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Bring back the Big World Setup


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#1 -William Imm-

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Posted 31 December 2011 - 10:11 PM

Just a request to make:

I really loved the Big World Setup when I did my first modding attempt at Baldur's Gate. It was easy to customize what you wanted, as well as select what mods you needed. And now it's fallen into disuse.

I would love to see the BWS get brought back to life and usable again, as it will probally help noobs and allow for very easy customization and automation of the install process. Who's with me?

#2 ShadowTek

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Posted 31 December 2011 - 10:22 PM

You posted you could do that.. lol I imagine that unless someone like you takes over it and resurrects it.. It wont get done. Id love to see it as well!!

BTW (OT) as much as you post here as your active and productive, out of curiosity, why haven't you joined? Its none of my business, but you give such good advice, I dont see why your not a member?
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#3 10th

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Posted 01 January 2012 - 05:09 AM

Just a request to make:

I really loved the Big World Setup when I did my first modding attempt at Baldur's Gate. It was easy to customize what you wanted, as well as select what mods you needed. And now it's fallen into disuse.

I would love to see the BWS get brought back to life and usable again, as it will probally help noobs and allow for very easy customization and automation of the install process. Who's with me?


A new version of BWS is already in the works, but it takes time to implement all dependencies.

Thread over at the kerzenburg forums in german

10th
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#4 -William Imm-

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Posted 01 January 2012 - 05:24 AM

Well, that's nice, except for the fact that I cannot speak German. I only know Engish and a little Spanish, but I don't know German at all... Maybe I should look into taking thoses classes....

I would love to help with that if I can, espically with translating to English. Just that I'd have to be forced to use a automatic translator...

As for Shadowtek's request, yes, I will be a member soon, just need the time for it.

#5 dabus

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Posted 01 January 2012 - 06:32 AM

To sum it up:
Data has written into database
Data can be exported so BWS can use it
Some is currently writing the webfrontend so people can edit it
That will take some time
So a way to distribute current data by a community is hopefully on its way.

Edited by dabus, 01 January 2012 - 06:33 AM.

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#6 William Imm

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Posted 01 January 2012 - 07:03 AM

That's great.

I would much appreciate it if they would realase relativly soon, IMO. The sooner, the better. This is one of the most noob-friendly and automated solutions I've seen.

(BTW: I am a member now!!!)
At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#7 William Imm

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Posted 01 January 2012 - 02:28 PM

News!!! Well, at least some news...

I now know what I at least want to do with the setup. A guy named Zeracles PMed me about his special XML schema that his download tool is using, and I think I'll probally canabalize it in the future for my purpourses and such.

I also have some key things I want to do with the setup:

  • Port to Java, for cross-platform support (I plan to eventually do working installs on Linux)
  • Add a new catagory - Not Reccomended mods, for mods that I would recommend people not to install, unless they want to have a bad expirence (eg: Sarelith and Imoen Romance)
  • On the server side of things, implement a script that automatically generates a XML version of the linklist, with links, descriptions, my notes, and everything.

Here is Zera's schema. I'm on a vacation now, so I won't have many details on what I want to do - but ya all never know... :devil:
At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#8 dabus

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Posted 01 January 2012 - 02:58 PM

Keep in mind that you need a web-frontend, a GUI something similar so people can help to update the database (or you'll be doomed to keep it up for the rest of your life).

It's a truckload of work -- well, at least it depends on what you want to do.

If you know java so it works on all platforms and you don't have extra work, it's cool, but how many geeks and fanboys are there that want to play that game using mac or linux? I mean: You can do what you want, it's your time, but I considering the number of posts I remember, it's a mere handful.

And if you want to code it in java to do so, you'll have to parse/replace the installpack and then it's going to be really some work since you got to know components and when to install what and so on. Maybe you want to insert some more stuff like I did in the beta/9.10 and you're in for some more.

Umn, well, how do I sum it up... I hope you got something that works and you're fine with before you throw it all away because the problems that come up with the time get too annoying. Good luck. ;)
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#9 William Imm

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Posted 01 January 2012 - 03:16 PM

I know what I'm undertaking... I really do, and I want to make the BWP easier and more automated.

I'm not going to make my own link list - I'm going to use the one on that German form. I just need to implment the XML schema first, and help with creating a PHP script that creates a XML version of the linklist.

