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#439675 truly amazing work on this guys!

Posted by agnar on 04 March 2009 - 01:28 AM in Classic Adventures

Thank you, we really need a coder but I am sure I might add a writer or two if I can find people who are dedicated to write certain NPC's in the near future.


Understandable, i imagine the coding can become incredibly painstaking. i wish i knew how to code this stuff, it might push me to do some modding myself. i really need to sit down and try to teach myself how i suppose. i used to program in a few older pc languages way back and i do a bit of html, so i guess i can learn. Just need to peek around for the tutorial type stuff on coding i suppose and find the time to learn it.



#440833 Silver Princess

Posted by agnar on 16 March 2009 - 01:47 PM in Classic Adventures

Ok, I am fully prepared to admit I'm a total idiot, if I overlooked something, but this is my first time trying this (very interesting looking) mod out and I've spent the first hour trying to figure one thing out, namely - if I wanted to do the Silver Princess bit, rather than the Sunless Village, how do I accomplish that? It says to place the classic B3, but what exactly does that entail? Sorry if I'm just being a moron. Mind you, I'll probably play the Sunless Village first anyway, but little details like this drive me crazy. Thanks :)


Head over toward the druid's cave and the stone steps up, you should run into the lovely Chaarna there. Hear her out for another path.



#435202 sooo it looks like it started over

Posted by agnar on 20 January 2009 - 03:13 PM in Beyond the Law

I believe I have the latest version as i only just downloaded this mod a couple weeks ago. I played through and all went smoothly until going to meet Seida, except I never got the bribing Corneil for more time option. Not sure how that's supposed to come about. I got all the evidence, turned it over to Myroven, got Kiyones bit about being good to leave for Brynnlaw. Left, fought Kharen, ducked the shadow thieves, went to shark city, underdark, out. Got Myroven's bit about free reign after returning from the underdark, but no real harm there it seemed.

Played through the rest, though i think i sidestepped a bit by going to see Ardelion directlyn (i guess Renal or Aran or someone was supposed to clue me to go see him? I never got a mention of him directly.) Also, i never got Kova's susggestion to go talk to Edwin, though Ardelion did hint about it. i waited a good long time, but kova never spoke up. So i just popped over to the CC and offed Edwin, just in case. Edwin gave only the normal dialogue options and was never in my group. Maybe he needs to be in the party for a time for any of that to occur?

Okay, so, myroven and the witnesses lived, i took them in, etc. i did have to moved my party to the area 402 or whatever, kill the trolls and bandits, then come back to aran, before he could successfully tranfer us to meet Sieda. Otherwise it crashed with the error referenced in other threads.

Now to my big "uh-oh" moment. I had the trial, Bylanna said not guilty, pardoned Kova. I left the building, then realized i couldn't find Dayven anywhere to do the cowled wizard bit, so i went back into the bulding hoping he was in there or brega could point me to him (though i did tattle to brega on him so he might be gone for good in that instance.)

So anyway, when i go back inside, it's all reset like the trial never happened, like i've turned in only the earliest evidence, no witness recanting... Brega, Bylanna and Corneil all act like it's back in a much earlier stage. Bylanna even saying we shouldn't go to trial yet because we don't have enough evidence, Brega saying we can't see the witness because we hang with the bad Kova...

Am I screwed for the endgame, marriage, etc. or will that not effect the marriage part? They were into the 2nd stage before we left for Brynnlaw. But i just don't know why everyone in the council building reset like that after i left. i can provide further specific info on variables and so on if you need, but i'm not sure exactly which info would prove helpful, or if this is just not something to worry about.



#439613 Why this may take longer than expected

Posted by agnar on 03 March 2009 - 10:00 AM in Ninde

Indeed, good luck Deva! Such a great opportunity must come first of course, but we'll be around when you get time to finish Ninde, still eager to play *smile*



#435216 sooo it looks like it started over

Posted by agnar on 20 January 2009 - 06:59 PM in Beyond the Law

Okay, ran into another issue at the end game. So, kova proposes, kiyone accepts. we knock off Irenicus, then pop back into the elf city. But the problem occurs and it's nearly game killing. kiyone appears near the fountain with the 2 elves. It takes like, 5 minutes at least with the screen flashing thing (black to her on the ground, black, her on the ground...) then she stands up, her and the elves talk about her drinking the waters, she asks for kova, goes to look for him, then falls down.

