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#424632 Bonus effects from being in factions

Posted by Klorox on 06 November 2008 - 01:42 PM in Planescape: Torment

I've noticed that all the factions I've joined so far (Dustmen, Godsmen, Sensates) have unique items only they can use.

Sensates have an additional bonus of being able to give someone 1d10 HP in exchange for sucking the same amount from me (this is pretty good, since NO regenerates).

Do any of the other factions in this game grant additional bonuses?



#389265 Bhaal?s Porn ? an adult mod

Posted by Klorox on 25 April 2008 - 04:16 PM in Baldur's Gate Series

LMFAO!



#374704 BGIII

Posted by Klorox on 01 February 2008 - 11:24 AM in Baldur's Gate Series

If a BGIII were ever made, I think it'd be really cool if you joined up with Gorion (or played him) and the final mission were to save the Bhaalspawn from a temple of Bhaal where s/he is to be sacrificed.



#375334 BGIII

Posted by Klorox on 06 February 2008 - 06:53 AM in Baldur's Gate Series

It's called "Baldur's Gate," not "Tales of the Bhaalspawn" :)

I don't understand your point.  BGII never goes near the city of Baldur's Gate.



#385594 BG2 : 3-man party is where it's at

Posted by Klorox on 09 April 2008 - 05:17 AM in Baldur's Gate Series

Whats RING31?



#385134 BG2 : 3-man party is where it's at

Posted by Klorox on 07 April 2008 - 07:20 AM in Baldur's Gate Series

I happen to agree with you.  


My reasons for liking 4 person groups is that I just find it easier to control (I hate AI).  I have a more fun experience.  the fact that XP is gained faster is just a side benefit.  

Another great thing about smaller parties is that multiclasses are even better also.  I'm actually not a big fan of Edwin or other single-classed guys in a smaller group.  You just don't need them.

I consider Imoen a single classed mage for my groups, who also handles all of the thieving duties.  Im my last game, I had her, Anomen, and a Berserker 13 dualled into a Mage (who concentrated on spells that boosted combat abilities).

The party rocked the casbah.



BTW, the fact that you compare anything in BG to Pokemon just makes everything else suck.  Nevermind.



#385669 BG2 : 3-man party is where it's at

Posted by Klorox on 09 April 2008 - 11:13 AM in Baldur's Gate Series

Cool. :)

I remember playing a game with a Dwarf F/T, taking only Anomen and Kelsey.  That was another ass-kickin' small party.  The game got too easy too fast.


EDIT: I just realized this party I played a long time ago is very similar in concept to Pokemon boys.  Neat!



#399093 Best kits?

Posted by Klorox on 10 June 2008 - 04:00 AM in Baldur's Gate Series

Sorcerers can DOMINATE this game, and Berserkers are the best kit IMHO.



#425296 Assuming TNO is a Mage, what physical stats should be bumped?

Posted by Klorox on 11 November 2008 - 01:26 PM in Planescape: Torment

I have my CHA at 19, WIS at about 22, and my INT at 19 (with a tattoo).

That's about as high as I think I'll need my mental stats to ever go.  What physical stats should be raised now?

Bumping STR might allow me to skip from STR 18 to 19 later without going through those annoying exceptional STR fractions.

Bumping DEX will help with AC, but TNO is rarely in combat (and when he is, it's after the real Fighters are already targeted).  I don't use the Thief class at all anymore.

Bumping CON will help with regeneration, but I've got a long way to go before it will help with more HP.  Besides, TNO is immortal!

What stat is best to bump for me now?  Do I need anymore in my mental stats?



#385592 Are you still playing Icewind Dale series?

Posted by Klorox on 09 April 2008 - 05:15 AM in Icewind Dale Series

I just finished playing HoF mode from the very beginning. It was fun, but got tedious at points.

I'll play again in the future now that there is an NPC project out there.



#418997 Are there penalties when using a blaster in melee?

Posted by Klorox on 20 September 2008 - 05:22 AM in KotOR Series

Do enemies get a bonus to hit me? Do I get a penalty to hit them?



