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#614780 [MOD] Mercenaries of Sword Coast for EET

Posted by Endarire on 06 March 2023 - 02:15 PM in BG:EE Modding

I received these messages from zelazko on Discord regarding Mercenaries of the Sword Coast.
 

Well I can tell you the mercanaries mod kinda works

you can buy and sell (using slave collars) slaves

and mercy component kinda works too
Ichyard the skeleton surrendered
but was unable to join the party
his dialogue after choosing him to join ended conversation
I could have him join after that by using cheat
I would try to sacrifice npc to the Cyric Altar
but I don't know where to find the altar in the game
The part where you can buy slaver collars and sell your npcs is fun
kinda can be useful if you install lots of npcs and are short on cash
The mod appears to be okay
I'd recommend to install it before kits and tweaks
I could see that Anishai  one day npc may interfere with the mercy component of thje Mercaneries mod
it let you spare Anishai and have her join the party
Also the files MULTIG/MULTIJ
the mod says that will conflict with any other mod that edits them
so far only Almateria Restoration Project touched those files when I searched for them in my BG2EE folder
but according to Graion Dilach
"if you create a party for a start then the nonBhaalspawn chars (second slot onwards) get those"
so I think it would only affect the party created at start. kind of nothing to worry
My biggest issue with mercanaries mod by Lyssal is that those npcs that join you take the party member slot
if they tagged along like 7th party member that would be perfect like in Afaaq mod or Jastey's Solaufein mod




#614779 BP-BGT-Worldmap v11.0.0 Released!

Posted by Endarire on 06 March 2023 - 01:02 PM in Worldmap

I too experienced and disliked this major zoom out.




#614754 Worldmap for RoT and IWD-EET

Posted by Endarire on 26 February 2023 - 07:23 PM in Worldmap

Thanks for sharing, John.




#614733 [Mod] All Things Mazzy

Posted by Endarire on 22 February 2023 - 07:31 PM in Miscellaneous Released Mods

The authors of this mod are more likely to notice and respond here on BeamDog.




#614729 Tiny issue with Romance

Posted by Endarire on 19 February 2023 - 07:23 PM in Longer Road

Was this fixed?  I noticed the latest official release for Longer Road was weeks after it was reported.

Thankee!




#614719 Diablo2 Kit Pack Series for Tob & EE v230326

Posted by Endarire on 14 February 2023 - 12:33 PM in BG:EE Modding

Another concern:

The Hydra ability is weak for a level 9 spell!  It only lasts 2 rounds and each of its shots deals d4 fire damage/2 caster levels.  A Sor or Wiz by this point can use chain contingency + 3x horrid wilting and kill most stuff that isn't immune, or conjure a Planetar that's sometimes more powerful than its caster!

I recommend Hydra change drastically, such as dealing d4 fire damage per CL and d4 magic damage per CL (no cap, no save, bypasses spell resistance) with a duration of 1 round per caster level.  Change the casting time to 1.  Ensure Hydras don't count against the summon unit limit.  Remember, level 9 spells are bordering on epic, world-shattering stuff!  Dealing damage alone is unimpressive.  (Even inanimate objects can deal damage if something touches them, like a bed of spikes!)

The Sor's abilities really should deal at least 1 die of damage per caster level instead of per 2 CL, perhaps with enchant excluded.  Meteor is another strong example as a level 8 spell that does less damage than incendiary cloud!  I recommend changing it to deal d6 blunt and d6 fire damage per caster level (or d12 damage per CL with half damage being blunt and fire).  Even in D2, enemies normally didn't stay around in the fire afterward.

Enchant is mostly good as-is, but should give its full damage bonus to ranged weapons as well.  Not doing so seems unpleasantly arbitrary.  (Its die cap may be reached too soon considering +10d3 damage per hit at CL20 on a character with 4+ attacks per round will destroy them if not immune, but it's also fire damage and a party buff on a normally weak as-is class.)

Blaze is odd because its damage is low and it requires foes to follow the fire trail for any damage.  It's quite situational, and the damage is still too low.  (Make it d8 fire per CL with either no cap or a cap of at least 15 dice.)

For abilities that set resists to a certain number like Cyclone Armor setting resists to 75%, change them to instead provide a bonus to the relevant resistances but prevent self-stacking.  For example, resist elements from Spell Revisions does this.

Thankee!




#614714 Planar Sphere Mod v2.6a

Posted by Endarire on 12 February 2023 - 02:08 PM in Mod Resurrections

Thankee.




#614713 Diablo2 Kit Pack Series for Tob & EE v230326

Posted by Endarire on 12 February 2023 - 10:52 AM in BG:EE Modding

Thankee!  Alleluia!




