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BG1 NPCs for SoA & ToB


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#181 Smiling Imp

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Posted 19 July 2012 - 11:43 AM

Hello,

I'm about to start the BG2 portion of my BGT game, and finally decided to give this mod a spin. I'm getting the following error during install, with the "Kagain: ToB" component:

ERROR: Sys_error("BG1NPCSoA\\MISC\\KagainBanter1.d: No such file or directory")

I'm guessing this is bad, and obviously, the component does not install. The rest of the installation went without a hitch. This is with version 5.0. I'll report back if I find other problems.

Peace out


Hey guys, Smilin Imp is back to answer your questions. In this instance, go into the MISC folder and change ,KagainBanter1.d, into KagainTOB.d and you should be golden. Sorry.. I'll get that fixed for the next version.

Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#182 Smiling Imp

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Posted 19 July 2012 - 11:48 AM

Hello Smiling

1) Kagain TOB will not load up , I loaded the first Kagain for SOA, Weidu mentions something about a missing dialouge file for a Banter.
2) When you have Both Xzar and Monty in party and talk to Ployer in the Seas Bounty Xzars Dialogue fires of fine but it repeats the same dialouge for monty under Xzars name (with Montys Portrait)
3) when any of the NPC's are kicked out in TOB they want talk to you again , Apart from Faldorn who will talk to once ,
4) Faldorns dialouge seems to be jumbled she stil has her orginal meeting dialouge in both TOB and SOA and her fate spirit dialogue seem to fire when she is kicked out of the party,
5) the Game seem to Crash when you first talk to Edwin I guesses thats what he ment by a less syalble intensesive workout
May I ask you do raise Ajantis I have his body from Tazok but I cant do anything with it do I cas raise the dead on him or do I need to talk to somone to raise him or have I missed something right in front of me.


You certainly have kept me on my toes, Oracle. :D

I'm going over these one at a time. Last night I got Faldorn to use her ToB dialog instead of the SoA one and fixed the problem with her always bringing in the Fate Summoning dialog when you kick her out.

The real problem I am having now though is with my dialogs that try to EXTERN and APPEND. I posted a thread about the specifics in the IE Help Forum here. Hopefully, someone will be able to help me out on that. :Bow:

http://www.shsforums...shing-the-game/

Edited by Smiling Imp, 19 July 2012 - 11:49 AM.

Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#183 -Farthy-

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Posted 20 July 2012 - 01:38 AM


Hello,

I'm about to start the BG2 portion of my BGT game, and finally decided to give this mod a spin. I'm getting the following error during install, with the "Kagain: ToB" component:

ERROR: Sys_error("BG1NPCSoA\\MISC\\KagainBanter1.d: No such file or directory")

I'm guessing this is bad, and obviously, the component does not install. The rest of the installation went without a hitch. This is with version 5.0. I'll report back if I find other problems.

Peace out


Hey guys, Smilin Imp is back to answer your questions. In this instance, go into the MISC folder and change ,KagainBanter1.d, into KagainTOB.d and you should be golden. Sorry.. I'll get that fixed for the next version.


Thanks for the prompt reply. Changed KagainTOB.d to KagainBanter1.d and seemed to install ok I realize this is the opposite of what you suggested but there is no KagainBanter1.d in my misc folder. I'm still at the beginning of SOA so it'll be a while before I can test TOB.

On another note, when are the Tethyr areas supposed to be unlocked on the map if I installed Coran/Safana? I have a similar component (from BG2 Tweakpack) which does exactly that and wpuld rather avoid overlapping.

#184 Oracle

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Posted 20 July 2012 - 04:43 AM

Hi Iam glad to see that your ok , Hope you have sucess on your thread. :lol2:.

"Men cry not for themselves, but for their comrades."


#185 Lollorian

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Posted 20 July 2012 - 06:48 AM

Hi there Smiling Imp :cheers:

Just wanted to report some fixes that for the mod now that you seem to be on the verge of an update :P

- cmorgan proposed this fix for Xan's Gaal fight
- the attachment in this post contains a fixed item that didn't 'swing' when you attacked with it
- the 3rd attachment in this post contains some items with a fixed exploit (basically you could heal yourself by equip/unequipping those items again and again :D)
- the BWP also seems to change the BACKUP line in your TP2 to:
BACKUP ~BG1NPCSoA/backup~
so the backup is made inside the mod's folder instead of the BGII-SoA folder :P

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

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#186 Smiling Imp

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Posted 23 July 2012 - 02:45 PM

Thanks for the prompt reply. Changed KagainTOB.d to KagainBanter1.d and seemed to install ok I realize this is the opposite of what you suggested but there is no KagainBanter1.d in my misc folder. I'm still at the beginning of SOA so it'll be a while before I can test TOB.


Mmm.. what version did you say again. Yeah! That's what I meant. :shifty:

On another note, when are the Tethyr areas supposed to be unlocked on the map if I installed Coran/Safana? I have a similar component (from BG2 Tweakpack) which does exactly that and wpuld rather avoid overlapping.


