Jump to content


Photo

BiG World Setup (an attempt to update the program)


  • This topic is locked This topic is locked
5286 replies to this topic

#1881 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5150 posts

Posted 29 November 2015 - 08:26 AM

... the mod isn't coded to use WeiDU's inherent tisunpack ...

Time to fixpack it then, isn't it ? :ROFL: 


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#1882 Lollorian

Lollorian

    smiley addict

  • Member
  • 4150 posts

Posted 29 November 2015 - 08:32 AM

... the mod isn't coded to use WeiDU's inherent tisunpack ...

Time to fixpack it then, isn't it ? :ROFL:

Ssssh don't give anyone any evil ideas now :ermm:


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#1883 agb1

agb1
  • Member
  • 1623 posts

Posted 29 November 2015 - 10:25 AM

More updates:
* Updated mod/component descriptions for Area Patcher, Big Picture, Innate Fix, Scales of Balance
BWP/BGT:
* Added Revised Battles to conflicts (Improved Shade Lord, Improved Drizzt, Improved Mencar Pebblecrusher/Tavern Brawl, Improved Fire Giant temple)
* Added BP 150 as dependency for the BP improved encounters components that use BP scripts (apparently all except 1175, 1225, 1250, 1425 and 1450)
This will prevent combining BP improved encounters components with SCS AI (including BP's version of Improved Ascension)
* Moved BP core component (0) to Big BG2 Mods category (from AI)
* Moved BP Innates Fix component (10) to Corrections (from AI)
* Moved Might & Guile components (120, 160, 180) from 0001 -> 0111 / 0000
* SCS pre-selections: "remove candlekeep tutorial NPCs" instead of "skip candlekeep altogether"; price increase tweaks for BG2 switched to most expensive choices for Tactical pre-selection

* Update conflicts rules according to BWP 15.6

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1884 agb1

agb1
  • Member
  • 1623 posts

Posted 29 November 2015 - 10:30 AM

There is also a test branch available with everything above plus a new install order for BP (after SCS) and with BP AI and BP encounters preferred over SCS for Tactical pre-selection

Need to investigate whether the SCS BG1 encounters can be installed with BP AI -- currently BWS has rules that prevent this combination


Edited by agb1, 30 November 2015 - 09:28 AM.

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1885 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5150 posts

Posted 29 November 2015 - 11:14 AM

Never mind... nothing to see ...

Edited by The Imp, 29 November 2015 - 11:39 AM.


#1886 -ergo-

-ergo-
  • Guest

Posted 30 November 2015 - 09:18 AM

In case anyone was particularly concerned, I was not able to replicate the error in my install, although I was working from a slightly different modlist so I must have deselected the mod at fault. Anyway, cheers for the help and keep up the good work!

#1887 honjae

honjae
  • Member
  • 25 posts

Posted 30 November 2015 - 06:50 PM

Does the BWS function in MacOS? Because I just switched to mac.



#1888 agb1

agb1
  • Member
  • 1623 posts

Posted 30 November 2015 - 08:17 PM

Does the BWS function in MacOS? Because I just switched to mac.

BWS only works on Windows because it is implemented using AutoIt, an automation scripting language that is Windows specific.  I do not know of a similar tool for MacOS, unfortunately.


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1889 subtledoctor

subtledoctor
  • Modder
  • 656 posts

Posted 30 November 2015 - 08:26 PM

To whom it may concern:

 

I've updated Scales of Balance to v4.2 - the spell changes with the Wizard Tweaks should work with AI wizards now.



#1890 agb1

agb1
  • Member
  • 1623 posts

Posted 30 November 2015 - 09:27 PM

For a deprecated mod, SoB is surprisingly lifelike.  Kidding aside, that's great news.  Thanks for the updates!


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1891 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5150 posts

Posted 30 November 2015 - 11:30 PM

Does the BWS function in MacOS? Because I just switched to mac.

No. You can try to use a Windows-in-MacOS computer, and you need a Windows BG2 game and it should be alright, but it won't work on just the regular Mac... The main reason is the tools it today uses are Windows only unfortunately.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#1892 subtledoctor

subtledoctor
  • Modder
  • 656 posts

Posted 01 December 2015 - 07:07 AM

For a deprecated mod, SoB is surprisingly lifelike.

Ha ha I know. The only part of it I'm still paying attention to are the Wizard Class Tweaks. Faith's & Powers is pretty stable - as soon as it is released I'm going to remove all the cleric & Druid stuff from SoB. But SoB will continue to survive just for the Wizard Tweaks.

Edited by subtledoctor, 01 December 2015 - 07:09 AM.


#1893 agb1

agb1
  • Member
  • 1623 posts

Posted 03 December 2015 - 08:18 AM

I have been submitting a lot of updates on the bp-test branch that haven't yet made it onto the BWS master branch, so I encourage users to try the test branch and give me feedback:

 

Download link is here:  https://bitbucket.or...get/bp-test.zip

 

Most recent updates on the bp-test branch (not on master yet):

 

Added subtledoctor's new APR Fix to selections for game types BG2, BG2EE, BG1EE, IWDEE and CA
Added EET Tweaks total XP cap component to selection for game type BG1EE (K4thos recently made the component compatible with all game types)
Universal Clear Fog of War for CA is now de-selected by default instead of being marked as an Expert component -- no known issues
 
Improved BP Balancer component descriptions
 
BWP/BGT rules:
Added reflexive dependency for Prestige Kitpack (all components need first component)
Improved conflicts rules for Nymph AI

BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1894 pikachu01

pikachu01
  • Member
  • 14 posts

Posted 03 December 2015 - 08:41 PM

I'm eager to try the test branch, but would that break my current savegame with a previous BWS version?



