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ISNF bug


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#1 snarfies

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Posted 22 November 2012 - 08:00 AM

I have installed ISNF as part of a Big World installation.

Fresh from Irenicus' Dungeon, I strolled around the Promenade talking to everyone, and found I could speak to the artist about making a statue for somebody named "Orion," whom I had never met or even heard of. What's more, once you start the Orion part of the dialogue there is no way to back out of it, which I would have done once I realized I was skipping ahead in... something.

#2 Lava Del'Vortel

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Posted 22 November 2012 - 11:13 AM

Oooooooh.... ok, sorry. Will try to fix that. I think I'll try to make a new version for 12 Days. Sorry for that. You may try changing some variables, but I'm not sure if you'd like to give it a shot, but honestly, I'm not sure what's going to happen. Try using:

CLUAConsole:SetGlobal("ISNFQuest","GLOBAL",0)

But I can't predict how it's going to affect everything in the mod... but it won't break the game, that's for sure :P

#3 snarfies

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Posted 22 November 2012 - 12:27 PM

CLUAConsole:SetGlobal("ISNFQuest","GLOBAL",0)


Right now I don't even have that variable active, since I just restored a saved game once I encountered the problem.

Anyhow, I'm going to the Government district to try the quest out the right way! Thanks.

#4 Lava Del'Vortel

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Posted 22 November 2012 - 12:44 PM

I managed to find a missing trigger :) The option to make the sculpture wasn't active in the firs block, but I forgot to add a variable in next block. Again sorry and thanks for reporting that bug :)

Cheers!