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Ducal Palace Invitation Problem

problem ducalpalace invitation

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#1 effla

effla
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Posted 13 October 2012 - 03:02 AM

Hi all!
I'm playing BGT with some other few mods on my BWP.

Problem
Chapter 7
The problem is that after killing the two assassins in the undercellar in Baldur's Gate and retrieving the note with the information after i go to the Ducal Palace the guard outside doesn't give any answer that let me open the gate and enter.

What can i do for resolve this issue?

Thanks

If it might help i could list all the mods of my bwp. Also i've done several differente ways to go with the story line (first eltan, then throne iron and after undercellar and over mixed up) but it seems it is stuck.

Also with Shadowkeeper but nothing till now helped me. May be with the clua console? i Don't know, again thanks for your help

=(

Edited by effla, 13 October 2012 - 03:02 AM.

"Eristik wäre demnach die Lehre vom Verfahren der dem Menschen natürlichen Rechthaberei. Die angeborene Eitelkeit, die besonders hinsichtlich der Verstandeskraft reizbar ist, will nicht haben, dass was wir zuerst aufgestellt haben sich als falsch und das des Gegners als Recht ergebe"


#2 Jarno Mikkola

Jarno Mikkola

    The Imp in his pink raincoat.

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Posted 13 October 2012 - 03:55 AM

If it might help i could list all the mods of my bwp. Also i've done several differente ways to go with the story line (first eltan, then throne iron and after undercellar and over mixed up) but it seems it is stuck.

Well the Weidu.log file has all the mods and version etc info on it, open the file with Notepad. Your story seems to just lack the invite item... it's a scroll on the assasin's... hmm, you might have teh wrong scroll there's two of them...

To get through the gate, you need to posses the invite to the party inside... and you might as well make sure you got it in the character's inventory you talk to the guard with.

Edited by Jarno Mikkola, 13 October 2012 - 04:00 AM.

Deactivated account. The user today is known as The Imp.


#3 effla

effla
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  • 21 posts

Posted 13 October 2012 - 11:08 AM

If it might help i could list all the mods of my bwp. Also i've done several differente ways to go with the story line (first eltan, then throne iron and after undercellar and over mixed up) but it seems it is stuck.

Well the Weidu.log file has all the mods and version etc info on it, open the file with Notepad. Your story seems to just lack the invite item... it's a scroll on the assasin's... hmm, you might have teh wrong scroll there's two of them...

To get through the gate, you need to posses the invite to the party inside... and you might as well make sure you got it in the character's inventory you talk to the guard with.


Hi Jarno!

I've the scroll that was on the assassins! I've it on my inventory but the two answers of the guard in front of the gate of Ducal Palace are the same as i don't have anything. You said there are two of them, where are the second? Maybe Husam?