And she NEVER gets back up. The rest of the party is in the same room, but in the normal AR code, while she is stuck in the newly made one Z#2803 i think it is. The only way i could get the game to continue is to kick her out of the party. Then suddenly the finale speech happens even though the room is empty except for elliseme, the 5 party members and i think 2 other elves.

i have no idea what the hold up was or if there's a manual trigger i can clua into action.



#435590 sooo it looks like it started over

Posted by agnar on 23 January 2009 - 11:22 PM in Beyond the Law

Sorry about the Bugs in existence, I hope you still had fun overall ^^;; mucho apologies.

About the starting over, I have to admit that I never once thought of removing the options for Brega Bylanna, altering the dialogue etc once the trial was completed, so that is my bad, I will have to amend that completely. It should not be difficult to fix that up.

Dayven will not be around to do the Cowlie bit if you tattled on him earlier. Telling Brega about him will remove Dayven from the game forever - making it impossible to do part 7. So that isn't a bug.

Kova will never suggest you bribe Edwin if Edwin is not in your group. Still killing him is a good move. Heh I do that all the time. So no bug there either.

None of these 3 issues will affect the marriage in anyway.

============

Now, the post proposal bug. For the life of me I honestly believe that most of the bugs in BTL that I still find largely unsolvable are somewhat related to the ARE errors, because I created separate AREs for the post-proposal and wedding scenes. I will do my best to get on the back and I'm very sorry but it looks like you just have to try a few reloads, maybe with the help of Ctrl-Y and/or the Uberweapon (Z#DIE from my Misc pack).

Other than that, I hope you enjoyed the Mod so far. Hopefully I'll be able to do one more release to settle most of the matters, now that I have quit WoW and probably will have more time to settle down once my business is worked out.


Thanks for the response, i got your email, but i dont actually use msn, don't even have it installed.

Thanks for answering the earlier questions, i figured that might be the anwers for the dayven and edwin bits. Oh, i cheated a bit on the witness quest, once i knew where it would occur, i summoned a few critters that last a long time, like fire elementals before rescuing the girl, in the spot it occurs. Then i had them hang out in back of the witness/escort and most of my party hang out around the witness. Then just moved my toughest fighter forward to trigger the attack. It ended up being fairly easy then, my fighter whipped on the outrider attackers in front, the elementals took out the outer attackers in back and the rest of my party took out the close in attackers.

i kept the save game, but i must admit i gave up trying for the wedding after 3 or 4 goes. killing irenicus in hell wasn't hard, but it was frustrating to go through it all multiple times with the same result. If you find the time to do a new release though i'll play it again straight through. i'll keep dayven around this time and try it with edwin in the group. This time through i played with a group edwin just didn't fit in with at all. next time i'll go with a good edging toward neutral group so a scumbag like edwin wouldn't be so out of place. *grin*

Oh, great work on the portraits, Kiyone and Myroven especially. :)



#440923 Something i've been meaning to mention/ask about

Posted by agnar on 17 March 2009 - 11:21 PM in Classic Adventures

but kept forgetting. It seems a bit off that the pc starts as a level 1, with no experience and only a wooden staff. i say this because dirbert is well equiped with 500 xp, and dirbert declares that he and the pc have gone after a thief, and the pc is supposed to have been active in the town militia before this. i understand, due to different character classes that equipping is impossible but it seems like the xp thing should be a bit more generous to start. if dirbert has 500 xp shouldn't the pc have a couple hundred points at least? everyone in the game is a good ways ahead of the pc.

Not a serious issue, but it does seem a bit off considering dirbert's banters about prior experiences with the pc catching a thief and so on.



#440936 Something i've been meaning to mention/ask about

Posted by agnar on 18 March 2009 - 05:02 AM in Classic Adventures

...

Well, I always give myself a good head start on xp, 1000 at most though... well, I once played the Reaver kit who needed the 60 000 on the mage class to dual to a thief which then turns into the real class, so I just gave him the start xp with the console, and dualed.



oh i know i can console myself extra xp, but i'm speaking more to the totally legit in game experience. With dirbert saying that the pc had lead patrols going after wolves and goblins and killing them, there's no way the pc has no experience when the game starts. Sure, with dirberts wicked bow skill, it's reasonable to assume he'd have more xp than the pc does. But the pc surely would have gotten a couple hundred xp along the way on those patrols.