It will probally take a while to create it, as I have to do it in my freetime, and considering school, there's not a whole ot of it.
At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#10 dabus

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Posted 01 January 2012 - 03:28 PM

Maybe you could try to use the canges that are also available in JSON. So you could just grab the new stuff.
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#11 Anduin Shadow Mantle

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Posted 01 January 2012 - 03:37 PM

A big thumbs up for taking on the BWS :coolthumb:

It would solve a shedload of issues...

However just be careful that good intentions don't come back to haunt you... :vbat:

I have completed installs using the manual download way and the BWS way... The BWS way was a lot quicker... but it was quicker because dabus put in a lot of work... A HELL OF A LOT!

Why can't spellhold do a grouping of some mods?

The one day pcs for instance have not changed for ages... can't they be grouped into one file?
IA lob all there files into one?
A bigg in a box (well zip or 7z...) all his mods altogether?

I am aware that this is possibly not done because of updating, you will get a group of mods all out of date because one has changed... but are there mods out there that are now perfected, or perhaps I should rephrase that as, will not be changed again?

It may make a future BWS easier and manual downloading easier. Please reply and call me an idiot if you disagree... :P

#12 William Imm

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Posted 01 January 2012 - 03:59 PM

A big thumbs up for taking on the BWS :coolthumb:

It would solve a shedload of issues...

However just be careful that good intentions don't come back to haunt you... :vbat:

Thanks for that. Just simply, I want to put it back into service, and enhance it.

Why can't spellhold do a grouping of some mods?

The one day pcs for instance have not changed for ages... can't they be grouped into one file?
IA lob all there files into one?
A bigg in a box (well zip or 7z...) all his mods altogether?

I am aware that this is possibly not done because of updating, you will get a group of mods all out of date because one has changed... but are there mods out there that are now perfected, or perhaps I should rephrase that as, will not be changed again?

It may make a future BWS easier and manual downloading easier. Please reply and call me an idiot if you disagree... :P

That does sound like a great idea - I think I may make some efficenty packs:

Kelsey-All (Kelsey SOA and TOB in a extrraction friendly format, with GroA as a optional componet)
1day (all 1 day NPCS hosted on PPG and SHS, with the execption of the BG1 1days)
WeiMods (Item Upgrade, Underrepresented Items, Valen, Sola, Tactics, the mods that Weimer have created)
BiggHouse (tweaks and questpack, also that one NPC he made)
InfinityAnims-full (all Infinity animations)
1pp-all (1pp 2.70 with avatar fixes, theifs galore, and female dwarfs)

All of them will have WeiDU scripting to select which mods you want to install (so you can pick and choose).

Eg: For Kelsey-All, I will have componets for installing Kelsey-SOA content, Kelsey-TOB content, Sola/Ascension crossmod, and GRoA as a optional componet.

What do you think of all of this?
At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#13 Zeracles

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Posted 01 January 2012 - 04:46 PM

Interesting - is it possible to invent some separate mod's deinstallation routine for the installer. Modern PC will certainly allow keeping every version of dialog.tlk and playing BG without biffing? Has anyone tried GemRB with Big World?

Edited by Zeracles, 01 January 2012 - 04:51 PM.


#14 disari

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Posted 01 January 2012 - 09:36 PM

I would be a very happy camper if the BWS came back... It would up interest in the mods a lot more... and they repackaged the game recently and re released.. so there will be more people to play it.

#15 Jarno Mikkola

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Posted 02 January 2012 - 03:18 AM

Interesting - is it possible to invent some separate mod's deinstallation routine for the installer. Modern PC will certainly allow keeping every version of dialog.tlk

Well, the BiG World Setup had that covered by copying the needed files to where it needs and the removing the installed mod content with a single action, so it's easy doable. To forth and back.

and playing BG without biffing?

And waiting for the game to start the first 20 minutes, and worsening the lag problems a 1000 times, no thanks !

Has anyone tried GemRB with Big World?

You do understand that the engine is still being made ? And one's it's done, the mods that it will be running will be of different sort a bit.

Edited by Jarno Mikkola, 02 January 2012 - 03:23 AM.

