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#486326 SHS Suggestions and Problems Thread

Posted by lac on 30 April 2010 - 09:54 PM in Directives from the Director

For 2 days now I have been getting this error when trying to search here.

There appears to be an error with the database.

If you are seeing this page, it means there was a problem communicating with our database. Sometimes this error is temporary and will go away when you refresh the page. Sometimes the error will need to be fixed by an administrator before the site will become accessible again.

You can try to refresh the page by clicking here


Just thought I would report it.



#486673 Known Issues v4.0 (post bug reports here)

Posted by lac on 05 May 2010 - 10:26 AM in PS:T Fixpack

I am getting the odd crash to desktop when I try to use a store.  My current theory is that if my mouse pointer is over where new floating text is about to be written, the game crashes.  But this may be just a coincidence for the last 2 crashes.



#487437 Please report crashes here

Posted by lac on 14 May 2010 - 05:49 AM in PS:T Fixpack

@lac: But do you have AR0202.bif in your cache directory?


Yes.  So whatever is causing it not to be unpacked properly isn't happening to me.



#487348 Please report crashes here

Posted by lac on 12 May 2010 - 10:28 PM in PS:T Fixpack

For what it is worth, I have the 2 cd version of PST, and having joined the Dustmen faction, I can get the guards to let me into the mortuary without crashing.



#486211 Known Issues v4.1 (post bug reports here)

Posted by lac on 29 April 2010 - 10:59 AM in PS:T Fixpack

I'm not sure if this is the right place to post this, since this is something I have always considered a bug in the original game, not a bug in the part that you added, but I think that when you work for Craddock for a shift a certain amount of time should pass. And TNO should heal.

Also, I had a bug where Mebbeth wouldn't talk to me. Unfortunately, though I saved, when I restored the problem went away, so I don't know how I can reproduce this one for you. I remember getting this in the unmodded game occasionally as well, and leaving her hut and entering again always fixed things. I don't know whether this would have worked here as well.



#486772 Known Issues v4.1 (post bug reports here)

Posted by lac on 06 May 2010 - 01:42 PM in PS:T Fixpack

I'll make a note of spell stacking memorization as potential idea. But doing this will probably be just as difficult if not more so. Adding in functionality to IE at assembly level that doesn't exist in any of IE games is hard because you don't have example code to look at. There is spell stacking of memorized spells but porting that over to spell book I doubt is easy task. If I had source code that would be another story. Even importing features like Quick Load is pretty complex and as you can see there are plenty of issues which still need to be ironed out.


I understand. It was probably naive of me to hope that the engine issues were separate from the
how to display it issues.

Regarding crash, I take it that it's a crash to desktop versus PST popping up an error and closing. If you tell me what version of windows you're running I can try to help you navigate where crash logs are stored. Getting the offset that caused crash might be useful in identifying the issue.


I'm running windows XP, with, as far as I know all the latest fixpacks and updates from microsoft.
If you could teach me what to type to find out the definitive answer to 'what version of windows are you using' I would run it.



#486903 Known Issues v4.1 (post bug reports here)

Posted by lac on 08 May 2010 - 08:42 AM in PS:T Fixpack

Vaxis now checks if you are ugly enough to pass for a zombie, so you want low charisma for this. Shouldn't Pox's check for if you can pretend to be a zombie work the same way? I think he is checking for high charisma. I have charisma of 3, and am being told it won't work.



#486924 Known Issues v4.1 (post bug reports here)

Posted by lac on 08 May 2010 - 05:47 PM in PS:T Fixpack

If you have learned some of the Githerzerai language, but Dak'kon is not in your party (or is dead) when you try to speak with a Githzerai Townsperson, you only get the option to begin your conversation with 'Greetings' instead of with the phrases that you have learned.



#486912 Known Issues v4.1 (post bug reports here)

Posted by lac on 08 May 2010 - 11:11 AM in PS:T Fixpack

nevermind...