Thanks for your time

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #108 // Allow Equipping Armor in Combat: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #110 // Disable Force Inventory Pause: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0022
~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0022
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings,   Dwarves, and Gnomes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers   and Stalkers: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in  Wrath Hell Trial: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v9.03
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v9.03
~SETUP-BDTOBV168.TP2~ #0 #0 // Baldurdash Fix Pack for ToB, v1.68 WeiDU: BG2Fixpack adaption
~SETUP-BDTOBV168.TP2~ #0 #2 // RESTORED TWISTED RUNE QUEST: BG2Fixpack adaption
~SETUP-BDTOBV168.TP2~ #0 #3 // RESTORED HINDO'S DOOM: BG2Fixpack adaption
~SETUP-BDTOBV168.TP2~ #0 #5 // IMPROVED COPPER CORONET: BG2Fixpack adaption
~SETUP-BDTOBV168.TP2~ #0 #7 // Improved Nymph (Woodland Being) Script by Goeran Rimen: BG2Fixpack adaption
~SETUP-TDD.TP2~ #0 #0 // The Darkest Day,  v1.14: v1.14
~SETUP-TDD.TP2~ #0 #1 // TDD Character Kits: v1.14
~SETUP-SOS.TP2~ #0 #0 // Shadows Over Soubar: v1.13 BWP Fix
~SETUP-CTB.TP2~ #0 #0 // Check The Bodies: 1.13
~SETUP-CTB-CHORES.TP2~ #0 #0 // Candlekeep Chores: 2.2
~SETUP-CTB_FF.TP2~ #0 #0 // Check the Bodies Fast Forward, v1.1 (for CtB v1.8 or later)
~TETHYRFORESTPATCH/SETUP-TETHYRFORESTPATCH.TP2~ #0 #0 // Tethyr Forest Patch: 3b
~SETUP-ROT.TP2~ #0 #0 // Region Of Terror, v2.1: v2.1 BWP Fix
~SETUP-ROT.TP2~ #0 #1 // Region Of Terror Kit Pack: v2.1 BWP Fix
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.15 (11 Jun 12)
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU: 8 (10 Jan 12)
~DSOTSC/SETUP-DSOTSC.TP2~ #0 #100 // Dark Side Interparty Banter: v 2.16
~DSOTSC/SETUP-DSOTSC.TP2~ #0 #200 // Extended NPC Soundsets -> Additions only: v 2.16
~SETUP-BONEHILLV275.TP2~ #0 #0 // Secret of BoneHill (Requires BGT or Tutu): v2.75b
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #0 // The Drizzt Saga for Tutu/BGT (modified for post Durlag Tower launch): v2.0
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #1 // Install Worldmap v7 Support: v2.0
~SETUP-THALAN.TP2~ #0 #0 // Thalantyr - Item Upgrade: 3.7
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v20
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v20
~BG1NPC.TP2~ #0 #2 // The BG1 NPC Project: Give Edwin his BG2 portrait: v20
~BG1NPC.TP2~ #0 #3 // The BG1 NPC Project: Give Imoen her BG2 portrait: v20
~BG1NPC.TP2~ #0 #4 // The BG1 NPC Project: Give Jaheira her BG2 portrait: v20
~BG1NPC.TP2~ #0 #5 // The BG1 NPC Project: Give Minsc his BG2 portrait: v20
~BG1NPC.TP2~ #0 #6 // The BG1 NPC Project: Give Viconia her BG2 portrait: v20
~BG1NPC.TP2~ #0 #7 // The BG1 NPC Project: Kivan's "Kivan and Deheriana Companions" portrait: v20
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v20
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v20
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v20
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v20
~BG1NPC.TP2~ #0 #17 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in the Hall of Wonders: v20
~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script: v20
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v20
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v20
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v20
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v13_120121
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v13_120121
~SETUP-BGSPAWN.TP2~ #0 #0 // BGSpawn system based on levels & party members (NOTE: Baldur's Gate Trilogy - BGT required): 1.11
~SETUP-BGSPAWN.TP2~ #0 #1 // Choose the time between re-spawns: 1.11
~SETUP-BGSPAWN.TP2~ #0 #3 // BGSpawn random encounters between areas (NOTE: Baldur's Gate Trilogy - BGT required): 1.11
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #1 // Add BG1 missing normal & magical weapons: v1.06
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #2 // Add BG1 missing unique weapons: v1.06
