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#589044 Widescreen surprisingly working!

Posted by micbaldur on 19 July 2016 - 10:35 AM in Mega Mod Help

It's safe both ways but if you don't plan to re-install Widescreen mod better to install it before Generalized Biffing. Over all it doesn't matter much.




#590518 What should I do with bugs that are not in BWSFixpack yet?

Posted by micbaldur on 16 October 2016 - 10:00 AM in Mega Mod Help

Sadly Lollorian burnt out last february (hopely he comes back sometime in future) so nobody maintains BWP Fixpack anymore. :(

 

Problems i have encountered after february hasn't checked, confirmed and fixed by anybody. :(

 

You could make your own fixes either by making your own fixpack patches (remember to add BWP Fixpack fixes tooif there are any) or editing (don't if this easy to do while pausing BWS or before you start BWS) directly to various mod files if you know how to do it. Third option is to fix game after BWS finished installing by using NI.




#587518 The 'official' BWP Fixpack thread

Posted by micbaldur on 23 February 2016 - 10:23 PM in Mega Mod Help

@ Lollorian

 

It would be nice if you could remove patch "RU6700.baf.patch" for Rukraria NPC mod from fixpack.

 

More about the issue here.

 

Sorry if faulty patch has caused problems for somebody. :crying: Not that anybody notices it until the end of final lovetalk though.




#587657 SOA - Cannot enter necromancer's cave

Posted by micbaldur on 28 February 2016 - 10:09 AM in Mega Mod Help

Yes, Cave is in Tradeway South (AR3200, x 1625 y 3500).




#587678 SOA - Cannot enter necromancer's cave

Posted by micbaldur on 28 February 2016 - 04:51 PM in Mega Mod Help

Hi micbaldur:

 

Global "CearwinQuest" is 2.  The following code is missing.

 

IF
    GlobalGT("CearwinQuest","GLOBAL",1)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",TRUE)
        Continue()
END

 

I am assuming I am beyound the point where this code shoud have opened the cave.  I will try changing "CearwinQuest" to 1 and see what happens.

 

Tom

 

Changed "CearwinQuest" to 1.  It did not open the cave.

 

Tom

If you set that global to 1 exit is DISABLED so you can't enter.

 

Block:

IF
    GlobalLT("CearwinQuest","GLOBAL",2)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",FALSE)
        Continue()
END

disables entrance so you can't enter.

 

Block:

IF
    GlobalGT("CearwinQuest","GLOBAL",1)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",TRUE)
        Continue()
END

enables entance so that you can enter it.

 

You need to add missing block:

IF
    GlobalGT("CearwinQuest","GLOBAL",1)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",TRUE)
        Continue()
END

to AR3200.BCS then reload save and then you can enter it. Don't put that global to 1 let it be 2.




#587675 SOA - Cannot enter necromancer's cave

Posted by micbaldur on 28 February 2016 - 02:41 PM in Mega Mod Help

Hi Tom.

 

Chech that AR3200.BCS has these blocks:

IF
    GlobalLT("CearwinQuest","GLOBAL",2)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",FALSE)
        Continue()
END

IF
    GlobalGT("CearwinQuest","GLOBAL",1)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",TRUE)
        Continue()
END

Then check that global "CearwinQuest" is GREATER that 1 aka 2 or more.




#587682 SOA - Cannot enter necromancer's cave

Posted by micbaldur on 28 February 2016 - 09:05 PM in Mega Mod Help

Hi micbaldur:

 

AR3200.BCS is a large file.  Where does the code go?  Do you have a line number?

 

Here is the file:

 

attachicon.gifAR3200.BCS.txt

 

Tom

Actually that doesn't matter much but put it after normal SOA blocks aka at line 22:

IF
    Global("TeldornMessSpawn","GLOBAL",0)
    GlobalGT("Chapter","GLOBAL",5)
THEN
    RESPONSE #100
        CreateCreature("TELMESS1",[2142.1648],8) // Teldorn Messenger
        CreateCreature("TELMESS2",[1960.1487],2) // Teldorn Messenger
        CreateCreature("TELAGENT",[2072.1603],10) // Teldorn Agent
        CreateCreature("HARPMESS",[2030.1620],2) // Harper Scout
        CreateCreature("TELFGHT1",[2080.1640],10) // Teldorn Fighter
        CreateCreature("STONEGOL",[2080.1580],10) // Stone golem
        SetGlobal("TeldornMessSpawn","GLOBAL",1)
END

