jackmix69's Content
There have been 89 items by jackmix69 (Search limited from 29-May 23)
#300322 Pictures of Oblivion Characters
Posted by jackmix69 on 11 May 2007 - 05:13 AM in Oblivion Screenshot Archives
Cool pictures everyone, I would comment but I've missed a lot and really don't want to type all that
Just posted this in the Oblivion Characters Thread down at the ElderScrolls forum here at spellhold (which is dead) so I'll post it here.
Name: Kilon
Class: Lich
Race: Ancient Lich (Was Breton before transformation)
Birthsign: N\A
Major Skills: Alteration, Alchemy, Conjuration, Destruction, Illusion, Mysticism, and Restoration
Main Weapon: Magic
Secondary Weapon: Scythe of Death
Armor: Robes
House: N\A
Unique Characteristics: Eye changes appearance, can create unique spells and enchantments like no other in Tamriel due to posessing ancient knowledge; most deadly enchantment created would be Disintegration or Soul Steal
Pictures
Kilon - Strange Eye
Soaring high above the Isles
(Sorry about this one being lite-bright, this is his usual appearance)
Kilon: Who dares to disturb me!?!?
I love the undead, pretty much all of my characters are...well undead.
#297087 Pictures of Oblivion Characters
Posted by jackmix69 on 06 May 2007 - 06:49 AM in Oblivion Screenshot Archives
#297068 Pictures of Oblivion Characters
Posted by jackmix69 on 06 May 2007 - 06:08 AM in Oblivion Screenshot Archives
#297070 Pictures of Oblivion Characters
Posted by jackmix69 on 06 May 2007 - 06:11 AM in Oblivion Screenshot Archives
Oh okay, thanks for responding. Nice character by the way, the glowing eyes is a nice touch.Its traditional to close it at 200
Looking at the whole thread before my next post, will comment on others
@Floydian1
Nice! Thanks for the link
@Highpressure
Cool shots
@Shadow
Thanks for the repost, love those gatekeeper shots
#313317 Pictures of Oblivion Characters
Posted by jackmix69 on 08 June 2007 - 02:20 PM in Oblivion Screenshot Archives
#302448 Pictures of Oblivion Characters
Posted by jackmix69 on 14 May 2007 - 05:27 PM in Oblivion Screenshot Archives
SO I PUT ON MY ROBE & WIZARD HAT N BUSTED A CAP IN DIS GOLDEN SAINT'S BUTT N SAID BIATCH WARS MAH MONEY! HAR IS DA GUN I USED!
Also, Baliwog's doom
#300314 Oblivion Character Thread
Posted by jackmix69 on 11 May 2007 - 05:00 AM in Elder Scrolls Series
Class: Lich
Race: Ancient Lich (Was Breton before transformation)
Birthsign: N\A
Major Skills: Alteration, Alchemy, Conjuration, Destruction, Illusion, Mysticism, and Restoration
Main Weapon: Magic
Secondary Weapon: Scythe of Death
Armor: Robes
House: N\A
Unique Characteristics: Eye changes appearance, can create unique spells and enchantments like no other in Tamriel due to posessing ancient knowledge; most deadly enchantment created would be Disintegration or Soul Steal
Pictures
Kilon - Strange Eye
Soaring high above the Isles
(Sorry about this one being lite-bright, this is his usual appearance)
Kilon: Who dares to disturb me!?!?
#304293 Another Screenshot Thread set of ideas..
Posted by jackmix69 on 17 May 2007 - 04:53 PM in Oblivion Screenshots
#324608 A Legion of Works
Posted by jackmix69 on 08 July 2007 - 11:58 AM in Layers of Reality
The first picture on post #10 looks like one of the zerg from starcraft (can't remember the name) but modified by machinery. Awesome stuff
#307676 New Administrator
Posted by jackmix69 on 24 May 2007 - 10:01 AM in Directives from the Director
#300306 Kaze's Graphics
Posted by jackmix69 on 11 May 2007 - 04:32 AM in Layers of Reality
#309355 Smite of Order - My Best Spell
Posted by jackmix69 on 29 May 2007 - 05:17 PM in jackmix69's Mods
Thanks ConradPossibly not a very constructive comment, and probably not the type of feedback you were looking for, but... OMFG WOW!!!!