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #3 // Randomized assignment of BG1 missing unique weapons: v1.06
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #301 // RP fixes: v1.06
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V3 Beta 1.6
~ITEM_REV/ITEM_REV.TP2~ #0 #1 // Masterwork Weapons: V3 Beta 1.6
~SETUP-BDTOBV168.TP2~ #0 #6 // RESTORED DAK'KON'S BLADE: BG2Fixpack adaption
~GBTHFKP/GBTHFKP.TP2~ #0 #0 // Expanded Thief Stronghold: v2.20
~SETUP-PLANARSPHEREMOD.TP2~ #0 #0 // PlanarSphereMod v2.6c: v2.6c BWP Fix to v2.6e
~SETUP-PLANARSPHEREMOD.TP2~ #0 #1 // Planar Sphere Store: v2.6c BWP Fix to v2.6e
~SETUP-PLANARSPHEREMOD.TP2~ #0 #2 // Waukeen's Promenade Store: v2.6c BWP Fix to v2.6e
~SETUP-PLANARSPHEREMOD.TP2~ #0 #3 // Planar Sphere Return v2: v2.6c BWP Fix to v2.6e
~SETUP-SPGAUNT.TP2~ #0 #0 // Spellhold Gauntlet
~SETUP-SPGAUNT.TP2~ #0 #1 // Irenicus Waiting in Spellhold
~SETUP-SPGAUNT.TP2~ #0 #3 // Interjections for Spellhold Gauntlet (dialogue by Liam)
~BAGBONUS/BAGBONUS.TP2~ #0 #0 // Bonus Potioncase and Ammobelt to Deidre's store: v1.0.4
~SETUP-BG2SOA.TP2~ #0 #1 // Adds Items from Baldurs Gate to SoA -> Improved Mencar Pebblecrusher (Not so cheesy method)
~SETUP-ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised consistency plus version: v38
~SETUP-ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised consistency plus version: v38
~CHARLI/SETUP-CHARLI.TP2~ #1 #0 // Charli, the Middleman: v2.3
~IMOEN.TP2~ #0 #0 // 'Imoen Romance Add-on Mod BG2:SoA(ToB required!)v1.201': v1.202Full BWP Fix
~SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v19 BWP Fix
~SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v19 BWP Fix
~SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v19 BWP Fix
~SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v19 BWP Fix
~SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v19 BWP Fix
~SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v19 BWP Fix
~SETUP-UB.TP2~ #0 #7 // Restored Encounters: v19 BWP Fix
~SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v19 BWP Fix
~SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v19 BWP Fix
~SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v19 BWP Fix
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19 BWP Fix
~SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v19 BWP Fix
~SETUP-UB.TP2~ #0 #16 // Corrected BAMs and Scripts: v19 BWP Fix
~SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v19 BWP Fix
~SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v19 BWP Fix
~SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v19 BWP Fix
~SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v19 BWP Fix
~TELEPORT/TELEPORT.TP2~ #1 #0 // Teleport spell for BG2:SoA
~TELEPORT/TELEPORT.TP2~ #1 #1 // Teleport spell for BG2:ToB
~SETUP-BPV180.TP2~ #0 #15 // Ascension for BP: v180 c
~SETUP-SCS.TP2~ #0 #10 // Initialise (required by almost all other mod components): v21
~SETUP-SCS.TP2~ #0 #1001 // Make Protection from Normal Missiles block magical missiles -> Only +1 and better missiles penetrate Protection from Normal Missiles, and +1 missiles are replaced by nonmagical Masterwork versions: v21
~SETUP-SCS.TP2~ #0 #2000 // Make elemental arrows more like their BG2 counterparts: v21
~SETUP-SCS.TP2~ #0 #2020 // Re-introduce potions of extra-healing: v21
~SETUP-SCS.TP2~ #0 #3050 // Better NPC management: v21
~SETUP-SCS.TP2~ #0 #3070 // Move NPCs to more convenient locations: v21
~SETUP-SCS.TP2~ #0 #3110 // More realistic wolves and wild dogs: v21
~SETUP-SCS.TP2~ #0 #4000 // Skip Candlekeep: v21
~SETUP-SCS.TP2~ #0 #4010 // Remove blur effect from displacer cloak: v21
~SETUP-SCS.TP2~ #0 #4020 // Stackable ankheg shells, winterwolf pelts and wyvern heads: v21
~SETUP-SCS.TP2~ #0 #4030 // Move Boo out of quick access and into Minsc's pack: v21
~SETUP-SCS.TP2~ #0 #4050 // Ease-of-use player AI: v21
~SETUP-SCS.TP2~ #0 #5000 // Smarter general AI: v21
~SETUP-SCS.TP2~ #0 #5010 // Better calls for help: v21
~SETUP-SCS.TP2~ #0 #5021 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v21