#439881 Odd Solaufein bug - Xulaye not in my party

Posted by agnar on 06 March 2009 - 10:34 AM in Xulaye

I'm currently playing through with a mostly good party, and decided not to take Xulaye(she's very insistent, but I kept refusing until she gave up). My party is PC, Amber, Auren, Angelo, Yasraena, and Branwen.

All seemed to go ok in Ust Natha until Phaere ordered us to kill Solaufein. He responded with nothing but "I have no interest in speaking right now. All I desire is to remain here and drown myself in black mead until I forget I ever met that witch".

I poked around with NearInfinity (I don't really know what I'm doing, but it's fun :ermm: ), and it looks like he gives that response if global variable SolaufeinJob hasn't reached 8.
I checked with the console (GetGlobal("SolaufeinJob", "GLOBAL") and it showed 7, then I used SetGlobal("SolaufeinJob", "GLOBAL", 8 ), and then I got the dialogue options where I can kill him or get his cloak and let him go.

Note that I have Weimer's Solaufein mod (version 103) installed, as well as Xulaye v1 - although at this point (i.e. before dealing with the eggs, etc), Solaufein is probably the original one, not the Weimer version.

Anyway, not a serious bug, and I'm not sure if it's caused by Xulaye, Solaufein, or some weird interaction between them when I didn't take Xulaye, but I thought I'd mention it here ...


Hmm, i think that's probably Weimer's Solaufein because i cant recall ever getting that response. i've played with Xulaye installed and both in and out of the party and never got that problem, but i've never used the Solaufein mod. i could be wrong of course, but in my play throughs the Xulaye mod didn't seem to touch soluafein's dialogue very much, adding perhaps 2 or 3 lines to him in response to Xulaye. But most of the Xulaye content is focused on her interacting with the party and the PC.



#435821 Okay I played through with Ninde a 2nd time

Posted by agnar on 25 January 2009 - 03:51 PM in Ninde

with ver. 1.1 this time. It did work better, but still had some issues. First i want to make clear, i loved the way it's written to play out, great character and great dialogue. And i love the whole story arc through SOA, now that i was able to see all the lovetalks and ending and so on.

I will say though, that i had to force the lovetalks to happen after #24 i think it was. Now, i cannot be sure if it was actually hung up or if it needed certain events or whatever. i suppose to some degree i got a bit impatient with the timing, despite leaving my game running and having a banter accelerator installed, it seemed like talks were still coming too slowly to play out on their own. Like i somehow missed her second underdark only talk, it only happened when i forced it to happen while sitting in dearnise keep.

And i was unclear, does her quest/encounter only happen after killing bodhi and getting the lanthorn or is there some other triggering event?

i never got her apology talk after the bodhi rescue, though it looked like she was trying to talk, and for a time after the rescue, my pc couldn't initiate any sort of talk with her, not even the "Ninde has nothing to say" line, my pc just wouldn't go talk to her for some reason. That cleared up though when i forced the lovetalks to move forward.

And i was unclear on when the sex lovetalk should happen, because it happened twice. Once before entering the elf city when i admittedly was forcing the talks to happen so i could go ahead and finish the game. Then it happened again right in the middle of the endgame scenario. Elleseme made the offer of uh, you know, and we took her up on it. She did the deed, we stood up, then Ninde is wanting to sex me up. Go through that, the rest, the unpleasant morning after. Then i initiate a talk to ninde and her reaction to elliseme's offer and so on occurs as it should. Not clear why the final lovetalk/sex scene happened again just at that point.

And it'd be great if, eventually, you got her ankh to stop leaving her level-drained anytime i load a saved game. i had to console in a bunch of restore scrolls just for fixing her anytime i reloaded. haha :)

i can give a complete list of mods installed if you want and the log, wasnt sure if you needed all that stuff or not. i will say i was also running Xulaye, but i'll get into that experience over on that forum. :)

Thanks for all the hard work up until now, it's already better and more interesting, than quite a few other mods that have been out a loooong time. :)