IF
    GlobalLT("CearwinQuest","GLOBAL",2)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",FALSE)
        Continue()
END

IF
    GlobalGT("CearwinQuest","GLOBAL",1)
THEN
    RESPONSE #100
        TriggerActivation("DoorS001",TRUE)
        Continue()
END


IF
    Global("DROWITEMCHECKDONE","GLOBAL",1)
THEN
    RESPONSE #100
        ClearAllActions()
        StartCutSceneMode()
        MultiPlayerSync()
        SetInterrupt(FALSE)
        Wait(1)
        Continue()
END



#590387 Problems with The White Queen and Eilistraee's Song.

Posted by micbaldur on 06 October 2016 - 05:18 AM in Colours of Infinity

White Queen:

Spoiler

Joi's Toy:

Spoiler

Eo's Pipe:

Spoiler




#587447 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 21 February 2016 - 06:26 AM in Mega Mod Help

Re: Gloran Move

I did a grep for "1178,1386" and it gave me hits for Gloran, Kim, Raziel & Minsc (in Back to Brynnlaw)

 

If you have them installed, could you do a quick check to confirm they all stand at the same spot please? :P If yes, your input on new spots for everyone would be great :)

 

Lest & Varshoon are BWPFixpack'd :cheers:

Ups never noticed that before. :lol:

 

And yes Gloran, Razier and Minsc are at same spot. I can't get Kim to leave so that she ends up at Copper Coronet, don't know does romancing affecting her. But she needs new place too. :D

 

Maybe these works:

Gloran: EscapeAreaMove("AR0406",1211,1420,0)
Razier: EscapeAreaMove("AR0406",1107,1362,0)
Kim: EscapeAreaMove("AR0406",1349,1494,0)

Thanks again for your hard work. :coolthumb:




#587127 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 11 February 2016 - 07:00 PM in Mega Mod Help

Thanks again Lollorian. :coolthumb:

 

Encountered nearly game breaking bug at Planar Sphere.

 

Planar Sphere Mod: At Planar Sphere Tutor says that he gives gold as reward but i get nothing.

Changed Action 1 at PSTUTOR6.DLG:

GivePartyGold(8000)

to:

GiveGoldForce(8000)

Bug is bug. :P

 

Update:

Forgotten to report this.

 

Keto NPC: Keto's (BFWKETO.DLG) banter with Jaheira fires even though she's in party.

 

Banter:

Jaheira, as of late I've been remembering a tale I heard once, one which I think you may find interesting. Would you indulge me a little and listen?

It has odd in party check:

IfValidForPartyDialogue("Keto")
See("Keto")
!StateCheck("Keto",STATE_SLEEPING)

Maybe it should be:

IfValidForPartyDialogue("Jaheira")
See("Jaheira")
!StateCheck("Jaheira",STATE_SLEEPING)



#587310 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 15 February 2016 - 07:08 PM in Mega Mod Help

Yet again nearly game breaking bug uncountered. :o

 

Tower of Deception: There's Script Name typo at VA#TELEP.BCS.

Changed:

ActionOverride("va#pand1",DestroySelf())

to:

ActionOverride("va#panda",DestroySelf())

Minor totally harmless bug is bug too. :P




#585469 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 16 January 2016 - 11:18 AM in Mega Mod Help

It might be that :) :cheers:

 

There is another quest in the Slums District, outside Copper Coronet. Looking for a Halfling Thief (by asking the two boys Terje and Tratto).

Another one involving Cowled Wizards and a Cleric of Kelamvor (Rurik's curse).

The wyvern "match" involving Ribald.

 

If you wish, I PM you a list of all quests involved in the Lady component so you can check :)

Well that quest list would be nice. :D

 

I did one of those 3 possible picture quests, it involved nude picture, Lygia and TIzi.

 

I also did that Cowled Wizards and Rurik's Curse, but didn't find Terje and Tatto quest, maybe it's one of those picture quest, don't know for sure.




#587326 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 16 February 2016 - 09:29 AM in Mega Mod Help

There's one problem though. :o

 

Is BP component 0 "Big Picture, core component (required for most subcomponents)" needed for component 2000 "Ascension for BP". I don't know. :blink:

 

Luckily i'm not re-installing BWP anytime soon so others solves this issue before that. :P




#587411 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 19 February 2016 - 07:16 PM in Mega Mod Help

Lester NPC: There's little problem with Lester's kickout dialogue.