~SETUP-SCS.TP2~ #0 #5030 // Smarter mages -> Mages use BG1 spells only; mages do not "pre-buff" (i.e., cast some defensive spells quickly at the start of combat): v21
~SETUP-SCS.TP2~ #0 #5040 // Smarter priests -> Priests use BG1 spells only; priests do not "pre-buff" (i.e., cast some defensive spells quickly at the start of combat): v21
~SETUP-SCS.TP2~ #0 #5050 // Smarter deployment: v21
~SETUP-SCS.TP2~ #0 #5070 // Smarter sirines and dryads: v21
~SETUP-SCS.TP2~ #0 #5080 // Slightly harder carrion crawlers: v21
~SETUP-SCS.TP2~ #0 #5090 // Smarter basilisks: v21
~SETUP-LONGERROAD.TP2~ #0 #0 // Longer Road v 1.5: v1.5.1 BWP Fix
~SETUP-LONGERROAD.TP2~ #0 #2 // Restore Irenicus's original portrait from SoA.: v1.5.1 BWP Fix
~SAREVOKROMANCE/SAREVOKROMANCE.TP2~ #0 #0 // Aeryn's Sarevok Romance for BGII: Throne of Bhaal: 1.1
~SETUP-TACTICS.TP2~ #0 #26 // Fighter-Class Archer Kit: v25; Lol's Update to v26
~SETUP-TACTICS.TP2~ #0 #27 // Anti-Paladin Kit: v25; Lol's Update to v26
~SCSII/SETUP-SCSII.TP2~ #0 #1000 // Initialise mod (all other components require this): v21
~SCSII/SETUP-SCSII.TP2~ #0 #2000 // Allow Spellstrike to take down a Protection from Magic scroll: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2010 // More consistent Breach spell (always affects liches and rakshasas; doesn't penetrate Spell Turning): v21
~SCSII/SETUP-SCSII.TP2~ #0 #2020 // Antimagic attacks penetrate improved invisibility -> Spell Thrust, Secret Word and Ruby Ray get areas of effect (legacy option, not recommended): v21
~SCSII/SETUP-SCSII.TP2~ #0 #2030 // Iron Skins behaves like Stoneskin (can be brought down by Breach): v21
~SCSII/SETUP-SCSII.TP2~ #0 #2041 // Modify the Harm spell so it does damage rather than reducing target to 1 hp -> Enemy and player Harm spells both do 150 hp of damage: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2050 // Make individual versions of Spell Immunity available, so that players can use them in Contingencies etc.: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2060 // Revert Greater Restoration back to only affecting one creature: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2070 // Blade Barrier and Globe of Blades only affect hostile creatures: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2080 // Cap damage done by Skull Trap at 12d6: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2090 // Make Power-Word: Blind single-target: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2100 // Make Minute Meteors into +2 weapons: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2110 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): v21
~SCSII/SETUP-SCSII.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2130 // Cosmetic change: stop Stoneskins from changing the caster's colour: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2150 // Make spell sequencers, spell triggers, and contingencies learnable by all mages: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2160 // Add an extra copy of some hard-to-find spell scrolls: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2170 // True Sight/True Seeing spells protect from magical blindness: v21
~SCSII/SETUP-SCSII.TP2~ #0 #2180 // Prevent Simulacra and Projected Images from using magical items: v21
~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v21
~SCSII/SETUP-SCSII.TP2~ #0 #3540 // Grant large, flying, non-solid or similar creatures protection from Web and Entangle: v21
~SCSII/SETUP-SCSII.TP2~ #0 #3990 // Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4000 // Increase the price asked by Gaelan Bayle -> Gaelan wants 40,000 gold pieces: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4010 // Make Freedom scrolls available earlier: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4055 // Randomise the maze in Watcher's Keep: v21
~SCSII/SETUP-SCSII.TP2~ #0 #4100 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): v21
~SCSII/SETUP-SCSII.TP2~ #0 #5010 // Remove animation from the Cloak of Mirroring (leave it for other spells and effects that use the same graphic): v21