#486770 Known Issues v4.1 (post bug reports here)

Posted by lac on 06 May 2010 - 01:32 PM in PS:T Fixpack


re: crash to desktop

sorry to post in the 4.0 bugs note. I was reading it yesterdayt to see if this problem had been mentioned there, and then forgot what I was doing. I am trying to get a save that is right before a crash, because right now it is very flakey. It's only been happening to me at the Hive merchant store, so far, but I haven't made it through the Tenements yet, so my store selection is still quite limited. But Fell's shop and Mebbeth's hut have so far been immune to the problem, which is one reason I think that it may be related to the overhead comments -- at both Fell's and Mebbeth's, there aren't any.


do you have a Dr. Watson crashlog or Inspector IIXII one? It could help scient and paul to fix the problem. ;)


Definitely Dr Watson is talking with me about do I want to send things to Microsoft. So I assume there is one someplace, but my skills at using windows -- which I only use to play games with -- are so non-existant that I don't know how to find such a crashlog. I'd be happy to send one if somebody could explain to me how to do it, or point me at a url that explains the same.



#486733 Known Issues v4.1 (post bug reports here)

Posted by lac on 06 May 2010 - 07:09 AM in PS:T Fixpack

Ah ok. Once again PST devs make items that pushed boundaries of IE and it fails on them. I think BG1 has like 1-2 items that give one extra spell slot. With PST, easy to get over 12 with first couple levels because of items that double.

Since bonus spells don't have any restrictions, capping it at 12 would be lame and not justifiable nerf. I'll add to my know issues post to some how in spellbook display hidden bonus spells past 12. The engine handles extra spells correctly, so problem ends up being display. An idea would be to add scroll bar of sorts to display extra pages. But this is pretty low on priority scale since that kind of engine hack I imagine will be pretty difficult.


One thing that might be a lot easier to do is to change the display so that spells stack. Right now, if you want to memorise a spell 4 times, it takes up 4 graphical slots. If, instead, it took up one slot (with the number 4 written below it) then it might be that scrolling would be in practice unecessary. You would have to do something so that the number of free slots would decrease as you repeatedly learned the same spell, but to my completely inexperienced eye that sounds a whole lot easier than implementing a scroll bar. It would make for a much _nicer_ user interface as well, since scrolling is unpleasant.

According to http://shrines.rpgcl...ge.shtml#level1 there are 17 1st level spells, and 16 2nd level spells, (and fewer than 12 of all the rest). Some of these 1st and 2nd level spells are 'Dak'kon only' and 'Ignus only' and 'Ignus and TNO only' spells, but there are still enough of them that it may be possible to still overflow one screen with my proposed interface change if you decide to bring one of each. But how often would that happen in practice? For me, there are some on those lists whom I rarely, or never use, while others I always want multiple copies of.



#486332 Known Issues v4.1 (post bug reports here)

Posted by lac on 30 April 2010 - 11:49 PM in PS:T Fixpack

Not sure if this is the correct place with this, but there is a bug with Anna's banters from before she joins your party. Sometimes she is in the middle of one banter when she starts another one, giving you the effect that she is saying two different things at the same time.



#486260 Known Issues v4.1 (post bug reports here)

Posted by lac on 30 April 2010 - 03:35 AM in PS:T Fixpack

Wow. There _really is_ a streaming blade for Dak'kon. And all these years I thought it was a myth because despite being exceptionally nice to Dak'kon who is one of my favourite NPCs of all games, all times, I never ever saw it. Thank you so much. :)

minor grammar error to report.

conversation choice 1 in Shaliandra's first dialog

"Who did you get this from?" should be "Whom did you get this from?", though every time I visit the USA I find fewer and fewer people using the word 'whom' at all, so much so that I suspect that 'whom' will be listed as an archaic form (or as British usage) before too many years have gone by.

Gosh I am having fun. Thank you all so much.



#486469 Known Issues v4.1 (post bug reports here)

Posted by lac on 03 May 2010 - 12:25 AM in PS:T Fixpack

When is 'daytime' in the Hive vs nighttime? I think I have found a restore game bug, where if you load this save, you get daylight. The first time you exit the area it becomes dark. 1:48 am seems a very odd time for darkness to fall, but then I'm used to living in a globe with 'sun visible' times centred roughly around noon. How does Sigil do this, and if this is a bug would you like a save?