If you leave the City Gates, the North Forest should be unlocked. Go there, but leave the area immediately from whence you entered it and the next area will be unlocked. Not ideal, but this was the only way I could figure out to unlock Tethyr and get Coran and Safana before Spellhold.

Hi there Smiling Imp :cheers:

Just wanted to report some fixes that for the mod now that you seem to be on the verge of an update :P

- cmorgan proposed this fix for Xan's Gaal fight
- the attachment in this post contains a fixed item that didn't 'swing' when you attacked with it
- the 3rd attachment in this post contains some items with a fixed exploit (basically you could heal yourself by equip/unequipping those items again and again :D)
- the BWP also seems to change the BACKUP line in your TP2 to:

BACKUP ~BG1NPCSoA/backup~
so the backup is made inside the mod's folder instead of the BGII-SoA folder :P


Whoa, thanks Lollorian. I'll check these out when I get a chance. :cheers:

Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#187 Oracle

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Posted 24 July 2012 - 07:47 AM

Hi a couple more small things ,
1) Eldoth cant equip his own arrrows that he makes.
2) Branwen turns on the party during her Dialouge with Gaal after the unseeing eye is kiilled same problem she had in the Cooper Corenet
3) I think there is a missing passback with Branwen when Edwin joins the party after killing Embarl. After Edwin offers join the party Branwen reminds the PC about Edwin and Dynaheirs troubles the dialogue breaks off and Edwin just stands with the standard Edwin has nothing to say to you.

thanks again

"Men cry not for themselves, but for their comrades."


#188 Smiling Imp

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Posted 24 July 2012 - 07:33 PM

Hi a couple more small things ,
1) Eldoth cant equip his own arrrows that he makes.
2) Branwen turns on the party during her Dialouge with Gaal after the unseeing eye is kiilled same problem she had in the Cooper Corenet
3) I think there is a missing passback with Branwen when Edwin joins the party after killing Embarl. After Edwin offers join the party Branwen reminds the PC about Edwin and Dynaheirs troubles the dialogue breaks off and Edwin just stands with the standard Edwin has nothing to say to you.

thanks again


Thanks Oracle. I'll see what I can do about those. :)

Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#189 Smiling Imp

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Posted 25 July 2012 - 01:20 PM

Hi Iam glad to see that your ok , Hope you have sucess on your thread. :lol2:.


Let me just thank you one more time for your help, Oracle. I hope that you and others will continue to follow this mods progress at its new forum and download link.

BG1 NPCs for SoA forum
http://www.baldursga...php?board=133.0

BG1 NPCs for SoA download link
http://www.baldursga...a=view;down=177

As a planewalker, I like to float around a bit, but that will be the quickest place for you guys to report bugs, give feedback and contact me. Thanks again for playing! :cheers:

Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#190 Lysan Lurraxol

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Posted 27 July 2012 - 11:38 AM

I just wanted to say I really appreciate the time and work that's gone into this mod; the amount (and quality) of the content is stellar. Kudos for making what has been talked about for years into a reality :)

That said, would you consider making the extended Circus tent an optional component? It turns a fairly easy, fun early quest into a tedious hack 'n' slash dungeon crawl - which jars with the rest of the quest. I'd prefer to have the option to skip something that makes such a dramatic (and imo negative) change in the original BG2 content.


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#191 Smiling Imp

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Posted 28 July 2012 - 09:03 AM

I just wanted to say I really appreciate the time and work that's gone into this mod; the amount (and quality) of the content is stellar. Kudos for making what has been talked about for years into a reality :)


Thanks for that Lord Lurraxol. :cheers:


That said, would you consider making the extended Circus tent an optional component? It turns a fairly easy, fun early quest into a tedious hack 'n' slash dungeon crawl - which jars with the rest of the quest. I'd prefer to have the option to skip something that makes such a dramatic (and imo negative) change in the original BG2 content.


Hahaha! Imagine finishing that quest without the ability to rest or save, like it was before! Bwhahahaha! :devil:

I will definitely give this some thought. Right now I'm busy doing some crossbanter stuff and working on a few bug fixes, not to mention all the stuff going on in RL at the moment. After that though, who knows? Sorry that the extended circus was not your cup of tea.

Edited by Smiling Imp, 28 July 2012 - 09:04 AM.

Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#192 -Guest-

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Posted 01 August 2012 - 04:45 AM

Hello. Are you considering to add a component which would make adding the new portraits optional?

I first came across your mod when looking for a way to add Shar-Teel to BG2, and after so doing I couldn't help but feel that I liked her old portrait better. Problem was, your portraits had already overrode the originals for the game and ShadowKeeper (meaning I had to uninstall the mod before even hoping to extract the originals) and worse yet, the problem persisted even after I deleted the new portraits and replaced them with the originals' copies named exactly like them in the folder. I think I saw someone else commenting on it as well.