~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6000 // Smarter general AI: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6015 // More sensible choices of weapon proficiencies and kits for fighters (also fixes some errors in fighter stats): v21
~SCSII/SETUP-SCSII.TP2~ #0 #6010 // Better calls for help: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6021 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6030 // Improved Spiders: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6035 // Improved golems: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6051 // Improved fiends -> Fiends cast spells like normal wizards: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6061 // Smarter genies -> Genies cast spells like normal wizards: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6081 // Smarter celestials -> Celestials cast spells like normal wizards: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6095 // Standardise dragon immunities: dragons in Shadows of Amn get the same immunities to vorpal attacks (etc) as their Throne of Bhaal cousins: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6101 // Smarter dragons -> Dragons cast spells like normal wizards: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6108 // Enemy mages (and Elder Orbs) use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages or Smarter Beholders): v21
~SCSII/SETUP-SCSII.TP2~ #0 #6111 // Smarter beholders -> Don't give beholder rays any chance of burning through spell protections; beholder antimagic blocks all spells, including harmful ones, for a round (simulates D&D rules): v21
~SCSII/SETUP-SCSII.TP2~ #0 #6120 // Smarter mind flayers -> Illithids have only original-game resistances; Illithids cannot see invisible enemies (matches original game): v21
~SCSII/SETUP-SCSII.TP2~ #0 #6130 // Improved Vampires: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6135 // Smarter githyanki: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6136 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6138 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6160 // Add high-level abilities (HLAs) to ToB priests -> Only selected ToB priests get HLAs: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6170 // Add high-level abilities (HLAs) to SoA priests -> Only selected SoA priests get HLAs: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6152 // Smarter Mages -> Mages never cast short-duration spells instantly at start of combat: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6182 // Smarter Priests -> Priests never cast short-duration spells instantly at start of combat: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6230 // Smarter Abazigal: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6240 // Smarter Gromnir: v21
~SCSII/SETUP-SCSII.TP2~ #0 #6250 // Smarter Melissan: v21
~SCSII/SETUP-SCSII.TP2~ #0 #7032 // Increase difficulty of level-dependent monster groupings -> Almost-maximum difficulty (maximum for everything except liches): v21
~SCSII/SETUP-SCSII.TP2~ #0 #7040 // Improved Random Encounters: v21
~ITEM_REV/ITEM_REV.TP2~ #0 #1020 // Potion Revisions: V3 Beta 1.6
~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V3 Beta 1.6
~ITEM_REV/ITEM_REV.TP2~ #0 #1050 // Revised Armor Bonuses: V3 Beta 1.6
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V3 Beta 1.6
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V3 Beta 1.6
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V3 Beta 1.6
~ITEM_REV/ITEM_REV.TP2~ #0 #13 // Halberds Can Slash, Too: V3 Beta 1.6
~ITEM_REV/ITEM_REV.TP2~ #0 #1093 // Remove Weapon Restrictions from Multi-classed Divine Spellcasters -> Clerics and Druids, With Halved Specialization: V3 Beta 1.6
~ITEM_REV/ITEM_REV.TP2~ #0 #15 // PnP Equipment for Druids -> Druids Only: V3 Beta 1.6
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V3 Beta 1.6
~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Backstabbing Penalties for Inappropriate Weapons -> Backstabbing Penalties Only: V3 Beta 1.6
