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Crits on 16, Knockdown and Attack Dice to high and grandmastery.

idea grandmastery grand mastery proficiency knockdown knock down

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#1 soeucoisa

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Posted 07 April 2014 - 06:16 PM

Not having played PnP D&D, but rather a lot of BG2, I found a very cool site with all the second edition books at http://www.purpleworm.org/ (but I guess this is probably a popular site around here).

 

I was reading the entry for high mastery that said:

By spending a second slot on mastery, a character can become a high master. By this time, the character has spent four slots on a single weapon and is at least 6th level. High masters increase the speed factor of their chosen weapon by one category; for example, a slow weapon in the hands of a high master is automatically considered to be of average speed. High masters also score critical hits on rolls of 16 or higher rather than 18 (if the optional critical hit system is used) that hit their opponent by a margin of 5 or more.

 

High masters who specialize in bows, crossbows, slings, or firearms gain a new range category: extreme range. For all weapons, extreme range is 1/3 farther than long range. For example, if a weapon has a normal maximum range of 18 squares, in the hands of a master it can shoot 24 (1/3x18=6, 18+6=24) squares. Extreme range shots have a –10 penalty to hit before adjustments are made for the effects of mastery.

 

and grand mastery:

High masters who spend one more slot on learning their weapon of choice can become grand masters. Grand masters are capable of feats of swordplay that border on the fantastic. Grand masters gain one additional attack per round above and beyond a specialist’s rate of attacks for their level, so a 12th-level melee weapon grand master would attack 3 times per round with his weapon of choice.

 

Grand masters also increase the amount of damage and the chance of a knockdown when they employ their chosen weapon. The weapon’s base damage die and knockdown die are increased to the next greater die size against all opponents. A long sword thus inflicts 1d10/1d20 points of damage in the hands of a grand master, and its knockdown die is increased to a d10. If the weapon causes multiple dice of damage, all of them are increased. Thus, a two-handed sword in the hands of a grand master inflicts 3d8 points of damage on large targets. Needless to say, grand masters are extremely dangerous opponents.

 

So, is there a mod that applies the 16 crit roll, the knockdown effect and/or the improvement on hit dice? Would it be possible to implement those things by fiddling with Near Infinity?


Edited by soeucoisa, 07 April 2014 - 06:16 PM.


#2 Mike1072

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Posted 07 April 2014 - 07:34 PM

So, is there a mod that applies the 16 crit roll, the knockdown effect and/or the improvement on hit dice? Would it be possible to implement those things by fiddling with Near Infinity?

 

The weapon mastery bonuses don't allow for a lot of customization.  You can tweak the numbers a bit (the bonuses to hit, damage, speed, attacks per round) but not much else.







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