#396970 Are there any save-game editors out there? (KotOR I)

Posted by Klorox on 30 May 2008 - 01:28 PM in KotOR Series

I keep on running into the bug that reduces all stats to 8, and it happens no matter how many times I reload when I'm converting into a Jedi. It's a real pain in the rear!

I'd like to use a save-game editor to add in a few skill points, or else I may as well just start with an 8 INT.



#395608 Any STR requirements in this game? (KotOR I)

Posted by Klorox on 23 May 2008 - 11:33 AM in KotOR Series

Other than combat, will a character be penalized in any way from having a low STR score?



#435073 and now for something completely different...

Posted by Klorox on 19 January 2009 - 02:48 PM in IE Modding Discussion

I've played the game a million times, and I'm looking for something a bit different.

I've narrowed my choices down to four:

1)Sword Coast Stratagems II http://www.gibberlings3.net/scs/
2)Improved Anvil http://forums.blackw...hp?showforum=99
3)Classic Adventures http://ca.spellholdstudios.net/
4)Tactics http://weidu.org/tactics.html

If anybody here has any experience with any of the above mods, please respond and let me know what you think of them.

Thanks!



#408557 A Series of Queries: BG1 Version

Posted by Klorox on 30 July 2008 - 05:34 AM in Baldur's Gate Series

The guards are carrying quarterstaves because the metal is crumbling. People still sell the stuff because they can. :)



#406367 ...and now, the Build I'm actually playing in KotOR I

Posted by Klorox on 19 July 2008 - 10:28 AM in KotOR Series

IMHO, Power Attack is the best of the attack feat chains.



#406316 ...and now, the Build I'm actually playing in KotOR I

Posted by Klorox on 19 July 2008 - 05:20 AM in KotOR Series

... so y'all know I'm not a total powergamer! ;)

Scout 4/Sentinel16 LS

S 10
D 14
C 12
I 14
W 14
Ch 14

I boost DEX by 4 and CON by 1 (CON boost is after attaining LS mastery).
After equipment:

S 10
D 28
C 16
I 14
W 24
Ch 14

Feats:
Flurry 1 (free)
Implants 1,2,3 (1,2 free)
Power Attack 1,2,3
Dueling 1,2,3
Toughness 1,2

Skills: I have enough skills to get Computer Use, Persuasion, Demolitions, Repair up to 20 (including stat modifiers). I have a few points left over, that I initially spend in Treat Injury. I'm considering swapping a few skills around to add in Stealth, and since it's early in my game, I may even add in Stealth to the mix (I can't decide if it's worth it). If I do add Stealth, I'd level split 5/15 for an extra few skill points.

Force Powers (17):
Speed 1,2,3
Cure 1,2
Energy Resistance 1,2
Force Wave 1,2,3
Affect Mind 1
(I don't know what else I'll pick :))

Anyway, as y'all can see, the purpose of this build is twofold: It concentrates on defense and staying alive in combat. It also concentrates heavily on skills. This allows me to never worry about party setup or anything, since I can do it all myself.



#373949 (IWD1)Shapeshifting abilities of the Druid

Posted by Klorox on 28 January 2008 - 04:48 AM in Icewind Dale Series

Anyplace where I can view the details/stats of each of the forms a Druid can shapeshift into?

TIA



#393888 "Combat God" build

Posted by Klorox on 16 May 2008 - 04:27 AM in KotOR Series

Obviously you'd want a soldier/guardian here. I'd think an 8/12 split works really well.

My only real question here is this: Is armor worth it? Can some of the better armors in this game help a soldier.guardian build more than jedi robes?



#394622 "Combat God" build

Posted by Klorox on 19 May 2008 - 04:00 AM in KotOR Series

Another question aboput a combat god: Is it possible to have a better combatant as a Socundrel/Guardian than Soldier? For this to work, I'd theorize holding off quite a few levels as a Scoundrel (maybe even only going to level 2) for the defensive bonus, and then all levels as a Soldier.