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #0 // 1PP: Avatar fixes * female elves w. leather armour [EFB2]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #1 // 1PP: Avatar fixes * female elves w. chain mail [EFB3]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #2 // 1PP: Avatar fixes * female elven cleric w. plate armour [EFC4]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #3 // 1PP: Avatar fixes * female elven fighter w. plate armour [EFF4]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #4 // 1PP: Avatar fixes * female human unarmoured [HFB1]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #5 // 1PP: Avatar fixes * female human w. leather armour [HFB2]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #6 // 1PP: Avatar fixes * female human w. chain mail [HFB3]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #7 // 1PP: Avatar fixes * female human cleric w. plate mail [HFC4]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #8 // 1PP: Avatar fixes * female human fighter w. plate mail [HFF4]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #9 // 1PP: Avatar fixes * female human unarmoured mage [HFW1]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #10 // 1PP: Avatar fixes * female human mage w. light robe [HFW2]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #11 // 1PP: Avatar fixes * fixed halfling progression [IFB1, IFB2, IFB3]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #12 // 1PP: Avatar fixes * fix frame error on cleric plate [IFC4]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #13 // 1PP: Avatar fixes * dwarves w. chain mail [DMB3]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #14 // 1PP: Avatar fixes * male elves w. chain mail [EMB3]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #15 // 1PP: Avatar fixes * male human w. leather armour [HMB2]: v3
~1PP_AVATARS/SETUP-1PP_AVATARS.TP2~ #0 #16 // 1PP: Avatar fixes * male human w. chain mail [HMB3]: v3
~1PP_FEMALE_DWARVES/SETUP-1PP_FEMALE_DWARVES.TP2~ #0 #0 // Separate Avatars for Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II
~SETUP-LIGHTMAPS.TP2~ #1 #0 // Corrected lightmaps for BG TuTu/BGT/Baldur's Gate
~SETUP-XPMOD.TP2~ #0 #1 // Creature XP Reduction -> Reduce to 50%: v6 BWP Fix
~SETUP-XPMOD.TP2~ #0 #12 // Quest XP Reduction -> Reduce to 50%: v6 BWP Fix
~SETUP-BP-BALANCER.TP2~ #0 #2 // XP for Spell Learning -> At 10% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #7 // XP for Disarming Traps -> At 10% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #12 // XP for Pick Pocket -> At 10% from your current configuration
~SETUP-BP-BALANCER.TP2~ #0 #16 // Installing files needed for the components of the group "Balancing XP and items of several mods"
~SETUP-BP-BALANCER.TP2~ #0 #17 // Restore original BG1 creatures' XP and items -> Keep custom items from other Mods
~SETUP-BP-BALANCER.TP2~ #0 #27 // Item and XP Balancing for 'Secret of Bone Hill (v2.75)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
~SETUP-BP-BALANCER.TP2~ #0 #30 // Item and XP Balancing for 'DrizztSaga (v1.0)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
~IIPROJECTILER/SETUP-IIPROJECTILER.TP2~ #0 #2002 // Projectile Retrieval Mod -> All other Infinity Engine Games
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #3 // Joinable NPCs more closely match the player character's experience -> On initial joining only: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #51 // Balanced BG1 NPC attributes -> mos_anted's revision: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #55 // Dudleyfix for BG1 NPCs: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #60 // Fix BG1 NPC spells and innate abilities: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #100 // Update game references to NPC classes/kits: v1.9
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v9.0.1
~SETUP-BP-BGT-WORLDMAP.TP2~ #0 #1 // Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well: v9.0.1
~SETUP-BGTMUSIC.TP2~ #0 #2 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)
~SETUP-GUI.TP2~ #0 #6 // Game Graphical User Interface (GUI) -> "Baldur's Gate Trilogy" (Elminster wielding staff)
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.02
~CREFIXER/SETUP-CREFIXER.TP2~ #0 #0 // Creature Slot Fixer: v2
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2

