If you're going to read a tutorial, then
*read* it. I'm going to take a guess and say that you either skimmed over it or just tried to copy and paste without actually understanding what you were doing. Either way, that's a crappy way to learn how to do anything. Also, out of curiosity, are you using the old PDF or HTML version of my tutorial or the
new guide?
From the old guide:
2) Open up your text editor and save the file as "all files" type and in the box where you name
1) Go ahead and open up a new text editor document and once again, save as "all files" type and save as "AR0406.baf" without the quotes of course...because AR means "area" and 0406 is the number of the Copper Coronet.
From the beginning of the guide where it
lists the definitions and explains what the file types are.
Tp2: A file that tells WeiDU what to install in your mod and where.
From the actual step in the tutorial.
3) Now open up yet another new text file and save it as Setup-John.tp2 This will be what tells
WeiDU what to install.
Next..from the new guide:
-
"This is going to be a dialogue file (D File), so we're going to save it as "All Files" and name it. "
-
"Open up a new file in your text editor and save it as "all files" just like last time. Name it "AR0406.baf"."
Since we can see here that
WeiDU has special file types, it's safe to assume that by that Tp2 step, the reader of the tutorial has gained understanding that he/she will have to use the
"Save As All File" step one more time for this type of file.
Also, in regards to understanding what the files actually do:
- The Tp2 is a very important file. It tells WeiDU what to install in our mod.
You need to make sure that you have a folder labeled myMod or whatever your mod name is. Your tp2 file should be something like setup-myMod with the tp2 extension/file type. You can stick your d, cre, baf, and tp2 file in this myMod folder (make sure you actually name this folder and not call it "myMod").
Next, have your copy of
WeiDU.exe renamed to setup-MyMod (it will have an exe extension).
The newly renamed
WeiDU.exe and your myMod folder should go into your
BG2 directory...which is wherever Baldur's Gate II is installed. The dialog.tlk file is in this
BG2 directory....
WeiDU is giving you an error probably because you do not have your mod folder and setup-myMod.exe in the
BG2 directory.
I made a few NPCs before so I know it's possible
If this is the case, why don't you just refer to those files?
Finally...everywhere in the tutorial/guide I have my name listed with an email address to contact me. If you were having so much trouble, why didn't you just PM or email the author of the guide?
Edited by theacefes, 08 August 2011 - 04:05 PM.