In LESTP.DLG i say:

No, you should leave. Go to the Copper Coronet, everyone there is always too drunk to notice your stench.

But he doesn't go to Copper Coronet he just leaves party.

"Fixed" by adding to Action 1:

SetGlobal("LestJoin","GLOBAL",0)
EscapeAreaMove("AR0406",1237,1451,0)



#586156 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 26 January 2016 - 10:21 AM in Mega Mod Help

Ah good ol' Shadows Over Soubar lol.  I am surprised that players actually get to this content at all in mega mod install. so there is progress there ;)  I may come out of retirement and give this a lookover since I never really got a chance back in the day.  I'll have to brush up on my skills since I have moved down to noobish status methinks.

 

Not sure about all those additional NPC mod conflicts wow :crying:

Nice to see back after long MIA. :cheers:

 

It would be nice to see back in action. :Bow:




#589770 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 30 August 2016 - 02:06 PM in Mega Mod Help

:whistling: Never noticed that copy, thanks again 10th. :cheers:

 

Rechecking that problem and fixing it for future installs.

 

Nice to see after some time. :coolthumb:




#585430 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 16 January 2016 - 03:23 AM in Mega Mod Help

Hi Micbaldur.

 

For the revenge part: the Note of a Scoundrel is part of The Request of a Noble Lady so possibly you did not finish the quest.

 

That part should lead you to Copper Coronet where you find Velero in a back room. If you missed this part it might be you also missed some other parts around. Not sure, just guessing.

 

Thanks for the translation :)

Hei Nightfarer.

 

I took Velero to Bylanna ages ago (like note says he's should be in prison) but i check this Velero case later tonight.




#589067 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 20 July 2016 - 06:54 AM in Mega Mod Help

Fade NPC: Fade's interjection in Odren's dialogue (GORODR1.DLG) at Watcher's Keep doesn't work in SoA because interjection is in ToB dialogue file E3FAD25J.DLG (all other WK interjections too). Only option is dump Fade before talking to Odren.

Looks like that ToB modders have made big mistake and assumed that people play Watcher's Keep only in ToB.

Spellhold Gauntlet: Typo at Spellhold Maze area script AR1512.BCS, though it doesn't matter much.

At AR1512.BCS changed:

!AreaCheckObject("AR1512","ppbodhi")

to:

!AreaCheckObject("AR1512","ppbodhi4")

Made fix for future installs.

Neh'taniel NPC: Problem with Bodhi's dialogue SHAGRL01.DLG at Maze in speelhold. Neh'taniels interjection is missing checks that he's in party. Probably fixed already by Lollorian.

At PPBODHI4.DLG added to State trigger 7:

IfValidForPartyDialogue("SK#Neht")
InMyArea("SK#Neht")
!StateCheck("SK#Neht",CD_STATE_NOTVALID)

 

Avi Maya NPC Project: Typo in interjection at PLAYER1.DLG.

At PLAYER1.DLG Response trigger 4:

Global("AviRelationshipActive","GLOBAL",2)

to:

Global("AviRelationsActive","GLOBAL",2)

Made fix for future installs.



IA: Elder Umber Hulk (UMBHUL01.CRE) using UMBERHULK_IWD animation changes to Tundra Yeti during attack animation at Maze Level 3 (AR1514.ARE).



BP: Minor problem with Ettin challenge at Sahuagin City. King Ixilthetocal teleports me to fight Ettin. Ettin attacks and before i managed to kill it i am teleported back to King Ixilthetocal.

BP creates Mage Construct (CONST01.CRE) with same script name SAHOTY01 as Ettin (SAHOTY01.CRE). Several SAHOTY01 has been killed so teleport script is fired at AR2300.BCS.

Workaround is same as 10th suggested for Sea Troll and Roger the Fence problem: setting global "SPRITE_IS_DEADSAHOTY01" to 0. Didn't bother to try it though, i can kill that Ettin later.

Made fix for future installs.



Sahuagin City: Area script AR2300.BCS has infite loop problem (probably), lower blocks don't fire. This is in vanilla BG2 so it's not problem created by some mod.