Edited by effla, 13 October 2012 - 11:13 AM.

"Eristik wäre demnach die Lehre vom Verfahren der dem Menschen natürlichen Rechthaberei. Die angeborene Eitelkeit, die besonders hinsichtlich der Verstandeskraft reizbar ist, will nicht haben, dass was wir zuerst aufgestellt haben sich als falsch und das des Gegners als Recht ergebe"


#4 Jarno Mikkola

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Posted 13 October 2012 - 12:14 PM

I've the scroll that was on the assassins! I've it on my inventory but the two answers of the guard in front of the gate of Ducal Palace are the same as i don't have anything. You said there are two of them, where are the second? Maybe Husam?

Well, the assassins have two scrolls, one is the invite, and the other is the laid plan description.
Erhm, the problem might be this:

~SETUP-BP-BALANCER.TP2~


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#5 effla

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Posted 13 October 2012 - 05:09 PM

I've the scroll that was on the assassins! I've it on my inventory but the two answers of the guard in front of the gate of Ducal Palace are the same as i don't have anything. You said there are two of them, where are the second? Maybe Husam?

Well, the assassins have two scrolls, one is the invite, and the other is the laid plan description.
Erhm, the problem might be this:

~SETUP-BP-BALANCER.TP2~


Damn =(
So i've to run another installation and begin a new game from the beginning or i have some hopes to find a work around for this problem?

"Eristik wäre demnach die Lehre vom Verfahren der dem Menschen natürlichen Rechthaberei. Die angeborene Eitelkeit, die besonders hinsichtlich der Verstandeskraft reizbar ist, will nicht haben, dass was wir zuerst aufgestellt haben sich als falsch und das des Gegners als Recht ergebe"


#6 Lollorian

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Posted 13 October 2012 - 07:55 PM

Holy hold on right there lol :o Try CLUAConsole:CreateItem('MISC78') before you scrap your install!

If you wanna help us debug why Slythe didn't have the scroll in the first place, please do a changelog of SLYTHE.CRE :cheers: (instructions here) The BP-Balancer doesn't have anything in its code that can make the scroll go poof btw :P

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#7 10th

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Posted 14 October 2012 - 02:46 AM

The BP-Balancer doesn't have anything in its code that can make the scroll go poof btw :P


It does :D or how do you explain this post by Mindriel over at Kerzenburg?

http://translate.goo...ght%3Deinladung

Or this thread by Fouinto:
http://www.shsforums...699#entry493699

If Slythe.cre is in the backup of BP-Balancer, and BP-Balancer is the last mod that touched Slythe.cre, its obviously BP-Balancer's fault that the invitation is missing.

10th

Edited by 10th, 14 October 2012 - 02:50 AM.

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#8 effla

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Posted 14 October 2012 - 03:00 AM

Holy hold on right there lol :o Try CLUAConsole:CreateItem('MISC78') before you scrap your install!

If you wanna help us debug why Slythe didn't have the scroll in the first place, please do a changelog of SLYTHE.CRE :cheers: (instructions here) The BP-Balancer doesn't have anything in its code that can make the scroll go poof btw :P


Hey! Thanks a lot! It worked, i've played BG1 last time in the 2001 and i forgot how i could use the cheats in a "positive" way =)

I would be glad to help debugging the problem. I'll post here the change log of the .cre file.
Thanks again :P

Edited by effla, 14 October 2012 - 03:00 AM.

"Eristik wäre demnach die Lehre vom Verfahren der dem Menschen natürlichen Rechthaberei. Die angeborene Eitelkeit, die besonders hinsichtlich der Verstandeskraft reizbar ist, will nicht haben, dass was wir zuerst aufgestellt haben sich als falsch und das des Gegners als Recht ergebe"


#9 Lollorian

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Posted 14 October 2012 - 04:44 AM

Words promptly eaten then :D Yup, BP-Balancer has code that can do this - It's just replacing whatever is in Inventory slots 2 & 3 with random low value treasure :doh: Problem is... BP-Balancer doesn't actually check what it's replacing!

In BP-Balancer's defense, it usually works because MISC78 is in Inventory slot 1 in the vanilla game :P

Attached is the relevant BP-Balancer file with those lines commented out (a missing invite is MUCH more serious than random overpowered loot)
... Who knows what BP-Balancer removes from other creatures that you might not have even noticed yet :unsure:

I'm just thinking of blasting all of those REPLACE_CRE_ITEMs in that mod into oblivion now (Ideally it should check what it's replacing before replacing it) - A much more conservative way to fix this (and not entirely remove all of those REPLACE_CRE_ITEMs) would be to remove only those REPLACE_CRE_ITEMs that affect the INV slots

Attached Files


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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#10 Jarno Mikkola

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Posted 14 October 2012 - 06:13 AM

I'm just thinking of blasting all of those REPLACE_CRE_ITEMs in that mod into oblivion now (Ideally it should check what it's replacing before replacing it) - A much more conservative way to fix this (and not entirely remove all of those REPLACE_CRE_ITEMs) would be to remove only those REPLACE_CRE_ITEMs that affect the INV slots