#1895 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5150 posts

Posted 03 December 2015 - 10:12 PM

I'm eager to try the test branch, but would that break my current savegame with a previous BWS version?
You can have multiple copies of the game.. like I have had about 10.
Yeah, you can't install the ToB twice, but you can copy the directory etc.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#1896 pikachu01

pikachu01
  • Member
  • 14 posts

Posted 03 December 2015 - 11:36 PM

I'm eager to try the test branch, but would that break my current savegame with a previous BWS version?
You can have multiple copies of the game.. like I have had about 10.
Yeah, you can't install the ToB twice, but you can copy the directory etc.

Yeah I know. :)

 

However, can I continue my savegame with a different BWS version? I really don't want to see Irenicus killing shadow thieves/mages for the umpteenth time.



#1897 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5150 posts

Posted 03 December 2015 - 11:54 PM

However, can I continue my savegame with a different BWS version? I really don't want to see Irenicus killing shadow thieves/mages for the umpteenth time.
No.
But that's the best part of the gam... ahh, nevermind.

Edited by The Imp, 03 December 2015 - 11:55 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#1898 agb1

agb1
  • Member
  • 1623 posts

Posted 04 December 2015 - 08:57 AM

Why it isn't possible to use the same saved game after installing a different selection of mods?  The contents of your saved game are tightly linked to your current mod selection.

 

Your saved game includes references to game resources (such as spells/abilities and text like creature names, descriptions of items, descriptions of spells).  Some of these references are numbers ("String References") that point to lines in dialog.tlk.  Those lines are copied into dialog.tlk by WeiDU from the various mods you installed, and so unless you install exactly the same mods in exactly the same order, the numbers will no longer point to the correct lines (or worse, if you installed less mods, the dialog.tlk will be shorter and those numbers might point to lines that don't even exist).  Also, discovered locations and connections and names on the worldmap will be affected in the same way.  


BiG World Fixpack (community collection of mod fixes and compatibility patches, with user-friendly cross-platform script)

 

BiG World Setup (tool to automate best-practice installation of Infinity Engine mods on Windows, with conflict analysis)

Latest version:    https://bitbucket.or.../get/master.zip


#1899 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5150 posts

Posted 04 December 2015 - 10:00 AM

And you can install custom or altered kits, and do it in different orders and this will also make the characters you have in the game unusable in the new game cause the kit reference point to the wrong files, and then your fighter kit has thief abilities.
A non existing animation file will lead the game to crash to desktop and so -fun- on.
So the obvious answer is the already give: No.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#1900 pikachu01

pikachu01
  • Member
  • 14 posts

Posted 04 December 2015 - 07:57 PM

Seems like some of NPC Kit's options is still being defaulted to Recommended in BG2 EE.This is using BWS beta branch 5753d8081d53.

 

Still getting this error:

 

ERROR: Cannot find 0 rows with at least 65 columns.ERROR: [weapprof.2da] -> [override] Patching Failed (COPY) (Failure("Cannot Set 2DA Entry"))
Stopping installation because of error.

ERROR Installing [Add Red Wizard to Edwin's Kit Description], rolling back to previous state
Will uninstall  23 files for [NPCKIT/NPCKIT.TP2] component 900.
Uninstalled     23 files for [NPCKIT/NPCKIT.TP2] component 900.
ERROR: Failure("Cannot Set 2DA Entry")
PLEASE email the file SETUP-NPCKIT.DEBUG to pcamagna@yahoo.com
Automatically Skipping [Add Red Wizard to Edwin's Kit Description] because of error.

 

And this:

 

ERROR: Cannot find 0 rows with at least 65 columns.ERROR: [weapprof.2da] -> [override] Patching Failed (COPY) (Failure("Cannot Set 2DA Entry"))
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Give Nalia Adventurer Kit], rolling back to previous state
Will uninstall  27 files for [NPCKIT/NPCKIT.TP2] component 2500.
Uninstalled     27 files for [NPCKIT/NPCKIT.TP2] component 2500.
ERROR: Failure("Cannot Set 2DA Entry")
PLEASE email the file SETUP-NPCKIT.DEBUG to pcamagna@yahoo.com
Automatically Skipping [Give Nalia Adventurer Kit] because of error.

 

And this from EETweaks:

 

Installing [Remove junk from global scripts] [beta 0.1]
Creating 1 directory
Copying 1 file ...
Compiling 3 scripts ...

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 155 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 159 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 163 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 167 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 171 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 175 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 179 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 183 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 187 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 191 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 195 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 199 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 203 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 207 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 211 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 215 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 219 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 223 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 227 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 231 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]

[EET_Tweaks/28/K#LILARC.baf] PARSE ERROR at line 235 column 1-66
Near Text: )
    [RealSetGlobalTimer] argument [TWENTY_MINUTES] not found in [GTimes.IDS]
Copying and patching 2 files ...
WARNING: cannot find block matching [EET_Tweaks/28/Harpell.baf]

 

And this:


Installing [100: Choose a kit for Imoen -> Make Imoen an Adventurer (S+S)] [v1.1]
Copying and patching 1 file ...
Copying and patching 5 files ...
ERROR: cannot convert %a!av% or %%a!av%% to an integer
ERROR: [IMOEN6.cre] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [100: Choose a kit for Imoen -> Make Imoen an Adventurer (S+S)], rolling back to previous state
Will uninstall   1 files for [NPC_EE/NPC_EE.TP2] component 103.
Uninstalled      1 files for [NPC_EE/NPC_EE.TP2] component 103.
ERROR: Not_found
PLEASE email the file SETUP-NPC_EE.DEBUG to SubtleD
Automatically Skipping [100: Choose a kit for Imoen -> Make Imoen an Adventurer (S+S)] because of error.
Using Language [English]