At AR2300.BCS changed:

IF
    Dead("sahkng01")
    Global("villynatyjob","GLOBAL",0)
THEN
    RESPONSE #100
        SetGlobal("Hostilecity","GLOBAL",1)
END

to:

IF
    Dead("sahkng01")
    Global("villynatyjob","GLOBAL",0)
    !Global("Hostilecity","GLOBAL",1)
THEN
    RESPONSE #100
        SetGlobal("Hostilecity","GLOBAL",1)
END

Made fix for future installs.



Frennedan NPC: Problem with interjection in Imrae's dialogue (UDIMRAE.DLG) at Ust Natha (AR2200).

In UDIMRAE.DLG changed response trigger 1 from:

InParty("frendan")
!Dead("frendan")

to:

!InParty("frendan")

and response trigger 2 from:

!InParty("frendan")

to:

InParty("frendan")
!Dead("frendan")

 

 

Com Encounters: Minor problem with Solaufein spawning after getting Fake Dragon Eggs from Phaere. Mod puts couple Drow Warriors to entrance of Temple of Lolth. Proximity triggers fires and Solaufein spawns and starts talking while party is still at Female Fighter's Society. Not game breaknig but still annoying problem. Fixed locally by moving them from proximity trigger.

At AR2200.BCS changed:

IF
    Global("UcmMoreDrow","GLOBAL",0)
THEN
    RESPONSE #100
        CreateCreature("uddrow34",[3870.2592],14) // Laniz
        CreateCreature("uddrow34",[2851.2593],14) // Laniz
        CreateCreature("uddrow33",[2936.2571],6) // Drow Warrior
        CreateCreature("uddrow33",[3099.1659],6) // Drow Warrior
        CreateCreature("uddrow33",[1764.2666],14) // Drow Warrior
        CreateCreature("uddrow35",[1490.2665],6) // Priestess of Lolth
        CreateCreature("uddrow35",[1335.3200],0) // Priestess of Lolth
        CreateCreature("uddrow33",[4099.2434],6) // Drow Warrior
        CreateCreature("uddrow33",[4152.2508],0) // Drow Warrior
        SetGlobal("UcmMoreDrow","GLOBAL",1)
END

to:

IF
    Global("UcmMoreDrow","GLOBAL",0)
THEN
    RESPONSE #100
        CreateCreature("uddrow34",[3870.2592],14) // Laniz
        CreateCreature("uddrow34",[2851.2593],14) // Laniz
        CreateCreature("uddrow33",[2936.2571],6) // Drow Warrior
        CreateCreature("uddrow33",[3099.1659],6) // Drow Warrior
        CreateCreature("uddrow33",[1764.2666],14) // Drow Warrior
        CreateCreature("uddrow35",[1490.2665],6) // Priestess of Lolth
        CreateCreature("uddrow35",[1335.3200],0) // Priestess of Lolth
        CreateCreature("uddrow33",[3909.2557],6) // Drow Warrior
        CreateCreature("uddrow33",[3952.2618],0) // Drow Warrior
        SetGlobal("UcmMoreDrow","GLOBAL",1)
END

Made fix for future installs.




#589855 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 03 September 2016 - 12:22 PM in Mega Mod Help

Well becasue these cre overwrites are too time comsuming to figure out i decided to take easy way out and fixed this in Micmod (fix and tweak mod, installed at end of BWP). :P




#590618 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 25 October 2016 - 09:17 AM in Mega Mod Help

Strange thing encountered at Abazigal's Lair.

 

Wheels Of Prophecy: Cutscene problem at Abazigal's Lair (AR6005) probably at Sendai's Ecnclave (AR6108) too. When Abazigal is dying he talks and then starts cutscene CUT240A.BCS:

IF
    True()
THEN
    RESPONSE #100
        CutSceneId(Player1)
        StorePartyLocations()
        FadeToColor([30.0],0)
        Wait(2)
        LeaveAreaLUAPanic("AR5505","",[331.1130],0)
        LeaveAreaLUA("AR5505","",[331.1130],0)
        ActionOverride(Player2,LeaveAreaLUA("AR5505","",[331.1130],0))
        ActionOverride(Player3,LeaveAreaLUA("AR5505","",[331.1130],0))
        ActionOverride(Player4,LeaveAreaLUA("AR5505","",[331.1130],0))
        ActionOverride(Player5,LeaveAreaLUA("AR5505","",[331.1130],0))
        ActionOverride(Player6,LeaveAreaLUA("AR5505","",[331.1130],0))
        MultiPlayerSync()
        Wait(1)
        Explore()
        MoveViewPoint([776.558],INSTANT)
        CreateCreature("cutspy",[776.558],0) // No such index
        CreateCreature("cutbalth",[758.514],14) // Balthazar
        CreateCreature("cutmelis",[810.624],6) // Melissan
        CreateCreature("cutgrd01",[861.479],14) // Monk
        CreateCreature("cutgrd02",[625.558],14) // Monk
        CreateCreature("cutgrd03",[704.759],8 ) // Monk
        CreateCreature("cutgrd04",[1028.637],6) // Monk
        Wait(1)
        FadeFromColor([30.0],0)
        ActionOverride("cutbalth",DisplayStringHead(Myself,72056)) // So...Melissan, you have returned to my monastery.
        Wait(3)
        SmallWait(7)
        ActionOverride("cutmelis",DisplayStringHead(Myself,72057)) // I have.  Balthazar, I have need of your --
        Wait(2)
        SmallWait(10)
        ActionOverride("cutbalth",DisplayStringHead(Myself,72058)) // Enough.  I know what happened at Saradush.  I know about the Bhaalspawn.
        Wait(4)
        SmallWait(7)
        ActionOverride("cutmelis",DisplayStringHead(Myself,72059)) // It is unfortunate.  But I can explain, my old friend...
        Wait(4)
        ActionOverride("cutbalth",DisplayStringHead(Myself,72060)) // No.  You force me to tip my hand, now.  It is time for you to die.
        Wait(4)
        ActionOverride("cutmelis",DisplayStringHead(Myself,72061)) // What?  What are you doing?!
        Wait(2)
        SmallWait(10)
        ActionOverride("cutbalth",DisplayStringHead(Myself,72063)) // You are no Child of Bhaal, Melissan.  Your part in this ends here...I shall see to that.  My brethren... take her!!
        Wait(4)
        SmallWait(10)
        ActionOverride("cutgrd01",MoveToObject("cutmelis"))
        ActionOverride("cutgrd02",MoveToObject("cutmelis"))
        ActionOverride("cutgrd03",MoveToObject("cutmelis"))
        ActionOverride("cutgrd04",MoveToObject("cutmelis"))
        SmallWait(7)
        FadeToColor([30.0],0)
        Wait(2)
        ActionOverride("cutspy",DestroySelf())
        ActionOverride("cutbalth",DestroySelf())
        ActionOverride("cutmelis",DestroySelf())
        ActionOverride("cutgrd01",DestroySelf())
        ActionOverride("cutgrd02",DestroySelf())
        ActionOverride("cutgrd03",DestroySelf())
        ActionOverride("cutgrd04",DestroySelf())
        Wait(2)
        RestorePartyLocations()
        MultiPlayerSync()
        FadeFromColor([30.0],0)
        EndCutSceneMode()
END

party is taken to Monastery (AR5505) to see talks between Balthazar and Melissan.

 

AR5505.BCS:

IF
    Global("BalthazarEncounter","AR5505",0)
    Global("HadBhaal25Dream2","GLOBAL",1)
    Global("HadBhaal25Dream3","GLOBAL",0)
THEN
    RESPONSE #100
        ClearAllActions()
        SetGlobal("BalthazarEncounter","AR5505",1)
        StartCutSceneMode()
        StartCutScene("dw#balc2")
END

During/after cutscene this block fires.

Party is taken back to Abazigal's Lair (AR6005) and it should be but then cutscene DW#BALC2.BCS:

IF
    True()
THEN
    RESPONSE #100
        CutSceneId(Player1)
        CreateCreature("cutspy",[776.558],0) // No such index
        CreateCreature("balth",[758.514],14) // Balthazar
        CreateCreature("dw#melis",[810.624],6) // Melissan
        CreateCreature("balelit1",[861.479],14) // Adherent
        CreateCreature("balelit2",[625.558],14) // Adherent
        CreateCreature("balelit3",[704.759],8 ) // Adherent
        CreateCreature("balelit4",[1028.637],6) // Adherent
        MoveViewPoint([760.515],INSTANT)
        Explore()
        Wait(2)
        ActionOverride("balth",DisplayStringHead(Myself,72056)) // So...Melissan, you have returned to my monastery.
        Wait(3)
        SmallWait(7)
        ActionOverride("dw#melis",DisplayStringHead(Myself,72057)) // I have.  Balthazar, I have need of your --
        Wait(2)
        SmallWait(10)
        ActionOverride("balth",DisplayStringHead(Myself,72058)) // Enough.  I know what happened at Saradush.  I know about the Bhaalspawn.
        Wait(4)
        SmallWait(7)
        ActionOverride("dw#melis",DisplayStringHead(Myself,72059)) // It is unfortunate.  But I can explain, my old friend...
        Wait(4)
        ActionOverride("balth",DisplayStringHead(Myself,72060)) // No.  You force me to tip my hand, now.  It is time for you to die.
        Wait(4)
        ActionOverride("dw#melis",DisplayStringHead(Myself,72061)) // What?  What are you doing?!
        Wait(2)
        SmallWait(10)
        ActionOverride("balth",DisplayStringHead(Myself,72063)) // You are no Child of Bhaal, Melissan.  Your part in this ends here...I shall see to that.  My brethren... take her!!
        SmallWait(10)
        ActionOverride("balelit1",MoveToPoint([850.580]))
        ActionOverride("balelit2",MoveToPoint([770.580]))
        ActionOverride("balelit3",MoveToPoint([770.640]))
        ActionOverride("balelit4",MoveToPoint([850.640]))
        SmallWait(3)
        ActionOverride(Player2,JumpToPoint([479.768]))
        ActionOverride(Player3,JumpToPoint([427.744]))
        ActionOverride(Player4,JumpToPoint([579.801]))
        ActionOverride(Player5,JumpToPoint([388.721]))
        ActionOverride(Player6,JumpToPoint([637.812]))
        JumpToPoint([540.794])
        ActionOverride(Player2,Face(10))
        ActionOverride(Player3,Face(10))
        ActionOverride(Player4,Face(10))
        ActionOverride(Player5,Face(10))
        ActionOverride(Player6,Face(10))
        Face(10)
        Wait(2)
        ActionOverride("cutspy",DestroySelf())
        ActionOverride("balth",StartDialogueNoSet(Player1))
        EndCutSceneMode()
END

fires and start talks with Balthazar and Melissan which ends up to fight (game is fucked), instead proper cutscene CUT235A.BCS:

IF
    True()
THEN
    RESPONSE #100
        CutSceneId(Player1)
        StorePartyLocations()
        FadeToColor([30.0],0)
        Wait(2)
        LeaveAreaLUAPanic("AR4500","",[1657.1284],14)
        LeaveAreaLUA("AR4500","",[1657.1284],14)
        ActionOverride(Player2,LeaveAreaLUA("AR4500","",[1587.1246],10))
        ActionOverride(Player3,LeaveAreaLUA("AR4500","",[1614.1190],2))
        ActionOverride(Player4,LeaveAreaLUA("AR4500","",[1563.1208],8 ))
        ActionOverride(Player5,LeaveAreaLUA("AR4500","",[1527.1245],12))
        ActionOverride(Player6,LeaveAreaLUA("AR4500","",[1479.1265],4))
        ActionOverride("A7Afaaq",LeaveAreaLUA("AR4500","",[1512.1200],13))
        MultiPlayerSync()
        MoveViewPoint([1657.1284],INSTANT)
        ActionOverride(Player2,PlayDeadInterruptable(100000))
        ActionOverride(Player3,PlayDeadInterruptable(100000))
        ActionOverride(Player4,PlayDeadInterruptable(100000))
        ActionOverride(Player5,PlayDeadInterruptable(100000))
        ActionOverride(Player6,PlayDeadInterruptable(100000))
        ActionOverride("A7Afaaq",PlayDeadInterruptable(100000))
        Explore()
        Wait(2)
        FadeFromColor([30.0],0)
        PlaySong(68)
        Wait(1)
        MoveViewPoint([1870.1438],6)
        MoveToPoint([1870.1438])
        CreateCreature("CUTSPY",[1992.1553],0) // No such index
        CreateVisualEffect("SPPOWRRD",[1992.1553])
        PlaySound("EFF_M18a")
        Wait(1)
        ActionOverride("cutspy",ReallyForceSpell(Myself,HOLY_PILLAR_VISUAL)) // SPIN563.SPL (No such index)
        Wait(1)
        SmallWait(7)
        SetGlobal("TalkedToSolar","GLOBAL",4)
        CreateCreature("SOLAR",[1992.1553],6) // Solar
        SmallWait(7)
        ActionOverride("cutspy",DestroySelf())
        Wait(1)
        ActionOverride("solar",StartDialogueNoSet(Player1))
END

which takes party to Pocket Plane (AR4500) and Solar. I don't understand why this happens as usual. :lol:

Probably global "HadBhaal25Dream3" needs to be set to 1 earlier but that may lead to problems with proper cutscene CUT235A.BCS. Didn't bother to investigate any further as usual. :D

"Fixed" by removing that block from AR5505.BCS because it's useless in my game (never happens because i always kill Sendai first then Abazigal and Balthazar last).




