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Baldur's Gate Graphics Overhaul

baldurs gate graphics overhaul

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#201 Quiet

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Posted 10 May 2014 - 10:58 AM

So it is normal that in the tis file from your mod no frames 108 and 109 (see screens in post at link above)? For some reason, in tis that creates BGT these frames are present and with it location to load properly.
The same problem exists with "lakes" from Durlag's Tower location (ard000).

#202 Yovaneth

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Posted 10 May 2014 - 11:57 AM

Yes, BGGO does modify those two tiles to get rid of the green water. The thread implies that there's a crash but it's a bit confusing. The overlay file is one of the default ones - WTLAKE.  Same for Durlag's tower.

 

-Y-



#203 Quiet

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Posted 10 May 2014 - 02:49 PM

But AR8701.wed in overlay 0 still contains references to these frames (108 and 109) in tilemaps 29 and 39. Maybe that's why there is an error?

Edited by Quiet, 10 May 2014 - 02:49 PM.


#204 Yovaneth

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Posted 11 May 2014 - 02:55 AM

I guess someone has mixed up the files. Try these: I've just checked that they work in BGTuTu, then changed the area names to fit BGT.

 

-Y-

Attached Files



#205 Quiet

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Posted 11 May 2014 - 09:30 AM

Yes, now the location to load properly, thank you. )
Can you fix Durlag's tower location too?

#206 Bookwyrme

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Posted 11 May 2014 - 09:36 AM

No matter which of the time-period related sections I choose, it always goes back to "last 24 hours."


Mods: <a data-cke-saved-href="http://www.shsforums...-auroras-shoes/">Aurora's Shoes (released),

 


 

 


#207 Yovaneth

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Posted 11 May 2014 - 09:49 AM

Day or night? Or both?

 

-Y-



#208 The Imp

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Posted 11 May 2014 - 09:54 AM

Day or night? Or both?

 

-Y-

Hihihihi... you know, Bookwyrme miss typed her response.

EDIT: Ahh.... well... whatever.


Edited by The Imp, 11 May 2014 - 01:40 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#209 Quiet

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Posted 11 May 2014 - 12:53 PM

Day or night? Or both?
 
-Y-

Hihihihi... you know, Bookwyrme miss typed her response.

But if it was addressed to me... then both. And, perhaps, to check, I need only wed file.



#210 Yovaneth

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Posted 25 May 2014 - 04:28 AM

Okay; this has been rolled into a new version (BGT 1.7  and BGTuTu 1.9). Waiting for an admin to release and announce the new versions.

 

-Y-



#211 cdadare

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Posted 29 May 2014 - 11:12 PM

Hey Yovaneth,

 

     I wanted to wait for BGT 1.7, but I forgot & ran BGworldinstall & installed all my mods.  Should there be an issue installing 1.7 manually once it comes out?



#212 Yovaneth

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Posted 30 May 2014 - 01:57 AM

Not that I'm aware of. The only previous known problem (installing BGGO after Gavin) has been fixed; I don't know if the opposite (installing BGGO before Gavin) has been fixed as that relies on Gavin finding BGGO.

 

-Y-



#213 Salk

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Posted 30 May 2014 - 08:57 PM

Thanks for this new update, -Y-!
 

Salk is eagerly waiting for the holy annunciation



#214 Yovaneth

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Posted 31 May 2014 - 10:24 AM

Nothing wrong with that link. Just ignore the lying pink bit.

 

-Y-


Edited by Yovaneth, 31 May 2014 - 10:25 AM.


#215 William Imm

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Posted 31 May 2014 - 10:41 AM

The link doesn't seem to work for me, says the file isn't found. I'm not sure what's up with that.
At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#216 The Imp

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Posted 31 May 2014 - 11:04 AM

Nothing wrong with that link. Just ignore the lying pink bit.

 

-Y-

Again, Y, the administration needs to allow us access to the BGT and Tutu files, as there's only the BG1EE version visible !!!


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#217 The Imp

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Posted 31 May 2014 - 11:28 AM

This is what I see:
Yeah, but the thing is, if you go to here, you can only see the BGEE download, so the two others are missing(for everyone else except the administration and Yovaneth).

Edited by The Imp, 31 May 2014 - 11:30 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#218 William Imm

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Posted 01 June 2014 - 07:11 AM

Then again, it really does feel like it's taking forever for the new version to be admin approved. It's really the only thing that's holding up my megamod installation from happeneing, given how really beneficial the mod is.

Yovaneth, can you mirror your BG Graphics releases somewhere else, so that during the time period of release approval, it does not hold up any future installations using your mod?

Edited by William Imm, 01 June 2014 - 07:12 AM.

At this point, I'm not really doing much Baldur's Gate related. More focused on Skyrim modding and the Born of Legend tabletop roleplaying game. Don't expect much activity here.

#219 Yovaneth

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Posted 02 June 2014 - 02:33 AM

Here.

 

-Y-



#220 Dakk

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Posted 02 June 2014 - 08:16 AM

Well done!







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