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Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)


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#641 micbaldur

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Posted 02 July 2015 - 05:19 AM

Yes i know that they are known issues.

 

I try to report all oddities and not just to inform others about them but these are also meant for reminder for me.


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#642 Nightfarer

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Posted 02 July 2015 - 05:22 AM

The last report of that is of June 23, 2015.

 

I wonder how is it that... since it's a very well known and old thing... it is still actual :whistling: :whistling: :whistling:


Edited by Nightfarer, 02 July 2015 - 05:25 AM.


#643 Lollorian

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Posted 02 July 2015 - 05:31 AM

Wait so the lolfixer didn't handle the tutu to bgt conversion for these containers?

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#644 micbaldur

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Posted 02 July 2015 - 05:34 AM

Well i don't know why because my older BWP didn't have these issues and now i have these Tutu items, weird. :blink:


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#645 Nightfarer

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Posted 02 July 2015 - 05:38 AM

J#PNOTE.ITM does not exist, indeed... it is only listed in the items list.

 

The other should be the _AX1H04 --> AX1H04 I guess. Only a guess, unable to check as of now.


Edited by Nightfarer, 02 July 2015 - 05:40 AM.


#646 micbaldur

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Posted 02 July 2015 - 06:24 AM

J#PNOTE.ITM does not exist, indeed... it is only listed in the items list.

 

The other should be the _AX1H04 --> AX1H04 I guess. Only a guess, unable to check as of now.

Yes and other one is _chan01 and it should be chan01.


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#647 micbaldur

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Posted 02 July 2015 - 06:32 AM

Wait so the lolfixer didn't handle the tutu to bgt conversion for these containers?

Here's debug for lolfixer if it helps.

 

Attached File  Lolfixer-debug.rar   1.92MB   146 downloads


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#648 Lollorian

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Posted 02 July 2015 - 06:41 AM

Yeeeeeeesh the lolfixer just reports those items even though it converts tutu to bgt stuff for CREs in another component :doh: Future lolfixer won't be as stupid :lol:


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#649 Lollorian

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Posted 02 July 2015 - 10:13 AM

And I've done the thread yay! :cheers: (also integrated a part of micbaldur's private fixpack - thanks for sharing mate :) Will integrate the rest as well soon)

 

Need to do some tests to confirm every patch actually patches properly soon :P Relevant commits #1 & #2

 

Meanwhile unlocked some never-before-seen-in-BGT 'flavor' items in the iiItem mod for BGT :D (I dunno... maybe BGT wasn't around when iiItems was released or something, the items should be compatible though - overpowered maybe, but compatible :shifty:)


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#650 Bill Bisco

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Posted 02 July 2015 - 03:27 PM

How do you find all of these bugs micbaldur? Is there some method or program that let's you know? Or have you simply played so much you already know.

#651 micbaldur

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Posted 02 July 2015 - 05:50 PM

How do you find all of these bugs micbaldur? Is there some method or program that let's you know? Or have you simply played so much you already know.

I have played BG1 and BG2 probably over 15 years and megamod over 7 years so i know a little of these games. :D

 

I use NI a lot when i play, nowadays i mostly find problems with it.


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#652 Lollorian

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Posted 03 July 2015 - 10:35 AM

And your fixpack lite is fully integrated now :D Except the NeJ VP_JAHEIRA.CRE changes -> The vanilla CRE has the same script and dialogue files as the file in question. Must investigate further.

 

Thanks for your awesomeness micbaldur!


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#653 micbaldur

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Posted 03 July 2015 - 11:01 AM

And your fixpack lite is fully integrated now :D Except the NeJ VP_JAHEIRA.CRE changes -> The vanilla CRE has the same script and dialogue files as the file in question. Must investigate further.

 

Thanks for your awesomeness micbaldur!

Hopely you did check that my patches were ok so that BWP won't be infected by tons of mic bugs. :ermm: I'm novice when it comes to fixing stuff. :whistling:

 

Well i don't know about that Jaheira thing but that's how i tried to fix it but i haven't check how it works. I'm still long from ToB, just finished Naskel Mines and i'm now at Bonehill.

 

Did you look at that Shar-Teel problem here it's same thing that Tresham, Razor, Tenya suffers. I haven't check that yet, because vanilla script is WTARSGT.BCS, others have different vanilla script.


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#654 Lollorian

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Posted 03 July 2015 - 11:11 AM

Unless someone wants to systematically exclude quest/dialogue NPCs from BP's scripting madness - I'm at a loss to fix that :(


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#655 micbaldur

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Posted 03 July 2015 - 11:22 AM

Unless someone wants to systematically exclude quest/dialogue NPCs from BP's scripting madness - I'm at a loss to fix that :(

Ok, think about this problem later and figure out how to solve this to my next BWP (due next year maybe?).


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#656 Lollorian

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Posted 03 July 2015 - 11:34 AM

I'll try sir :unsure:


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#657 micbaldur

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Posted 03 July 2015 - 12:09 PM

I don't know what's the difference between WTASIGHT.bcs and WTARSGT.BCS but if there isn't big difference then Shar-Teel is easy to include in BPs bp_scripts.tph:

// But these won't work with them, so they need to be yanked like bad teeth!
ACTION_FOR_EACH bpcre IN ~haer10~ ~haer11~ ~haer13~ ~haer15~ ~haer19~ ~razor~ ~shoal~ ~tenya~ ~tenya2~ ~tresham1~ BEGIN
      ACTION_IF FILE_EXISTS_IN_GAME ~%bpcre%.cre~ BEGIN
            COPY_EXISTING ~%bpcre%.cre~ ~override~
            WRITE_ASCII 0x268 ~wtasight~ #8

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#658 micbaldur

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Posted 04 July 2015 - 05:37 AM

I tested Shar-Teel with WTASIGHT.BCS and it worked ok.

 

Because there's so little difference between WTASIGHT.BCS and WTARSGT.BCS i have decided to include Shar-Teel to in bp_scripts.tph:

// But these won't work with them, so they need to be yanked like bad teeth!
ACTION_FOR_EACH bpcre IN ~haer10~ ~haer11~ ~haer13~ ~haer15~ ~haer19~ ~razor~ ~sharte~ ~sharte12~ ~sharte4~ ~sharte6~ ~sharte8~ ~sharte9~ ~shoal~ ~tenya~ ~tenya2~ ~tresham1~ BEGIN
  ACTION_IF FILE_EXISTS_IN_GAME ~%bpcre%.cre~ BEGIN
    COPY_EXISTING ~%bpcre%.cre~ ~override~
      WRITE_ASCII 0x268 ~wtasight~ #8
    BUT_ONLY
  END
END

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#659 Lollorian

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Posted 06 July 2015 - 09:40 AM

BWPFixpack'd :cheers: (I really need new keyboard)


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#660 micbaldur

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Posted 08 July 2015 - 06:57 PM

Nice to see that you've been busy lately, Lollorian. :cheers:

 

One problem encoutered.

 

SCS and NTotSC: SCS component "Improved Deployment for Parties of Assassins" is NOT compatible with NTotSC. SCS changes Lamalha's party from Valley of the Tombs (AR3900.ARE) to random encounters. NTotSC script at AR3900.BCS removes Elka and Natalka if Lamalha isn't at AR3900, so no more Elka and Natalka. :crying:

 

I'm not going to install that SCS component anymore.


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible