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#300322 Pictures of Oblivion Characters

Posted by jackmix69 on 11 May 2007 - 05:13 AM in Oblivion Screenshot Archives

Welcome LprMan, interesting character, I'm sure she'll fit right in :)

Cool pictures everyone, I would comment but I've missed a lot and really don't want to type all that :P

Just posted this in the Oblivion Characters Thread down at the ElderScrolls forum here at spellhold (which is dead) so I'll post it here.

Name: Kilon
Class: Lich
Race: Ancient Lich (Was Breton before transformation)
Birthsign: N\A
Major Skills: Alteration, Alchemy, Conjuration, Destruction, Illusion, Mysticism, and Restoration
Main Weapon: Magic
Secondary Weapon: Scythe of Death
Armor: Robes
House: N\A
Unique Characteristics: Eye changes appearance, can create unique spells and enchantments like no other in Tamriel due to posessing ancient knowledge; most deadly enchantment created would be Disintegration or Soul Steal

Pictures

Kilon - Strange Eye

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Soaring high above the Isles

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(Sorry about this one being lite-bright, this is his usual appearance)

Kilon: Who dares to disturb me!?!?

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I love the undead, pretty much all of my characters are...well undead. :lol:



#297087 Pictures of Oblivion Characters

Posted by jackmix69 on 06 May 2007 - 06:49 AM in Oblivion Screenshot Archives

Yep, a shame. Funny how that thread now is dead. It's all for the best I guess, this board is much better, we can use IMG tags, no more clicking links, etc. :)



#297068 Pictures of Oblivion Characters

Posted by jackmix69 on 06 May 2007 - 06:08 AM in Oblivion Screenshot Archives

Got a question; why are you making more than one thread? This isn't going to get locked @ 200 posts. Make it more organized or something?



#297070 Pictures of Oblivion Characters

Posted by jackmix69 on 06 May 2007 - 06:11 AM in Oblivion Screenshot Archives

Its traditional to close it at 200 :D :cheers:

Oh okay, thanks for responding. Nice character by the way, the glowing eyes is a nice touch.

Looking at the whole thread before my next post, will comment on others

@Floydian1

Nice! Thanks for the link :D

@Highpressure

Cool shots :)

@Shadow

Thanks for the repost, love those gatekeeper shots



#313317 Pictures of Oblivion Characters

Posted by jackmix69 on 08 June 2007 - 02:20 PM in Oblivion Screenshot Archives

Demented Teddy (No normal map yet) - (Lady from Musuem of Oddities talking) We have a new, unique oddity for our collection. Was this bear an actual organic creature that died from being cut open, or was it created like this? Either way, it's very astonishing.

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#302448 Pictures of Oblivion Characters

Posted by jackmix69 on 14 May 2007 - 05:27 PM in Oblivion Screenshot Archives

Just a joke shot from me

SO I PUT ON MY ROBE & WIZARD HAT N BUSTED A CAP IN DIS GOLDEN SAINT'S BUTT N SAID BIATCH WARS MAH MONEY! HAR IS DA GUN I USED!

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Also, Baliwog's doom

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#300314 Oblivion Character Thread

Posted by jackmix69 on 11 May 2007 - 05:00 AM in Elder Scrolls Series

Name: Kilon
Class: Lich
Race: Ancient Lich (Was Breton before transformation)
Birthsign: N\A
Major Skills: Alteration, Alchemy, Conjuration, Destruction, Illusion, Mysticism, and Restoration
Main Weapon: Magic
Secondary Weapon: Scythe of Death
Armor: Robes
House: N\A
Unique Characteristics: Eye changes appearance, can create unique spells and enchantments like no other in Tamriel due to posessing ancient knowledge; most deadly enchantment created would be Disintegration or Soul Steal

Pictures

Kilon - Strange Eye

Posted Image

Soaring high above the Isles

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(Sorry about this one being lite-bright, this is his usual appearance)

Kilon: Who dares to disturb me!?!?

Posted Image



#304293 Another Screenshot Thread set of ideas..

Posted by jackmix69 on 17 May 2007 - 04:53 PM in Oblivion Screenshots

No



#324608 A Legion of Works

Posted by jackmix69 on 08 July 2007 - 11:58 AM in Layers of Reality

Wow, very awesome neat stuff, great work! :D

The first picture on post #10 looks like one of the zerg from starcraft (can't remember the name) but modified by machinery. Awesome stuff :)



#307676 New Administrator

Posted by jackmix69 on 24 May 2007 - 10:01 AM in Directives from the Director

I'm really late but welcome back SConrad :)



#300306 Kaze's Graphics

Posted by jackmix69 on 11 May 2007 - 04:32 AM in Layers of Reality

Good to see you here Kaze! Nice photoshop work as always :D



#309355 Smite of Order - My Best Spell

Posted by jackmix69 on 29 May 2007 - 05:17 PM in jackmix69's Mods

Thanks, I'll be implementing the battle locations soon, and the house, probably start tomorrow. I want to finish this before I get back to working on the MM8 artifacts.

Possibly not a very constructive comment, and probably not the type of feedback you were looking for, but... OMFG WOW!!!! :blink: :woot:

Thanks Conrad :)



#309778 Smite of Order - My Best Spell

Posted by jackmix69 on 30 May 2007 - 06:25 PM in jackmix69's Mods

Lol, I was thinking the same thing :P



#313037 Smite of Order - My Best Spell

Posted by jackmix69 on 08 June 2007 - 01:24 AM in jackmix69's Mods

I've decided to release an early version for those who really want it. INSANELY OVERBALANCED. Recommended only for those who are anxious to try it out.

http://files.filefro...;/fileinfo.html

It is hostile. Just load your game with the .esp enabled and you'll get the spell seconds later.

I'm currently working on the actual mod, I'm setting up the dungeon and playtesting it. I've yet to create the Palace of Jyggalag.



#310881 Smite of Order - My Best Spell

Posted by jackmix69 on 02 June 2007 - 08:28 PM in jackmix69's Mods

I was thinking of adding one in, it would simply push those nearby away. I'll experiment after version 1.0 is released.

Oh, and that lighting effect has been fixed on that mesh.



#309283 Smite of Order - My Best Spell

Posted by jackmix69 on 29 May 2007 - 02:57 PM in jackmix69's Mods

Yes, maybe, but I want this to be unofficially one of his "Artifacts"

Also, smite of order has a bug I cannot fix, may as well describe here

You're in a random area, let's say the Market district. You cast Smite of Order, the beam goes off, target dies, all that's left is a skeleton, etc.

You wait 24 hours, still in the market district

You can use the spell again

You cast it, the effect screws up. The effect gathers in the sky, then fades suddenly, then suddenly reappears, then plays the effect, making it out of sync with the target dying.

BUT

You wait another 24 hours, STILL in the market district

You cast the spell again

The effect plays fine

Wait another 24 hours still in the MD

Cast it again

Works fine

etc.

It seems to play it correctly and incorrectly at random. I have no idea what's causing it, and I've done everything I can to debug it. I have Identified the bug, however. The effect chooses not to play the forward animation correctly, and it doesn't finish upon first casting it when it transitions to fading out. So, when you cast it again, it refreshes the effect, and it plays it correctly, but with a delay. This seems to work a couple of times after, but then it happens again. Again, no clue what's causing it, I even gave the animation more time to play, and nothing. It's nothing more than a mere annoyance, odds are you won't be casting it in the same cell if you wait 24 hours. I have spent all day attempting to patch this, nothing worked, and I'm all out of tricks. So y'all will have to deal with that. It could be something in the .nif, I have no idea, it's just a mere suspicion because the script is fine. Interesting fact: Eventually, I forced it to play correctly, but when I cast the spell again, nothing happened. Very strange bug, but I'm sure you can all bear with it.

I'm going to at least try to make these happen minimally.

EDIT: Hahaha, I made them happen not as often now! ^_^ And these only happen if you stay in the same cell and spam it

Oh, and made the artifact (Says Jyggalag's Crest, will be called Crest of Order)

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What do you think? Look okay? It's just a random doodle in max, really, but I think it looks acceptable, gotta fix that problem with it though :P



#309090 Smite of Order - My Best Spell

Posted by jackmix69 on 28 May 2007 - 11:24 PM in jackmix69's Mods

Hey all, check out this spell I just completed. Easily my best.



It is complete, but I need YOU to brainstorm for me.

This is a greater power (not just for balance reason, the spell screws up if spammed due to the timer script on the beam itself) instantly stops the target in their tracks, and when the beam explodes, reduces the target to nothing but a skeleton. It does not work on essentials, indoors, on corpses, or on things like barrels. It does work on creatures, but they aren't reduced to bone, they are just killed. In the mod, it will be on touch, rather than target.

So, here I ask you, the reader: What should you have to do to recieve this spell? I want it to...

A) Have something to do with order, as it is an order oriented spell
B) Be really hard, this won't cost any magicka so warriors can use it too

Personally, I was thinking of some sort of hidden trapdoor in the Sheoth Palace District, you go in, and you fight Knights of Order. At the end, there is a portal, and when you go in it, you're in some sort of order-themed interior (inside of Jyggalag's palace, maybe?) and you have to battle through all sorts of Knights, and at the end is a chest containing a "Charm of Order" and as long as it's in your inventory, you have it as a greater power. When dropped, you will no longer have it as a greater power. This is high level characters ONLY, so if you go through this dungeon at level 8, you're going to get owned.

If anyone has a better suggestion, I'd love to hear it. :)



#309207 Smite of Order - My Best Spell

Posted by jackmix69 on 29 May 2007 - 11:13 AM in jackmix69's Mods

Sounds good, I like the idea of an order themed home too, I'll include that as a reward as well.

I really don't want to make a quest though, I've done enough scripting on the spell alone :P (the .esp with just the spell is 8 kb!)

Time for me to mesh the charm of order *opens 3ds max* :P

Can anyone think of a better name aside from simply "Charm of Order?" That sounds kind of generic to me.

Jyggalag's Token maybe? I don't know, it doesn't look like a token at all

Symbol of Order?



#315140 Smite of Order - My Best Spell

Posted by jackmix69 on 13 June 2007 - 05:08 PM in jackmix69's Mods

Hey, I've been using this and only one issue, but it can be easily resolved - you need to make a folder for the skeleteon meshes ;).

I did, he's in SmiteofOrderFX folder. Maybe I forgot to include it in that download :P

I'll fix it later, I want to experiment with the colossus for a bit



#299538 Shivering Isles

Posted by jackmix69 on 09 May 2007 - 06:22 PM in Elder Scrolls Series

I thought the prophet was another guy? =)

Nope, take a look: http://www.imdb.com/name/nm0426432/

#3: The Elder Scrolls IV: Oblivion (2006) (VG) (voice) .... Lucien Lachance/Imperial Males/Dremora/Arena Announcer/The Prophet/Pelinal Whitestrake/Sheogorath



#297780 Shivering Isles

Posted by jackmix69 on 07 May 2007 - 02:06 PM in Elder Scrolls Series

Yep, Shivering Isles ruled. Creatures are unique, hungers made a return, NPCs were awesome (Sheogorath in particular)

I actually talked to the guy who voiced Sheogorath (Wes Johnson) over PMs at the elder scrolls forums, he's a very nice person. Known as "Turducken" there



#298668 Shivering Isles

Posted by jackmix69 on 08 May 2007 - 05:47 PM in Elder Scrolls Series

Isn't he the one that gave Lucien Lachance the voice?
Best voice in the game!! :Bow:

Yep! He did...

-Imperial Male Voice
-Arena Announcer
-The Prophet
-Pelinal Whitestrake
-Lucien Lachance
-Sheogorath

I think a few others too



#306091 [REQ] Brainstorm for a new mod I'll soon be working on

Posted by jackmix69 on 21 May 2007 - 06:36 PM in jackmix69's Mods

Okay, I'll think of the rest myself then. TO THE BAT CAVE! (que batman theme song)



#302517 [REQ] Brainstorm for a new mod I'll soon be working on

Posted by jackmix69 on 14 May 2007 - 07:10 PM in jackmix69's Mods

Here's an idea for a Mania lesser spell.

The Duke of mania is addicted to a drug so you could use those drug as a "companion trap". You know, if you have some of the drug on you (maybe with the mod, create an easy way to get some), you could cast a spell with a name similar to "Addict" and then the person is addict to the drug and will follow you everywhere and fight for you. If you want to keep him as a companion, you need to give him a regular dose of drug and if you don't, he would just collapse and when he wake, he no longer follow you.

Just an idea :D

BTW, nice to see you have your own section too :new_thumbs:

That's a good idea, but that'd require editing a lot of NPCs to be "addicts" and Thadon ends up
Spoiler


Good idea though, and thanks :)



#307260 [WIP] MM8 Artifacts in Cyrodil

Posted by jackmix69 on 23 May 2007 - 01:23 PM in jackmix69's Mods

Hell's Cleaver is done

Script works fine, plus I added a new feature

Since it "Demonizes" the wielder, I've added a effect shader that effects the player on equipping. Evil surges through you.

Good shot of Hell's Cleaver

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And a shot with the effect

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You can see a hint of the effect in the first picture, hard to time it right where it's gone 100% before it loops