Caedwyr's Content
There have been 58 items by Caedwyr (Search limited from 30-April 23)
#363584 PST Animations to BGII
Posted by Caedwyr on 01 December 2007 - 09:46 AM in IE Modding Discussion
Then again, some of the modders on Miloch's list of what mods use what will probably not be interested in compatibility. Hopefully the bulk of them do switch over to the new system.
#363681 PST Animations to BGII
Posted by Caedwyr on 01 December 2007 - 10:38 PM in IE Modding Discussion
#364031 PST Animations to BGII
Posted by Caedwyr on 03 December 2007 - 09:58 PM in IE Modding Discussion
#349907 PST Animations to BGII
Posted by Caedwyr on 30 September 2007 - 01:08 PM in IE Modding Discussion
Has anyone had any further luck with getting death animations to work for the "invisible creature with a visible weapon that is the actual creature animation" method?
#357793 PST Animations to BGII
Posted by Caedwyr on 04 November 2007 - 08:52 PM in IE Modding Discussion
#165 (0xa5) Spell Effect: Pause Target [165]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Applies the pause effect to the targeted creature(s). This
effect is similar to stun, except the targeted creature(s)
scripts continue to run. Characters are still selectable.
And the stun cure with
#270 (0x10e) Cure: Unpause Target [270]
Parameter #1: Irrelevant
Parameter #2: Irrelevant
Description:
Removes the pause effect (#165) from the targeted creature(s).
Of course this would cause horrible install order flakiness.
#356065 PST Animations to BGII
Posted by Caedwyr on 27 October 2007 - 06:07 PM in IE Modding Discussion
#353780 PST Animations to BGII
Posted by Caedwyr on 17 October 2007 - 08:39 PM in IE Modding Discussion
As for the death animation, could something be done similar to trolls, where they are equipped with a MINHP item, and have a script play on creature death that fires off a death animation followed by creation of a ground object (item), and this part is the sticky bit that I don't know if it is possible, that has the dead creature's corpse as it's dropped item .bam. The problem here, is that TAB would make the item highlighted and players could possibly pick the item up (how do trolls do this bit?)
#354142 PST Animations to BGII
Posted by Caedwyr on 19 October 2007 - 08:28 AM in IE Modding Discussion
#367143 Bug Reports for v3.01
Posted by Caedwyr on 20 December 2007 - 04:21 PM in Refinements
#385164 Bitter Grey Ashes update
Posted by Caedwyr on 07 April 2008 - 10:56 AM in Longer Road
#373383 Bitter Grey Ashes update
Posted by Caedwyr on 24 January 2008 - 04:41 PM in Longer Road
#396211 Lucy the Wyvern
Posted by Caedwyr on 26 May 2008 - 07:01 PM in Miscellaneous Released Mods
#396811 My run-through BG2
Posted by Caedwyr on 29 May 2008 - 08:42 PM in Baldur's Gate Series
#396684 My run-through BG2
Posted by Caedwyr on 29 May 2008 - 05:47 AM in Baldur's Gate Series
#350764 Druidic Sorcerer Install Problems
Posted by Caedwyr on 03 October 2007 - 08:26 PM in Mod Resurrections
#396031 Restored ToB Heads
Posted by Caedwyr on 25 May 2008 - 09:20 PM in Miscellaneous Released Mods
#387821 How is the Kelsey romance?
Posted by Caedwyr on 19 April 2008 - 11:13 AM in IE Modding Discussion
The Anomen bashing is actually what seems to irk people the most, Jc. Even when Anomen "wins" banters with Kelsey, he always comes out looking like an arrogant [CENSORED].
Sounds like JC managed to keep Anomen in character then.
#394733 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit
Posted by Caedwyr on 19 May 2008 - 01:53 PM in Resource Request Forum
#386996 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit
Posted by Caedwyr on 15 April 2008 - 07:16 AM in Resource Request Forum
#373984 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit
Posted by Caedwyr on 28 January 2008 - 08:14 AM in Resource Request Forum
#365536 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit
Posted by Caedwyr on 11 December 2007 - 11:30 AM in Resource Request Forum
Paper dolls for shapeshifted forms. In the vanilla game, when a druid shapeshifts to a bear, or a player uses the Cloak of the Sewers, the paperdoll slot on the inventory screen shows a little picture of a bear or mouse. mber1inv.bam is an example of such a .bam file
2. Describe the item/whatever in detail! Shape, style, colors...?
Images for the paper doll slot for a: dog, cat, moose, leopard, panther, snake
6. Any deadlines?
Within a month or two
7. What game and what mod is this for?
Baldur's Gate series games, Geomantic Sorcerer Kit
8. Anything else you'd like to mention?
These can also be done as .PLT files, but the .BAM version is all I need since the player's items don't need to show up on the paper doll.
Jan 30: More details on what I'm looking for will be uploaded later today.
#374925 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit
Posted by Caedwyr on 03 February 2008 - 07:43 AM in Resource Request Forum
#385634 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit
Posted by Caedwyr on 09 April 2008 - 09:09 AM in Resource Request Forum
Thanks for the work on the paper dolls. The mod should be released soonish once I get the last few things from another contributor.
Miloch had this to say about adding new paper dolls for existing creatures http://forums.gibber...s...c=12417&hl=
I think the naming scheme would use the animation prefix (as per anisnd.ids), an optional number, then "inv" (mtroinv.bam seems to be another, though I'm not sure I've ever seen the troll paperdoll work as such... might be kind of cool if it does). The scheme is the same for PLTs (cdfc#inv.plt for example, for various female dwarf clerics where # = a number that varies the paperdoll based on how they're dressed).
So, leopard.bam would be renamed to mgclinv.bam
moose.bam would be renamed to amooinv.bam
panther.bam would be renamed to mgcpinv.bam.
This appears to be how vilkacis got the paper dolls he did into the game.
#370645 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit
Posted by Caedwyr on 11 January 2008 - 10:56 AM in Resource Request Forum
#387005 [GRAPHICS] Animal Paperdolls - Geomantic Sorcerer Kit
Posted by Caedwyr on 15 April 2008 - 08:37 AM in Resource Request Forum
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