#614666 Diablo2 Kit Pack Series for Tob & EE v230326

Posted by Endarire on 05 February 2023 - 03:19 PM in BG:EE Modding

Greetings again!

Just checking in on your progress.  Thankee!




#614665 Has the town layout of Bremen changed between RoT versions?

Posted by Endarire on 05 February 2023 - 11:31 AM in Region of Terror

I heard - though not conclusively - that Roxanne's version changed things.




#614663 Dark Side of the Sword Coast

Posted by Endarire on 04 February 2023 - 09:59 PM in DSotSC (BGT/EET)

Is there a BGEE (non-EET) version of DSotSC that's at least similar in functionality?  The latest version I found for BGEE was released years before the newest EET version.

Thankee!




#614626 BP-BGT-Worldmap v11.0.0 Released!

Posted by Endarire on 30 January 2023 - 09:03 AM in Worldmap

What say you to integrating this IWD1 & 2 in EET Worldmap patch from tipun into the main Worldmap mod?  This way, it's one less mod those interested need to install.

(I mentioned this months ago in the previous Worldmap release thread.)

Thankee!




#614617 Planar Sphere Mod v2.6a

Posted by Endarire on 28 January 2023 - 11:29 PM in Mod Resurrections

I checked and JohnBob's version of the Planar Sphere mod for BG2EE is seemingly also EET compatible.




#614616 [MOD] Saradas Magic

Posted by Endarire on 28 January 2023 - 02:09 PM in BG:EE Modding

Thankee!  Alleluia!  I've been eager for the 2 Saradas Magic mods to be EET compatible for years now, and you've made this dream come true for Saradas Magic 1!  (Others already ported Saradas Magic II to EET.)

On EET, does the install order matter for Saradas Magic I & II so long as they're after EET Start and before EET End?




#614604 [MOD] Saradas Magic

Posted by Endarire on 26 January 2023 - 11:19 AM in BG:EE Modding

Wow!  Thankee!  Alleluia!

When in the install order should this updated Saradas Magic I go?




#614571 Planar Sphere Mod v2.6a

Posted by Endarire on 22 January 2023 - 01:40 PM in Mod Resurrections

Is that version EET compatible?  If not, may we get the EET compat added?

Thankee!




#614554 Dark Side of the Sword Coast

Posted by Endarire on 18 January 2023 - 09:06 PM in DSotSC (BGT/EET)

Thankee.  It's the same as when the code was on the master branch.




#614552 Dark Side of the Sword Coast

Posted by Endarire on 18 January 2023 - 02:04 PM in DSotSC (BGT/EET)

If we're using the latest release on EET (4.2 as of this writing) as well as Spell Revisions (SR) and IWDification, when should we install the new spell components from DSotSC?

Thankee!




#614544 Diablo2 Kit Pack Series for Tob & EE v230326

Posted by Endarire on 17 January 2023 - 02:41 PM in BG:EE Modding

I just found Gheed in the Reunion mod!  (Link)




#614543 Baldur's Gate Trilogy v1.22

Posted by Endarire on 17 January 2023 - 01:42 PM in BGT-WeiDU

I was surprised BGT was still being updated so many years after EET launched, but apparently, there's demand for it.  Well done and thankee!




#614509 Diablo2 Kit Pack Series for Tob & EE v230326

Posted by Endarire on 05 January 2023 - 08:36 PM in BG:EE Modding

Multishot: With EEex and OlvynSpells, a Diablo 2-like Multishot ability is possible.  (Check the spoiler on the linked thread for New Priest Spells then search for Barrage.)




#614484 High Hedge on Worldmap.

Posted by Endarire on 28 December 2022 - 11:44 AM in Worldmap

I barely noticed the difference in positioning for High Hedge, but I understand others noticed it more and cared about it more.  Thanks for fixing it.

EDIT: May we get this 'debug' option as an install time option?  This way, people know it exists, even if it's somewhat spoilery.  (I only learned about it from this thread.)

Thankee again!




#614452 Paladins of Faerun Quest Pack

Posted by Endarire on 20 December 2022 - 01:37 PM in Mod Resurrections

I am eager for Paladins of Faerun to be adapted to EET compatibility.  You can do it!  <cheerleads>

Alleluia!




#614441 Diablo2 Kit Pack Series for Tob & EE v230326

Posted by Endarire on 19 December 2022 - 10:59 PM in BG:EE Modding

It also seems sensical to me that, if it isn't already included, Assassins should benefit from dual wielding abilities while unarmed to mimic fist/claw weapons from D2.

Thankee!




#614440 General discussion

Posted by Endarire on 19 December 2022 - 10:57 PM in Almateria's Restoration Project

Include your WeiDU.LOG.

Thankee!