#590192 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 26 September 2016 - 06:36 AM in Mega Mod Help

Couple item enhancement problem encountered.

 

Ruad: Couple typos in M#RUAD.DLG.

At Response Trigger 119 changed:

NumItemsPartyGT("MISC6S",2)
NumItemsPartyGT("MISCAU",1)
NumItemsPartyGT("RESTORE",1)
NumItemsPartyGT("MISC45",1)
PartyGoldGT(49999)

to:

NumItemsPartyGT("MISC6W",2)
NumItemsPartyGT("MISCAU",1)
NumItemsPartyGT("RESTORE",1)
NumItemsPartyGT("MISC45",1)
PartyGoldGT(49999)

and at Action 62 changed:

TakePartyGold(50000)
DestroyGold(50000)
TakePartyItemNum("MISC6S",3)
TakePartyItemNum("MISCAU",2)
TakePartyItemNum("RESTORE",2)
TakePartyItemNum("MISC45",2)
DestroyAllEquipment()
CreateVisualEffectObject("spcrtwpn","Ruad")
GiveItemCreate("u#blun03",Player1,1,1,1)

to:

TakePartyGold(50000)
DestroyGold(50000)
TakePartyItemNum("MISC6W",3)
TakePartyItemNum("MISCAU",2)
TakePartyItemNum("RESTORE",2)
TakePartyItemNum("MISC45",2)
DestroyAllEquipment()
CreateVisualEffectObject("spcrtwpn","Ruad")
GiveItemCreate("u#blun03",Player1,1,1,1)

Made patch for future installs.

 

 

Cromwell dialogue: CtB items Oak Pole (CBDRSWOD.ITM), Smelted Ore (CBRNGMTL.ITM) and Titanium Rod (CBNRTHM2.ITM) (probably other CtB class quests items too but don't have those) prevents Cromwell noticing vanilla BG2 item upgrades.

 

Dropping items from inventory solves the problem.

 

Now i have finally finished SoA and starting ToB.




#590647 Notes, Oddities and Possible Bugs in My BWP Game (Spoilers)

Posted by micbaldur on 30 October 2016 - 04:00 AM in Mega Mod Help

Cespenar item enhancements dialogue: Also Cespenar has started to show same kind oddities and blindness in finding items to enhance, same as Cromwell did. But overall dispite these problems it's possible to find and enhance all items (sometimes need to drop other item/s).

 

Fixing or overhauling these Cromwell and Cespenar dialogue problems is beyond my skills as usual. :P




#586158 [Removed] Sandrah NPC

Posted by micbaldur on 26 January 2016 - 10:50 AM in BGT Archive

Sad that ending BGT support means that i'm not going to enjoy Sandrah in my BWP in future. :(

 

Good luck you and Sandrah in EE world. :coolthumb:




#584790 [list in post #1] BP+SCS install reports BG1 & BG2

Posted by micbaldur on 05 January 2016 - 02:39 PM in Mega Mod Help

Munchkin, can you run the following command in your game folder and paste the result here?

 

weidu.exe --log nul --change-log SPIN476.SPL

Actually there's probably nothing wrong with SPIN476.SPL, problem is probably in BPINVSB.EFF or i might be totally wrong about this and problem is in SPIN476.SPL or then agian maybe not. :P

 

These spl problems are hard to figure out at least for me so i don't bother to do these. :lol:




#584782 [list in post #1] BP+SCS install reports BG1 & BG2

Posted by micbaldur on 05 January 2016 - 01:16 PM in Mega Mod Help

I think that problem is TELEKINESIS spell (SPIN476.SPL) it creates hostile invisible creature which prevents saving. I haven't investigated problem any further, i just remove any references to TELEKINESIS from beholder scripts then everything works ok.

 

I'm not going to blame any mod without further investigation.