#309778 Smite of Order - My Best Spell
Posted by jackmix69 on 30 May 2007 - 06:25 PM in jackmix69's Mods
#313037 Smite of Order - My Best Spell
Posted by jackmix69 on 08 June 2007 - 01:24 AM in jackmix69's Mods
http://files.filefro...;/fileinfo.html
It is hostile. Just load your game with the .esp enabled and you'll get the spell seconds later.
I'm currently working on the actual mod, I'm setting up the dungeon and playtesting it. I've yet to create the Palace of Jyggalag.
#310881 Smite of Order - My Best Spell
Posted by jackmix69 on 02 June 2007 - 08:28 PM in jackmix69's Mods
Oh, and that lighting effect has been fixed on that mesh.
#309283 Smite of Order - My Best Spell
Posted by jackmix69 on 29 May 2007 - 02:57 PM in jackmix69's Mods
Also, smite of order has a bug I cannot fix, may as well describe here
You're in a random area, let's say the Market district. You cast Smite of Order, the beam goes off, target dies, all that's left is a skeleton, etc.
You wait 24 hours, still in the market district
You can use the spell again
You cast it, the effect screws up. The effect gathers in the sky, then fades suddenly, then suddenly reappears, then plays the effect, making it out of sync with the target dying.
BUT
You wait another 24 hours, STILL in the market district
You cast the spell again
The effect plays fine
Wait another 24 hours still in the MD
Cast it again
Works fine
etc.
It seems to play it correctly and incorrectly at random. I have no idea what's causing it, and I've done everything I can to debug it. I have Identified the bug, however. The effect chooses not to play the forward animation correctly, and it doesn't finish upon first casting it when it transitions to fading out. So, when you cast it again, it refreshes the effect, and it plays it correctly, but with a delay. This seems to work a couple of times after, but then it happens again. Again, no clue what's causing it, I even gave the animation more time to play, and nothing. It's nothing more than a mere annoyance, odds are you won't be casting it in the same cell if you wait 24 hours. I have spent all day attempting to patch this, nothing worked, and I'm all out of tricks. So y'all will have to deal with that. It could be something in the .nif, I have no idea, it's just a mere suspicion because the script is fine. Interesting fact: Eventually, I forced it to play correctly, but when I cast the spell again, nothing happened. Very strange bug, but I'm sure you can all bear with it.
I'm going to at least try to make these happen minimally.
EDIT: Hahaha, I made them happen not as often now! And these only happen if you stay in the same cell and spam it
Oh, and made the artifact (Says Jyggalag's Crest, will be called Crest of Order)
What do you think? Look okay? It's just a random doodle in max, really, but I think it looks acceptable, gotta fix that problem with it though
#309090 Smite of Order - My Best Spell
Posted by jackmix69 on 28 May 2007 - 11:24 PM in jackmix69's Mods
It is complete, but I need YOU to brainstorm for me.
This is a greater power (not just for balance reason, the spell screws up if spammed due to the timer script on the beam itself) instantly stops the target in their tracks, and when the beam explodes, reduces the target to nothing but a skeleton. It does not work on essentials, indoors, on corpses, or on things like barrels. It does work on creatures, but they aren't reduced to bone, they are just killed. In the mod, it will be on touch, rather than target.
So, here I ask you, the reader: What should you have to do to recieve this spell? I want it to...
