Klorox's Content
There have been 270 items by Klorox (Search limited from 29-April 23)
#372949 What's the Anomen romance like?
Posted by Klorox on 22 January 2008 - 07:21 AM in Baldur's Gate Series
The romance was "eh", but I liked the character development side.
#372950 What's your ultimate, completely legal, power party (BGII)?
Posted by Klorox on 22 January 2008 - 07:24 AM in Baldur's Gate Series
Berserker 13 > Mage protagonist (GM in Axes and Hammers, dual wielding)
Anomen (GM Flails, dual wielding)
Sarevok (GM in Greatswords and Halberds)
Imoen
It was overpowered when I un-nerfed the grandmastery, so I uninstalled that component.
since it was only 3 characters, I had maxed out my XP for Imoen, Anomen, and protagonist in Watcher's Keep.
#373136 How fast do the characters move?
Posted by Klorox on 23 January 2008 - 04:45 AM in Icewind Dale Series
Do they move at the speed of BGI or BGII characters?
TIA
#373137 IWD w/ HoW & TotLM: which patches?
Posted by Klorox on 23 January 2008 - 04:47 AM in Icewind Dale Series
Any recommended mods/tweaks/fixes, ect.?
TIA
#373162 How fast do the characters move?
Posted by Klorox on 23 January 2008 - 07:32 AM in Icewind Dale Series
I'm not looking for a number or anything. Just a rough idea.I believe that my answer still stands except the BgConfig.exe is IDConfig.exe . But what exactly are you looking out for, and what's the difference between BG1 and BG2?
In BGI, characters move too slow for my taste. BGII they move nice and swift.
I'm hoping IWDI is like BGII.
#373163 IWD w/ HoW & TotLM: which patches?
Posted by Klorox on 23 January 2008 - 07:33 AM in Icewind Dale Series
Weird. On another board I was told that otLM has the patches for the earlier versions already.Patch IWD with 1.06, patch HoW with 1.41 than install TotL which includes patch 1.42.
Auril's Bane is a good mod.
Crap!
#373178 How fast do the characters move?
Posted by Klorox on 23 January 2008 - 08:45 AM in Icewind Dale Series
This is without tutu or any mods, btw.
#373198 IWD w/ HoW & TotLM: which patches?
Posted by Klorox on 23 January 2008 - 12:00 PM in Icewind Dale Series
Daulmakan, how can I get to the Houses of the Holy?
#373232 Please evaluate my new party:
Posted by Klorox on 23 January 2008 - 03:37 PM in Icewind Dale Series
Character 1: CG Gnome Fighter/Thief
He'll be wearing heavy armor most of the time (and will remove it to disarm traps). I'm using this guy as a tank.
Character 2: LN Half-Elf Fighter/Mage/Cleric
He'll be wearing heavy armor for the early stages of the game, at least until I feel like he has some good arcane spells to contribute to the party. After that, I'm hoping for some Elven Chain so that he'll still be decent as a tank.
Character 3: NE Half-Elf Bard
I am in love with their songs! He will act as an archer before level 11, and also as my mage for the early stages of the game. I'm hoping for another suit of Elven Chain for this guy, so I know I'm kinda pushing my luck there (I don't like reloading random treasures).
Character 4: N Fighter/Druid type. I'm not sure if I should multiclass or dualclass this one. I can see advantages to both:
F/D multiclass:
All abilities the whole game
30/30 maximum level
Better THAC0
No "weak" period of development
F9>D dualclass
***** in Scimitar
More HP
***** in Scimitar
Seriously though, which is a better character? Please keep in mind that I'll be playing with a 4 character party, so my levels will jump up a bit faster than a 6 man party.
Any suggestions on weapon proficiencies is greatly appreciated, as are comments about the party.
TIA!
#373233 IWD w/ HoW & TotLM: which patches?
Posted by Klorox on 23 January 2008 - 03:38 PM in Icewind Dale Series
#373314 Please evaluate my new party:
Posted by Klorox on 24 January 2008 - 04:40 AM in Icewind Dale Series
#373318 Please evaluate my new party:
Posted by Klorox on 24 January 2008 - 04:54 AM in Icewind Dale Series
Oh yeah! Anything to add even more flavor to this game is great, and I'll definitely give IWDNPC a shot.... waiting a few months and playing IWD NPC is a good idea, too. But then, you can always play the game twice, so.
Anyway, what do y'all think of the actual party itself? Is it balanced and powerful enough to handle IWD/HoW/TotLM?
#373948 Thalantyr Problem
Posted by Klorox on 28 January 2008 - 04:47 AM in Baldur's Gate Series
#373949 (IWD1)Shapeshifting abilities of the Druid
Posted by Klorox on 28 January 2008 - 04:48 AM in Icewind Dale Series
TIA
#374293 IWD1: HoF mode from the beginning
Posted by Klorox on 30 January 2008 - 05:22 AM in Icewind Dale Series
Gnome Fighter (GM in Axes for a great AC and using the boomerang axe)
Half-Elf Cleric/Ranger
Half-Elf Fighter/Druid
Elf Fighter/Mage/Thief (basically, I'm using him as an archer who can open locks and disarm traps. Since he'll always be in the back-row, I figured he doesn't really need armor so why not throw some spellcasting ability in there as well?)
Gnome Fighter/Illusionist
Half-Elf Bard
I'm not too sure on where to allocate weapon proficiencies (other than maxing out ranged weapons for all characters ASAP).