I know I could create seperate copies of the portraits and later on assign them on the NPC's with ShadowKeeper, but I wonder if this matter needs addressing from the mod's creator since the original portraits were by all means not bad, and new non-vital content should always be made optional in case someone disagrees with your decision (so it won't become a problem for anyone). I'm sorry to criticize someone's cosmetic decisions, but I just hope I wouldn't have to. Can you please make adding the new portraits optional?

Also, if I may ask who of the BG2 characters does Shar-Teel banter with and how much? I always imagined she would create an older sisterly relationship with Aerie, involving mental abuse and straight-out torment as per her alignment, but would defend her if someone else tried to do the same, since "only she had the right". Likewise, she would get along with Minsc, but I don't know what decisions you've made with her.

#193 Smiling Imp

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Posted 04 August 2012 - 09:07 AM

Hello. Are you considering to add a component which would make adding the new portraits optional?

I first came across your mod when looking for a way to add Shar-Teel to BG2, and after so doing I couldn't help but feel that I liked her old portrait better. Problem was, your portraits had already overrode the originals for the game and ShadowKeeper (meaning I had to uninstall the mod before even hoping to extract the originals) and worse yet, the problem persisted even after I deleted the new portraits and replaced them with the originals' copies named exactly like them in the folder. I think I saw someone else commenting on it as well.

I know I could create seperate copies of the portraits and later on assign them on the NPC's with ShadowKeeper, but I wonder if this matter needs addressing from the mod's creator since the original portraits were by all means not bad, and new non-vital content should always be made optional in case someone disagrees with your decision (so it won't become a problem for anyone). I'm sorry to criticize someone's cosmetic decisions, but I just hope I wouldn't have to. Can you please make adding the new portraits optional?

Also, if I may ask who of the BG2 characters does Shar-Teel banter with and how much? I always imagined she would create an older sisterly relationship with Aerie, involving mental abuse and straight-out torment as per her alignment, but would defend her if someone else tried to do the same, since "only she had the right". Likewise, she would get along with Minsc, but I don't know what decisions you've made with her.

I have been thinking about changing the portrait situation, although admittedly, it is not on the top of my list at the moment. I'll see what I can cook up after my brain settles from vacation.Thanks for the interest. Shar-Teel is my favorite BG1, so she banters with everyone.I also like your idea about her defending Aerie, however, I'm pretty sure I did not go that route. Perhaps that relationship could develop though, after a series tough talks where brass tacks are shared.Once again, thanks for playing.

Edited by Smiling Imp, 04 August 2012 - 09:07 AM.

Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#194 Smiling Imp

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Posted 05 August 2012 - 01:58 PM

Meh, what a difference a day can make. The original portraits will be restored for the next version.

Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#195 Smiling Imp

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Posted 30 November 2012 - 04:17 PM

Hey guys, Smiling Imp here. Just wanted to let you know that I am working on a Montaron Romance addition for this mod. Let me know what you guys think here or join the discussion at CoMTeamBG.

http://www.baldursga...hp?topic=7785.0

Thanks to everyone that has been playing! :)

Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#196 Smiling Imp

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Posted 07 March 2013 - 04:21 PM

Version 7 is ready for download. Here is the temporary link.. All the changes from the update log have been completed along with the completion of the Montaron Romance.

 

BG1 NPCs for SoA: version 7
 

EDIT: UPDATED

http://www.shsforums...cs-for-soa-tob/

 

Update log:

 

http://www.baldursga...hp?topic=7724.0


Edited by Smiling Imp, 08 March 2013 - 02:02 PM.

Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#197 micbaldur

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Posted 07 March 2013 - 04:53 PM

Heh :lol: nice timing for update, i'm making new BWP in near future and naturally add this.

 

Nice job. :coolthumb:


CHARNAMEs excellent adventures in the world of BWP expert-install here

 

Thanks to Leonardo Watson for making this possible


#198 Smiling Imp

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Posted 08 March 2013 - 01:30 PM

Glad to see people still like this. BTW.. It seems that I goofed and did not give the most updated version. This one has all the previous additions, a few fixes and adds the Great Gazib in the circus tent with the Tiax and Quayle component. Sorry about that.. :blush:

 

http://www.shsforums...cs-for-soa-tob/


Edited by Smiling Imp, 08 March 2013 - 01:56 PM.

Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace


#199 Oracle

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Posted 08 March 2013 - 11:47 PM

Its great to see the new update iam looking foward to playing it . nice to see you back too.

"Men cry not for themselves, but for their comrades."


#200 Smiling Imp

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Posted 09 March 2013 - 12:00 PM

Thanks Oracle. It is good to be back.

 

BTW: This version also has the updated bios that were requested.


Baldur's Gate 1 NPCs in SoA & ToB

 

http://www.baldursga...downfile&id=177

 

Forum:

 

http://www.baldursga...php?board=133.0

 

Smiling Imp Cross Banter Mod

 

http://www.baldursga...a=view;down=196

 

ZELINK (Zelda x Link) mod for Baldur's Gate 2 SOA

 

http://archive04.fil...3b/n/ZELINK.ace