Firstly: About weap. profs. - I've assigned him 2 (as a level 1 druid should have) in CLUB (to swing after shoplifters) and SLING (to shoot crows on his corn-fields with). Objections, comments?
Then, I got an idea when making the .cre-file. Why a Totemic druid? That doesn't seem very much like Hubelpot. So this is my idea:
Druid Kit: Vegetable FarmerThis druid is specialized in agriculture and selling vegetables. While he is not so much intrested in the wilderness as other druids, his prime concern is his vegetables.
Advantages:Can create different vegetables which all have their special powers, or sold to merchants for a good price:Carrots - can be used to summon rabbits, like the horn or eaten for healing
Tomatoes - can be used to be thrown on people for 1D2 damage + stun + blindness for two rounds
Peas - can be thrown on the floor for entangle-effect, people will slip on it unless save vs. ??, or
(listen to this:) being able to cast the spell Stinking Cloud two times, if eaten.
Peppers - if eaten, you'll be able to breathe fire (breath weapon) twice for 1D8 damage for two rounds, unless save vs. breath weapons
Garlic - protection from vampires, if eaten.
Potatoes - heals twice as good as other vegetables.
(more suggestions of vegetables welcome) Can be of any neutral alignment (since balance isn't as important to him as to other druids)Can reduce prices in shopping from merchants, due to his surpreme haggeling-skills.(more suggestions welcome)Disadvantages:May not shapeshift(more suggestions welcome)
Edited by SConrad, 07 July 2004 - 07:07 AM.