I also know that Paladins are usually pointed at as being great for HoF mode, but I think that's because of being able to cast "Prot. from Evil" on themselves so often. I figure a single classed Gnome fighter can wear that gnome/halfling helmet for a better AC bonus, and can also be a more offensive character since he can get GM in a few weapons.
This is still in it's planning stage, so I'd really welcome comments/ideas/criticisms. TIA
#374460 IWD1: HoF mode from the beginning
Posted by Klorox on 31 January 2008 - 06:32 AM in Icewind Dale Series
#374678 IWD1: HoF mode from the beginning
Posted by Klorox on 01 February 2008 - 07:59 AM in Icewind Dale Series
Jarno: I'm going with a F/M/T over a M/T for a few reasons:
1)I can use a Composite Long Bow (soooo much better than any other missile weapons)
2)I want everybody (except the Bard, of course) to be able to get ** in a missile weapon. 90% of my physical attacks are with missile weapons.
3)In my experience, it's hard to get the highest level scrolls for your spellcasters at any stage in this game (meaning that I usually have my highest level spell slots either empty or with spells I really don't like). On HoF mode (with all it's XP), I figure this problem will be compounded. I also have a F/Ill and a Bard, so scrolls will be scarce.
4)I've always hated the C/M, especially in IWD. I like splitting the classes up because I don't like having to choose which spell I need. Having a F/C and a F/M instead of a C/M means that I can cast more spells in a round (a C/M may have twice as many spells, but can only loose one of them every round).
I've decided to go with the following party:
1)Human Paladin. Great tank here, with DuHM, Prot. from Evil, great saves, and Laying on Hands ability should be a lifesaver with it's quick casting time when things get hairy in HoF melee.
2)Elf FMT. In addition to what I said above, I want to add a few things: I plan on using this character as an archer for most of the game(Elf is perfect). He's a Thief so that I can open locks and disarm traps (being triple classed won't hurt those abilities). The spellcasting is just thrown in there to have another person to cast low level spells like Charm Person and Chromatic Orb.
3)1/2 Elf C/R. I'll take the slightly slower Ranger level advancement over a F/C for the Charm Animal ability, some Druid spells (sunscorch is GREAT in HoF, and the more Entangles the better!), and the ability to be used as a Scout as the situation warrants.
4)1/2 Elf F/D. Druids are awesome in this game, and when she can shapeshift into a water elemental, she's nigh-invulnerable!
5)Gnome F/Ill. Great spellcaster, and can shoot that bow great as well. I had considered an elf F/M instead, but decided with 2 other spellcasters, having a specialist mage is more beneficial to the party. It's nice to have a short guy in there too!
6)1/2 Elf Bard. Singing, and throwing a spell out there every once in a while (buffing spells will be good with her too, since they can be cast outside of combat, and with her very high spellcaster level should last a looooong time). I don't expect her to have hardly any kills in this game, but that's not what she's there for.
#374681 HoF: Which spells are useless?
Posted by Klorox on 01 February 2008 - 08:00 AM in Icewind Dale Series
Any spells I should just avoid in a pure HoF game?
TIA
#374704 BGIII
Posted by Klorox on 01 February 2008 - 11:24 AM in Baldur's Gate Series
#375020 IWD1: HoF mode from the beginning
Posted by Klorox on 04 February 2008 - 04:12 AM in Icewind Dale Series
I tried a couple of tricks, like starting the game with only the multiclassed characters (for the bugs in the basement and drunk man quests), then added the paladin (with her 18 CHA) to kill the wolf in the shop. Then I finally added the Bard for the rest of the prologue. I figure the multiclassers need as much help with XP as possible, and I remember being bored with my Bard level-ups after he reached level 11 last time I played (which was a few years ago).
I'm getting so much use out of the spells charm person and entangle. For some reason, my "charm person or mammal" druid spell never works (weird, I wonder why that is). Once I got "Call Lightning" and "Animate Dead" the game started getting easier.
#375021 IWD1: What do the different Bard songs actually do?
Posted by Klorox on 04 February 2008 - 04:16 AM in Icewind Dale Series
I have no idea what these two songs actually do, in the game though.
If my Bard is going to be singing, which song is more effective?
TIA
#375154 How fast do the characters move?
Posted by Klorox on 05 February 2008 - 04:51 AM in Icewind Dale Series
It's like BGII. But I only tried with HoW and TotLM installed.The difference can also be because the animation files are made with a different index in mind, so that BGI take longer, because they show smaller increments of change(not from a pixel to pixel, but also between them). And in theory at least the animations in IwD should be tuned to exactly to same as BGII, as it uses some of the same files.
As a side note, what's the verdict Klorox, is it alike BGI, or BGII.
#375155 Looking for a great BGII challenge.
Posted by Klorox on 05 February 2008 - 05:01 AM in Baldur's Gate Series
TIA
#375163 Looking for a great BGII challenge.
Posted by Klorox on 05 February 2008 - 06:06 AM in Baldur's Gate Series
#375232 IWD1: What do the different Bard songs actually do?
Posted by Klorox on 05 February 2008 - 02:04 PM in Icewind Dale Series
Unfortunately, the description for the Tymora song is:
allies gain +1 Luck, +3 saving throws, +10% to lore and thief skills.
I still don't know what Luck does.
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