsewhere, at least on your version... which is:

~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest: v25 BWP Fix

Which well thanks to the cheese is not the very latest Lollorians v26 fix.

BWProject v14.pdf:

~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes’ Improved North Forest: v25; Lol’s Update to v26

Edited by The Imp, 30 April 2014 - 05:07 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#336 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 30 April 2014 - 05:15 AM

Actually i have this in my current BWP 13.0.1 weidu.log:

 

~SETUP-TACTICS.TP2~ #0 #32 // Mike Barnes' Improved North Forest: v25; Lol's Update to v26

 

You probably get from my earlier BWP weidu-log not my current one here. :D

 

Update: Actually i though also that this was fixed not to overwrite but.... :ermm:


Edited by micbaldur, 30 April 2014 - 05:18 AM.

CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#337 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5150 posts

Posted 30 April 2014 - 10:43 AM

Darn... well, you might want to update the weidu.log in the first post in this thread, and the one in the 214'th reply.. :D

Yeah, the Tactics replaces the existing .cre's in the area... I don't have an obvious best way to handle this... perhaps just making a new summon point for the script to lob the Tactics creatures to might be considered... after all the though is to increase the difficulty, so it should suffice.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#338 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 30 April 2014 - 11:15 AM

I did what you suggested and updated my first post. I added some info and link to post 214.

 

I hope you happy now. :P

 

Well let's hope that our local (private) fixpack maintainer picks this up provides fix to this. :D


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#339 micbaldur

micbaldur

    Retired Perkele, Ultimate BWP player

  • Member
  • 1692 posts

Posted 01 May 2014 - 05:13 PM

Encountered few problems in Xzar's quest.

BG1NPCSoA: First Nixie Brightstream takes 2 Giant Troll's Head instead 1 Giant Troll's Head (MISC9D.ITM) and 1 Mulahey's Holy Symbol (MISC85.ITM).

In XQNYMPH.DLG changed Action 5:

TakePartyItem("MISCA9")
TakePartyItem("MISC9D")
TakePartyItem("MISC6M")
TakePartyItem("MISC6M")
TakePartyItem("MISC9D")
TakePartyItem("MISC6M")
EraseJournalEntry(350193)

to:

TakePartyItem("MISCA9")
TakePartyItem("MISC9D")
TakePartyItem("MISC6M")
TakePartyItem("MISC6M")
TakePartyItem("MISC85")
TakePartyItem("MISC6M")
EraseJournalEntry(350193)

After Nixie Brightstream has taken above items she gives you last quest, to kill Gornash the Rotting at Lower Crypts in Graveyard. But Gornash is not there.

At XQNYMPH.DLG in action 6:

SetGlobal("XZARQUESTSTART","GLOBAL",2)
SetGlobal("XQLICHCREATE","GLOBAL",0)
AddexperienceParty(18750)

Global XZARQUESTSTART is set 2 but in AR0802.BCS:

IF
	Global("XZARQUESTSTART","GLOBAL",1)
	Global("XQLICHCREATE","GLOBAL",0)
THEN
	RESPONSE #100
		CreateCreature("XQLICH",[1014.592],6)
		SetGlobal("XQLICHCREATE","GLOBAL",2)
		Continue()
END

Gornash the Rotting is spawned only if global XZARQUESTSTART is 1.

Fixed locally by changing AR0802.BCS to:

IF
	Global("XZARQUESTSTART","GLOBAL",2)
	Global("XQLICHCREATE","GLOBAL",0)
THEN
	RESPONSE #100
		CreateCreature("XQLICH",[1014.592],6)
		SetGlobal("XQLICHCREATE","GLOBAL",2)
		Continue()
END

After killing Gornash Nixie Brightstream keeps repeating same dialogue:

She drowned, but instead of dying, she fell into a dream...

And doesn't recognise that Gornash is dead.

Fixed locally in XQNYMPH.DLG by removing trigger 3:

Global("XZARQUESTSTART","GLOBAL",2)

After that these fixes quest works ok at least in my BWP.

 

Other problems are minor but Gornash spawning breaks the quest.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#340 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 03 May 2014 - 03:33 AM

I'll overhaul North Forest this weekend 8)

 

The BG1NPCSoA thing seems fixed already - probably in a version update :P


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod