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BG1NPCv9 for BGT-Weidu


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#21 Ascension64

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Posted 02 September 2005 - 05:37 PM

Oh I see.  Then it is really DSotSC/NTotSC that are giving you problems.  Yes, the cleric is the guy outside Beregost.  NTotSC adds some dialogs with him if Will is in the party.  Right now, the dialog is still the original from BGT-BP's version of NTotSC.  I guess I need to pull in your version and add Will's dialogs to it.

What I need to try is to add the dialog branches like BG1NPC does so I don't change what you have as a base.  They use the ADD_TRANS_ACTION, REPLACE_STATE_TRIGGER, and ADD_TRANS_TRIGGER commands.  If the Weidu documentation was actually written for people new to these commands instead of written for someone who already uses them, I might be able to fight out the best way to update his dialog.  I will work on it this weekend.

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Give me a shout if you have any queries about the functions, because I had to use these extensively for the dialog conversion in BGT-WeiDU.

So BG1NPC doesn't replace any dialogue? If yes, then it's all cool. :coolthumb:

Edited by Ascension64, 02 September 2005 - 05:37 PM.

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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#22 Sir BillyBob

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Posted 04 September 2005 - 02:31 PM

It wasn't easy but I think I have all of the dialogs for DSotSC and NTotSC now modified so that they use your original dlg files and they will not erase your journal edits. I really wish there was a tutorial on all these dialog commands that Weidu has. The readme of Weidu doesn't count. That is like a C++ manual for a C++ programmer. I need something that actuall explains this stuff for non-Weidu dialog users. Sigh.

Anyway, the BGT-Weidu dialogs are now okay, and BG1NPC can be installed before or after DSotSC/NTotSC. Though I didn't try to install it before DSotSC, since I don't replace the dialogs, it "should" work.

Last thing, I see that you added the DSotSC NPCs to the AR7208.BCS file so I not have to trash that script. Thanks!!! Any chance of you updating it for Will (NTotSC NPC)? Otherwise, I need to find a way to remove him before the transition.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website


#23 Ascension64

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Posted 04 September 2005 - 06:32 PM

It wasn't easy but I think I have all of the dialogs for DSotSC and NTotSC now modified so that they use your original dlg files and they will not erase your journal edits.  I really wish there was a tutorial on all these dialog commands that Weidu has.  The readme of Weidu doesn't count.  That is like a C++ manual for a C++ programmer.  I need something that actuall explains this stuff for non-Weidu dialog users.  Sigh.

Anyway, the BGT-Weidu dialogs are now okay, and BG1NPC can be installed before or after DSotSC/NTotSC.  Though I didn't try to install it before DSotSC, since I don't replace the dialogs, it "should" work.

Last thing, I see that you added the DSotSC NPCs to the AR7208.BCS file so I not have to trash that script.  Thanks!!!  Any chance of you updating it for Will (NTotSC NPC)?  Otherwise, I need to find a way to remove him before the transition.

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No problem. Will's death variable is "Will" I trust? And you will have a dialogue "LEAVEWIL"?

Edited by Ascension64, 04 September 2005 - 06:33 PM.

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)


#24 Sir BillyBob

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Posted 05 September 2005 - 06:01 AM

Will is "Will". I will have the LeaveWil dialog in the next update which will get posted later this week. (remember to go make a leavewil, remember to go make a leavewil....)

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website