Hmm. It's actually a bit weirder than that. The timestamp on the savegame says 16.48 pm, which doesn't match the time on the clock. And its a bug related to the quickload, not just loading. At any rate, when I quickload this save, I have the behaviour mentioned above. When I load wmy quicksave (same file) via the load interface, I get darkness, and it stays dark.



#486499 Known Issues v4.1 (post bug reports here)

Posted by lac on 03 May 2010 - 07:21 AM in PS:T Fixpack

re stackable items -- any reason that the rusty daggers don't stack?



#486740 Known Issues v4.1 (post bug reports here)

Posted by lac on 06 May 2010 - 07:52 AM in PS:T Fixpack

re: crash to desktop

sorry to post in the 4.0 bugs note. I was reading it yesterdayt to see if this problem had been mentioned there, and then forgot what I was doing. I am trying to get a save that is right before a crash, because right now it is very flakey. It's only been happening to me at the Hive merchant store, so far, but I haven't made it through the Tenements yet, so my store selection is still quite limited. But Fell's shop and Mebbeth's hut have so far been immune to the problem, which is one reason I think that it may be related to the overhead comments -- at both Fell's and Mebbeth's, there aren't any.

I should have more time to play over the weekend. This week I have been quite short of free time, which is why I haven't progressed very far.



#486605 Known Issues v4.1 (post bug reports here)

Posted by lac on 04 May 2010 - 04:54 AM in PS:T Fixpack

re AD&D rules about spells per level:

Dan Simpson has a good faq here:
http://faqs.ign.com/...2/372456p1.html

Normally a wizard, even one with super-human intelligence cannot memorize more than 5 spells at any level. But (though this guide does not say so) there is no limit to how many spells you can cast per rest period if you store them someplace other than your own brain. So I don't think that these rules help us decide what to do.



#486822 A thank you, a comment, a question

Posted by lac on 07 May 2010 - 09:37 AM in PS:T UB

Many, many spells are missing linebreaks. For instance, in Dak'kon's level 1 list, 'reign of anger' and 'scripture of steel' are misformatted, while 'submerge the will' and 'vilquar's eye' format properly. Is this a widescreen bug as well?



#486786 Version 4.1 of all 3 mods released!

Posted by lac on 06 May 2010 - 06:14 PM in PS:T Fixpack

This'll be the first time I've experienced the removal of minimum stats. My MixMaxer's soul is in heaven at the very thought. ;) TNO may be muscular-looking, but it won't stop him from having the strength of an infant!


This warning may come a bit to late for you -- though maybe not if you are having installation woes, but a TNO who cannot carry anything is no fun to play. And a TNO who is too weak to carry the treasures from his own tomb would be frustrating to play. So maybe 'small child' is better than 'infant'. :)



#486823 Version 4.1 of all 3 mods released!

Posted by lac on 07 May 2010 - 09:45 AM in PS:T Fixpack

I think I have found a problem with one of Dak'kon's soundsets.

We're in the Mausoleum. Strahan casts horror. Dak'kon suffers a morale failure. He says: "By your actions, I know your heart. You must die." which strikes me as a silly thing to say while panicking, though a fine thing to say before he decides to attack TNO.

I have a save from just before entering Strahan's chamber, and he is pretty good as casting the horror, should that be useful.



#487285 problem with installation v2.1

Posted by lac on 12 May 2010 - 08:38 AM in Ghostdog's PS:T UI

1. Trykon -- you did this just right. But Ghostdog is a much better source of information than I am -- after all this is his mod.

2. Ghostdog -- you really want people to install fixpack, ub, tweaks and then widescreen and ui in that order? http://www.shsforums...allation-guide/ suggests widescreen, ui, then fixpack, ub and tweaks, so if this isn't how people should do things we should change the guide.

3. Googling around I found this. http://www.mydigital...-windows-vista/ It looks like actually setting up permissions in windows vista via the GUI is a terribly cumbersome thing. So maybe, Trykon, though you are trying to set up torment.exe with the correct permissive permissions, you left out something?



#488019 Version 4.11 of Fixpack released

Posted by lac on 21 May 2010 - 07:37 AM in PS:T Fixpack

Thank you very much Qwinn. I take it old saves will work just fine with the updated fixpack?