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#16 Azazello

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Posted 02 January 2012 - 09:32 AM

I'm glad see discussions on expanding BWS. I wish you the best.

btw There was a similar attempt of automating a lot of the mod-install process, take a look at it and see if there's any ideas there that might be of use:

  • The Standard MegaMod (SMM) Auto-Installation by bigmoshi:
    NOTE: Support of SMM by its creator is currently on-hold due to Real Life commitments.
    If you are interested in providing such support, please make your intentions known within the SMM threads.

    The goal of the SMM package is to help players avoid having to do any testing or bugfixing in order to get a MegaInstall up and running. Includes an auto-download & auto-installation process, a walk-thru of the package, and other numerous documentation.

    ...It is hoped that such a standard fuss-free installation...will help most mod-newbies just looking for a good time.

Working together with SMM, the Infinity Engine Mod List & Installer (IEMI) allows for the creation of a customized install list (via a XML file) that is used within SMM.

What is IEMI?
IEMI - Infinity Engine Mod List & Installer

Why can't spellhold do a grouping of some mods?

The one day pcs for instance have not changed for ages... can't they be grouped into one file?
IA lob all there files into one?
A bigg in a box (well zip or 7z...) all his mods altogether?

I am aware that this is possibly not done because of updating, you will get a group of mods all out of date because one has changed...

Something similar was already attempted in the early days of BiG World--and got many modders out en masse with torches and pitchforks, nearly ruined BWP!

{See, the lynching has started all over again: http://www.shsforums...-after-a-while/ }

Most mod developers do not want their content redesigned or redistributed without their consent. And believe me, you'll get very few who will consent.

You have to respect that if players go back to the respective mod's forum for support and advice, it'll be difficult for the developer to untangle what's a problem due to the mod's content, and which are due to being bundled in BWP.

Edited by Azazello, 02 January 2012 - 09:42 AM.

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#17 William Imm

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Posted 02 January 2012 - 12:21 PM

I'm glad see discussions on expanding BWS. I wish you the best.

btw There was a similar attempt of automating a lot of the mod-install process, take a look at it and see if there's any ideas there that might be of use:


  • The Standard MegaMod (SMM) Auto-Installation by bigmoshi:
    NOTE: Support of SMM by its creator is currently on-hold due to Real Life commitments.
    If you are interested in providing such support, please make your intentions known within the SMM threads.

    The goal of the SMM package is to help players avoid having to do any testing or bugfixing in order to get a MegaInstall up and running. Includes an auto-download & auto-installation process, a walk-thru of the package, and other numerous documentation.

    ...It is hoped that such a standard fuss-free installation...will help most mod-newbies just looking for a good time.

Working together with SMM, the Infinity Engine Mod List & Installer (IEMI) allows for the creation of a customized install list (via a XML file) that is used within SMM.

What is IEMI?
IEMI - Infinity Engine Mod List & Installer

I think I'll look into that to get ideas from it... Maybe I could make a walkthough or something? I can also help with enhancing the linklist to be like the IEMI.

Why can't spellhold do a grouping of some mods?

The one day pcs for instance have not changed for ages... can't they be grouped into one file?
IA lob all there files into one?
A bigg in a box (well zip or 7z...) all his mods altogether?

I am aware that this is possibly not done because of updating, you will get a group of mods all out of date because one has changed...

Something similar was already attempted in the early days of BiG World--and got many modders out en masse with torches and pitchforks, nearly ruined BWP!

{See, the lynching has started all over again: http://www.shsforums...-after-a-while/ }

Most mod developers do not want their content redesigned or redistributed without their consent. And believe me, you'll get very few who will consent.

You have to respect that if players go back to the respective mod's forum for support and advice, it'll be difficult for the developer to untangle what's a problem due to the mod's content, and which are due to being bundled in BWP.

Right.. I'm not opening that can of worms. Not unles the mod makers agree with that, which they probally won't. At least I would contibute Linux compatibility to the mods that don't have it...
At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#18 William Imm

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Posted 04 January 2012 - 12:01 PM

Update: New github repo!! (not popluated yet): https://github.com/W...d-Setup-revival

Probally will spin this off into a seperate thread if that's OK with you all. I'm going to talk to Leo to see what he wants in the revival.
At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#19 -trillex-

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Posted 24 February 2012 - 06:57 PM

Any update on this?