I've always wondered why there are no two-handed axes in Baldur's Gate. I have had the idea to make a mod to insert them into
BG. The process I think I would use would be essentially taking the axes' info from Icewind Dale and creating items for
BG using that info. I would add them into stores and change the items of certain enemies to make the addition of the axes seem more organic. I'm thinking that I would make it for
BGT, and then cut out some content for a BGII/
ToB version.
I'm also thinking that latter down the track I will create and
NPC mod for
BGT that either includes this mod, or comes as an accessory to it.
My questions are; would anybody be interested in this mod? and because I've new to modding, is there something that I've overlooked in my approach?
Any feedback or suggestions would be highly appreciated.
Thanks,
Ape Style
Edited by ape_style, 18 June 2011 - 10:32 PM.