A) Have something to do with order, as it is an order oriented spell
B) Be really hard, this won't cost any magicka so warriors can use it too
Personally, I was thinking of some sort of hidden trapdoor in the Sheoth Palace District, you go in, and you fight Knights of Order. At the end, there is a portal, and when you go in it, you're in some sort of order-themed interior (inside of Jyggalag's palace, maybe?) and you have to battle through all sorts of Knights, and at the end is a chest containing a "Charm of Order" and as long as it's in your inventory, you have it as a greater power. When dropped, you will no longer have it as a greater power. This is high level characters ONLY, so if you go through this dungeon at level 8, you're going to get owned.
If anyone has a better suggestion, I'd love to hear it.
#309207 Smite of Order - My Best Spell
Posted by jackmix69 on 29 May 2007 - 11:13 AM in jackmix69's Mods
I really don't want to make a quest though, I've done enough scripting on the spell alone (the .esp with just the spell is 8 kb!)
Time for me to mesh the charm of order *opens 3ds max*
Can anyone think of a better name aside from simply "Charm of Order?" That sounds kind of generic to me.
Jyggalag's Token maybe? I don't know, it doesn't look like a token at all
Symbol of Order?
#315140 Smite of Order - My Best Spell
Posted by jackmix69 on 13 June 2007 - 05:08 PM in jackmix69's Mods
I did, he's in SmiteofOrderFX folder. Maybe I forgot to include it in that downloadHey, I've been using this and only one issue, but it can be easily resolved - you need to make a folder for the skeleteon meshes .
I'll fix it later, I want to experiment with the colossus for a bit
#299538 Shivering Isles
Posted by jackmix69 on 09 May 2007 - 06:22 PM in Elder Scrolls Series
Nope, take a look: http://www.imdb.com/name/nm0426432/I thought the prophet was another guy? =)
#3: The Elder Scrolls IV: Oblivion (2006) (VG) (voice) .... Lucien Lachance/Imperial Males/Dremora/Arena Announcer/The Prophet/Pelinal Whitestrake/Sheogorath
#297780 Shivering Isles
Posted by jackmix69 on 07 May 2007 - 02:06 PM in Elder Scrolls Series
I actually talked to the guy who voiced Sheogorath (Wes Johnson) over PMs at the elder scrolls forums, he's a very nice person. Known as "Turducken" there
#298668 Shivering Isles
Posted by jackmix69 on 08 May 2007 - 05:47 PM in Elder Scrolls Series
Yep! He did...Isn't he the one that gave Lucien Lachance the voice?
Best voice in the game!!
-Imperial Male Voice
-Arena Announcer
-The Prophet
-Pelinal Whitestrake
-Lucien Lachance
-Sheogorath
I think a few others too
#306091 [REQ] Brainstorm for a new mod I'll soon be working on
Posted by jackmix69 on 21 May 2007 - 06:36 PM in jackmix69's Mods
#302517 [REQ] Brainstorm for a new mod I'll soon be working on
Posted by jackmix69 on 14 May 2007 - 07:10 PM in jackmix69's Mods
That's a good idea, but that'd require editing a lot of NPCs to be "addicts" and Thadon ends upHere's an idea for a Mania lesser spell.
The Duke of mania is addicted to a drug so you could use those drug as a "companion trap". You know, if you have some of the drug on you (maybe with the mod, create an easy way to get some), you could cast a spell with a name similar to "Addict" and then the person is addict to the drug and will follow you everywhere and fight for you. If you want to keep him as a companion, you need to give him a regular dose of drug and if you don't, he would just collapse and when he wake, he no longer follow you.
Just an idea
BTW, nice to see you have your own section too
Good idea though, and thanks
#307260 [WIP] MM8 Artifacts in Cyrodil
Posted by jackmix69 on 23 May 2007 - 01:23 PM in jackmix69's Mods
Script works fine, plus I added a new feature
Since it "Demonizes" the wielder, I've added a effect shader that effects the player on equipping. Evil surges through you.
Good shot of Hell's Cleaver
And a shot with the effect
You can see a hint of the effect in the first picture, hard to time it right where it's gone 100% before it loops
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