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Cernd Friendship now available


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#1 Lava Del'Vortel

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Posted 15 June 2018 - 10:23 AM

I am happy to announce that Cernd Friendship is now available! Written mostly by our skilled head admin - Kaeloree! I am super happy to have helped with that mod. Also HUGE thanks to Rhaella who edited the dialogues, especially stuff I wrote.

 

Enjoy!



#2 jastey

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Posted 16 June 2018 - 09:16 PM

This is very tempting. I never had Cernd in the group for long until now, but it wasn't because I didn't like him as a character but more because the party was full. More content definitely makes him more interesting. Thank you for releasing this!



#3 Lava Del'Vortel

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Posted 17 June 2018 - 09:36 AM

Thanks! It always feels great to release another IEP mod. I was glad when I could finally gather all that dialogues Kaeloree... and I realized that there are only few small talks missing. I wrote them, Rhaella made them better and now we have another mod in the series. I hope it won't be the last one! There are still some NPCs that need some attention!



#4 Gwendolyne

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Posted 27 November 2019 - 08:51 AM

Cernd Friendship has been updated and is now available for Mac Os X and Linux games (in the same package):
 
Download
Readme
 
Change-log:
 
  • Added cernd.ini metadata file to support AL|EN's "Project Infinity".
  • Component: added DESIGNATED number and "cernd_friendship" LABEL.
  • Added REQUIRE_PREDICATE process to avoid installing the mod in inaccurate games.
  • README command now accepts translated files.
  • Updated deprecated modding tools links.
  • Lower cased files.
  • Updated and renamed readme file to cerndfriendship-readme-english.html.
  • Included Linux and Mac Os X versions in the same package (thanks AL|EN!).
  • Updated WeiDU installer to v246.
  • Transferred mod to Spellhold Studios GitHub account.

Edited by Gwendolyne, 18 October 2020 - 09:15 PM.

CARPE DIEM ....
 

In progress : Menace sur le Royaume de Diamant Éternel there.


#5 Pol Rupes

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Posted 18 October 2020 - 05:52 PM

Hi! I offer myself to translate this. Cernd is one of my favorite characters. I have one question tho, the files into the folder dialogues (cernd25j.d and cerndj.d) must be translated, right? As well as the one being in the english folder.



#6 The Imp

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Posted 18 October 2020 - 06:58 PM

Hi! I offer myself to translate this. Cernd is one of my favorite characters. I have one question tho, the files into the folder dialogues (cernd25j.d and cerndj.d) must be translated, right? As well as the one being in the english folder.

No, just the .tra files, the .d files just indexes into the .tra files.

The /* text */ quotes out the included text from the code.

So when you read this in one of the .d files:

IF ~Global("I#CerndSarevokGroup","GLOBAL",2)~ ct1
SAY @0 /* I have stood by your decisions thus far, <CHARNAME>, but I have grave concerns about this 'Sarevok'. His very existence offends the Mother, in the most grievous fashion. */
++ @1 /* He has seen the pits of hell, endured trials beyond imagining, and fought his way back. Don't you think he deserves a chance? */ DO ~SetGlobal("I#CerndSarevokGroup","GLOBAL",3)~ + ct1.1
++ @2 /* I appreciate your concerns, but I have made my decision and I stand by it, Cernd. Sarevok stays. */ DO ~SetGlobal("I#CerndSarevokGroup","GLOBAL",3)~ + ct1.1
++ @3 /* In all honesty, I am not entirely without concerns myself, but we need his help. */ DO ~SetGlobal("I#CerndSarevokGroup","GLOBAL",3)~ + ct1.1
++ @4 /* Do you really think I made the decision lightly? I did what I had to do. */ DO ~SetGlobal("I#CerndSarevokGroup","GLOBAL",3)~ + ct1.1
++ @5 /* Keep your opinions to yourself. */ DO ~SetGlobal("I#CerndSarevokGroup","GLOBAL",3)~ + ct1.2
END

The /* text*/ in all of those places are ignored, as the real code is just this:

IF ~Global("I#CerndSarevokGroup","GLOBAL",2)~ ct1
SAY @0 
++ @1  DO ~SetGlobal("I#CerndSarevokGroup","GLOBAL",3)~ + ct1.1
++ @2 DO ~SetGlobal("I#CerndSarevokGroup","GLOBAL",3)~ + ct1.1
++ @3 DO ~SetGlobal("I#CerndSarevokGroup","GLOBAL",3)~ + ct1.1
++ @4 DO ~SetGlobal("I#CerndSarevokGroup","GLOBAL",3)~ + ct1.1
++ @5 DO ~SetGlobal("I#CerndSarevokGroup","GLOBAL",3)~ + ct1.2
END

Which needs no translation. As the @1 is taken from the same named .tra files included into the language files.

 

The /* .tra'files content */ is included in .d files because they are automatically made from original files from the past, and it was made to be good practice to include the .tra files content in the result files.


Edited by The Imp, 18 October 2020 - 07:05 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#7 aniagie

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Posted 21 December 2020 - 07:11 AM

I wonder if you'd considered make little remake for in game romances so same gender protagonists could enjoy romances without being adressed via lady (Anomen) and there could be minor changes for ladies as well? I'm not sure if it's allowed to make such changes with in game dialogues so it's only opened suggestion I am super happy to see new friendhips ♥ 



#8 paladin84

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Posted 06 March 2023 - 06:25 PM

Hi, can you accept the pull request with Russian translation, please? https://github.com/S...iendship/pull/4

Thank you.



#9 jastey

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Posted 06 March 2023 - 11:10 PM

We will as soon as we get confirmation that shaker653 approved the translation to be uploaded.



#10 ALIEN

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Posted 05 April 2023 - 10:03 AM

Cernd Friendship v1.4
 
Changelog:
- Added Russian translation by shaker653 from arcanecoast.ru
 

Edited by skellytz, 05 April 2023 - 06:49 PM.
updated the download page

Project Infinity public BETA - mod manager for Infinity Engine games

Infinity Auto Packager - automatically generate and adds mod packages to GitHub release

Modder's Guide to GitHub - you cannot have progress without committing changes