#487212 Error while installing UB

Posted by lac on 11 May 2010 - 08:38 PM in PS:T UB

Ok, reply to this mail, and down on the bottom of the page is something which says 'attatchments'

There is a box to type in, a 'browse' button and a 'clear selection' button. start trying to type in the box to type in, and navigate to your file SETUP-GHOSTDOG'S-PST-UI.DEBUG Attatch that file to your note.

Or just open SETUP-GHOSTDOG'S-PST-UI.DEBUG using notepad or a browser, select all the text in the file, and paste it into your note, between code snippet pairs. Begin with {code} and end with {\code} except use square brackets '[]' not parentheses '{}'. The '<>' icon on the tp of your note will make these pairs for you automatically. Just paste _between_ them.

By the way, we should be discussing this in http://www.shsforums...ostdogs-pst-ui/ because this is a problem in installing Ghostdog's UI, not UB. However, Ghostdog reads here too, so there is little harm done.



#487205 Error while installing UB

Posted by lac on 11 May 2010 - 07:02 PM in PS:T UB

- In some random cases when you install multiple weidu mods that use different
versions of weidu, the automatic update during the installtion gives an
error. To fix that, you can copy the .exe with the most recent version over
the other ones (rename it accordingly and replace the other mods executables)

Maybe this is the problem? If so,where do I find the most recent .exe? I mean the one in the local drive should be the newest since it gets overwritten by newer ones?


I don't think that message means what you think it means. When you are installing a Weidu mod, it will come as an .exe . So in this case you should be running Setup-PST-Fix.exe and probably Setup-PST-UB.exe and Setup-PST-Tweak.exe. Maybe you are running setup-widescreen.exe and setup-ghostdog's-PST-UI.exe as well.

Now in a perfect world, all of these .exe's would be the very same file, namely the most recent version of the weidu installer. Because that is what you do when you make a weidu mod -- you go get the most recent version of the weidu installer, and rename it to setup-mymodsname.exe and package it up with your mod. If every time the weidu installer was changed for the better all of the old mods automatically were changed to use the new version, then we would have this happy state of affairs. But no automatic updates happen, which means that for games like BG-SoA, which have hundreds of mods that have been written over the last 15 years, you stand a very good chance of getting a mod exe that is quite a bit older than the most recent weidu.exe. After all, all you will find is whatever was the most recent when the modder made his or her last release, and that could be 10 years ago. And some of the old mods aren't compatible with the newer ways of doing things. Should you run into that sort of problem, \what you need to do is to find the mod with the old setup.exe, throw that .exe away, and take the most recent version of the weidu installer, rename it to setup-theoldmodnames.exe and run the install again.

So this message that you are reading is about what to do if one of your setup.exe's are too old, not if you have a problem with torment.exe or
the baldur's gate .exe or whatever. And this isn't the problem here, because none of the PST mods are old enough to have this problem (unless you have another one from some source that I haven't heard about).

So this is very unlikely to be it.

I have to ask. You didn't try to install things into C:\Program Files
did you? You made some other directory, such as C:\Games and installed there, correct? Because otherwise, and if you are running Vista or Win7, then it is likely that it is Microsoft that is locking you out of torment.exe. Microsoft believes that you shouldn't be patching anything in C:\Program Files as part of its security and/or virtualising systems, so you need to install into some other non system directory that you created yourself if you plan to do exactly that.



#487208 Error while installing UB

Posted by lac on 11 May 2010 - 07:50 PM in PS:T UB

I installed it on C:\Black Isle (made a folder with the name of the company and tossed everything of the game in there). I even tried moving the whole folder to the desktop and patching it there, but still got the same error. If there's a way to send you the debug file, I can send it to you and see if there's a solution for it.


Practically everybody around here is more knowledgable about writing weidu mods than I am, so if you post something, I can take a look at it but others know much more than I.

However, next question. Ok, you have your game installed in C:\Black Isle\<some name like Torment or PST>, correct? Have you extracted the
mod files right into that directory? What I mean is, when you change to that directory, you can find directories called PST-Fix, PST-UB, PST-Tweak, PST-Ghostdog's-UI, and widescreen? And files called Setup-PST-Fix.exe, etc. one of these for each mod named setup-modname.exe? Also, do you have a Torment.exe there?