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Unattackable summoned undead?

aTweaks PnP Undead

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#21 Wisp

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Posted 04 January 2016 - 10:53 PM

Okay; will fix. Thanks.


Edited by Wisp, 04 January 2016 - 10:54 PM.


#22 Wisp

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Posted 13 January 2016 - 10:30 AM

Fixed in v4.50.
This was caused by SCS adding a new script which aTweaks did not account for.

#23 Galactygon

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Posted 13 January 2016 - 02:07 PM

Off the top of my head it's the most reliable to patch .cre effs with a delayed (value 2 seconds) item removal effect rather than having the item removed via scripting.
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#24 Wisp

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Posted 30 January 2016 - 02:27 PM

That may be a reliable way of getting rid of the item, but it's not a reliable way of making sure the correct script runs. Unkillable, relentless undead may be unfortunate, but at least I can be reasonably sure to get bug reports. (And the current approach is not susceptible to having other scripts interfere.)