I played FFT a week ago and I encountered some shortcomings.
First of all - annoying internal areas search maps. On every table, chair etc. is put solid obstacle. Because of that you cannot see what is behind them. Should everyone hide under tables? I do not think so. You should use light obstacle.
Next. But this time a small thing. In YS0250 there is bad cursor icon placed on the door.
Now on the contrary huge bad matter. The guardian of the Tiger's Eye drops items he really should not: PLAT16 [Armor of the Heart], SW2H08 [Soul Reaver +4] and BELT08 [Girdle of Frost Giant Strength]. They are too powerful and unique to be duplicated.
About the lighthouse demon. It can be pickpocketed [you can steal his heart - so romantic!], attacked and killed without any reaction [stopping the main quest?] and tricked with the key. What I mean is that even if I drop the key on the ground, the demon will act as if I still have it.
Another funny thing - hordes of commoners. Each of them is trying to reach location's point (0.0). You set bad 'Destination' parameter in your *.are files.
And now a typical bug.
Last but not least - we can just kill every guard in the Cerendor Hold and no one will pay any attention.
That's it for now. It is not like I am picking on. I just think that fixing those things will make your mod better. Thanks for attention.
Ki