Erhm, shouldn't it actually make the items the creatures have in their inventory balanced... not blow the whole system sky high by replacing them with few gold coins worth not a dime for them. What if the table the mod uses to randomize the stuff... and we get SCS Sarevok go berserk on the account of the gaining the Cursed Berserking Sword +3, as it might be having larger damage output that his regular attack...
Yes, I remembered reading that the BP-Balancer hading tendency of doing the invite removal, and I found another thread where 10th actually said as much ... so I did my background on this. :D

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#11 Lollorian

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Posted 14 October 2012 - 06:35 AM

That mod seriously needs an overhaul :unsure:

I'd pick it up if it weren't for the fact that I actually go on a killing spree and laugh hysterically inside when I find a +3 sword of awesomeness on a gibberling instead of reporting it to the mod author for imbalance :ROFL:

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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#12 Jarno Mikkola

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Posted 14 October 2012 - 07:00 AM

That mod seriously needs an overhaul :unsure:

That's why it was removed from the BWP, after it was specifically created for the BWP'es purpose... :ROFL:
Well, it's my thinking that the game doesn't need an rebalance of the original stuff... as the Item Revision and other mods do that quite well even in the BG1's case on the item replacements... it's the mod added items, specifically items coming out of mods like DSotSC/NTotSC, Stones of Askavar, Dark Horizon and Grey Clan that need a re-look around.
And yeah, the Ankheg Plate Mail should probably be a Full Plate armor with -1 modifier(AC of 2 etc), but still, it needs to be in the original places. Same for the BG1 version of the Ring of Wizardry.

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#13 Dakk

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Posted 14 October 2012 - 10:49 AM

I'd pick it up if it weren't for the fact that I actually go on a killing spree and laugh hysterically inside when I find a +3 sword of awesomeness on a gibberling instead of reporting it to the mod author for imbalance

:ROFL:

#14 effla

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Posted 14 October 2012 - 03:09 PM

[edit] solved

Edited by effla, 14 October 2012 - 03:23 PM.

"Eristik wäre demnach die Lehre vom Verfahren der dem Menschen natürlichen Rechthaberei. Die angeborene Eitelkeit, die besonders hinsichtlich der Verstandeskraft reizbar ist, will nicht haben, dass was wir zuerst aufgestellt haben sich als falsch und das des Gegners als Recht ergebe"


#15 Manduran

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Posted 21 January 2013 - 11:57 AM

Hi everybody,

 

Words promptly eaten then  :D Yup, BP-Balancer has code that can do this - It's just replacing whatever is in Inventory slots 2 & 3 with random low value treasure  :doh: Problem is... BP-Balancer doesn't actually check what it's replacing!

 

It does. Unfortunately not at compile time, but on a base fine tuned for the supported mods (DSotSC, NTotSC, SoBH). I always stated support for these and no guarantee for other mods. I consider changing this with the upcoming overhaul.

 

Erhm, shouldn't it actually make the items the creatures have in their inventory balanced... not blow the whole system sky high by replacing them with few gold coins worth not a dime for them.

 

What exactly do you mean?

 

What if the table the mod uses to randomize the stuff... and we get SCS Sarevok go berserk on the account of the gaining the Cursed Berserking Sword +3, as it might be having larger damage output that his regular attack...

 

This is not ging to happen, as there is no randomness within the balancer. Balancer will NEVER EVER add anything new having a +x. Just becuse of the fact, the replacements are set up _manually_ with the attempt to fine tune the supported mods.

The only randomness built in is your choice for the supported mods added custom items, to either remove all, on a random base, or leave them where they are. This choice is built in in respect to the authors of the supported mods.

 

Yes, I remembered reading that the BP-Balancer hading tendency of doing the invite removal, and I found another thread where 10th actually said as much ... so I did my background on this.  :D

The invitation is at itemslot 1. Before and after adding the supported mods. If another (unsupported) mod puts it somewhere else, it's just out of control with this release of the balancer... well it's just not supported.

As I mentioned above, I consider checking a bit more at compile time in order to prevent issues of that kind in the future.

 

Regards


------------------------------

Manduran






Also tagged with one or more of these keywords: problem, ducalpalace, invitation