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Taim NPC


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#1 AnnabelleRose

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Posted 13 February 2007 - 04:59 PM

Some of you may know this mod. It was taken from the wonderful Clan Dlan website.

Basically my lady wanted a good aligned thief NPC for BG2 without alot of dialogue and quests. I stumbled across this one and thought "Eh, why not?" A few PMs with Immortality and K'aloree and I was given permission to upload it to my folder here. In addition, you can also find it on The Wizard's wonder mirrors as well.

Download Links
Spellhold Studios
IEGMC America
IEGMC Asia (HTTP)
IEGMC Asia (FTP)
IEGMC Canada


Readme:

Baldur's Gate II
Taim 1.2
by MajorTomSawyer - majortomsawyer@hotmail.com
(As you may have guessed)



Table of Contents
~~~~~~~~~~~~~~~~~~~~~~~~~~
I. About
II. Installation
III. Components
IV. Tools
V. Version History
VI. Special Thanks


I. About:

I am sure many of you are axing yourselves; "Self, why would MTS dust-off and translate a NPC without dialgoues or quests?" The answer? Well, sistersinister wanted a good-aligned male thief to play in BG2. I stumbled across this mod, and thought; "Eh, why not?" As many of you know I am just a student of modding.. If nothing else this was an execrcise for me to help learn more. Taim can be found in the docks district.

From the original author:

"A very simple thief, without dialogues nor quests."

From sistersinister:

"He slices, he dices, and he's fully quest free!"

P.S. (From MTS)

Sorry there is no Spanish readme, but I have not figured out how to .tra a mod and have seperate readme files.

P.P.S

If there is enough interest in this, I would be happy too add dialogue expansions to the mod. Feel free to post them on the boards. That's the great thing about a NPC with no real personality to speak of, makes it easy to write for them!

II. Installation:

BGII is required. ToB is optional. Taim should work fine with any WeiDU mod.

Unzip the main RAR file into your BGII main directory. This is normally:
C:\Program Files\Black Isle\BGII - SoA\

Run (click on) "Setup-Taim.exe".

Then choose which components you would like to install. You may always uninstall them later by re-running "Setup-Taim.exe".

As far as I know, you do *not* need to start a new game to take advantage of anything you installed. But some of them only help at the beginning.

III. Components:

1) Taim, the sans dialgoue, sans quest, and Non-Kitted Chaotic Good Thief NPC

This will install the .cre file into your game. It will also append area 0300.bcs so you can acutally find him. I think it is obvious that this component is required. :)

2) Original English Dialogue.

This is the original dialogue (translated by Sprite Moni) by Mhoram. It breaks the fourth wall, but in a rather humorous manner. Not everyone might like it, but I wanted to include everything that was part of the original mod.

3) Non fourth-wall breaking English Dialogue

This is a quick edit of the joining dialogue by me, which removes the fourth wall breaks.

4) Original Spanish Dialogue.

This is the original dialogue as written by Mhoram. No changes have been made.

5) Original Raistlin Portrait

In the original release of this mod by Mhoram, a portrait of Raistlin was used. Not everyone might like it, but I wanted to include everything that was part of the original mod.

6) sistersinister's pick for the strong silent type

By sistersinister: "The picture of the perfect male. He doesn't say much, and he's pretty to boot."
By MTS: Bonus points to anyone who can guess who the person in the pic actually is (no it is not me)!


IV. Tools:
Near Infinity
MS Paint (sistersinister)
Notepad
Photochop
Weidu


V. Version History
1.2 - Corrected a few bugs in the .tps and renamed folders,
1 - Initial release.

VI. Special Thanks:

(in alphabetical order)

*Black Wyrm, Blacksheep Mods, Chosen of Mystra, Gibberlings Three, Pocket Plane, RPG Dungeon, Spellhold Studios, TeamBG, and Wediu.org - For hosting great mods and having boards to support them.
*Dr Pepper - How could anyone mod without caffene?
*Hlidskiaff - For telling me that I could create my own mod, and answering an assload of questions.
*Immortality - For letting me know that no one has been able to contact the original author for a while and giving me permission to go ahead and release this mod.
*Mhoram - For creating the original version of this mod.
*SConrad - For helping me with many questions.
*Sir BillyBob, Seifer, Idobek, igi, Seanas, Sticz, CamDawg, Rabain, and The Bigg - For helping me with so many stupid modding questions.
*Sister Sinister - For putting up with my BG2 obession, help with the dialogue, help with the readme, and picking the alternate portrait.
*Sprite Moni - For translation help. My spanish is embarassing!
*Ted's Pipe Shoppe - For supplying the best tobacco anywhere, which keeps me sane.
*Wes Weimer - For creating WEIDU. That tool kicks ass.


Edited by MajorTomSawyer, 19 February 2007 - 08:06 AM.

- The transitioned former modder once known as MTS.


#2 Immortality

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Posted 14 February 2007 - 08:43 AM

Cool :)
CLAN DLAN, your friendly neighborhood spanish community. Woo!

I am a retired translator. If you need my assistance, or need somebody to translate something for you, you can send me a PM. I don't check SHS regularly. Thanks!! : D

#3 -Mhoram_Guesting-

-Mhoram_Guesting-
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Posted 15 February 2007 - 12:29 AM

Glad you have find a good use for it :D

Pleaase feel free to use (or not) any of my litle mods in the way you like

Good work!!!

P.D. Yes, i´m totally disapeared found this post by casuality

#4 Miloch

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Posted 15 February 2007 - 04:22 AM

P.S. (From MTS)
Sorry there is no Spanish readme, but I have not figured out how to .tra a mod and have seperate readme files.

I think this works (haven't tested it yet, because I don't test :P). Stole the code from the WeiDU doc and igi and who knows where else:
BEGIN @1001 //Show readme after installation
NO_LOG_RECORD
DESIGNATED 1001
SUBCOMPONENT @1000 //View readme
ACTION_IF FILE_EXISTS ~MyMod/MyMod-%LANGUAGE%.txt~ THEN BEGIN
 AT_INTERACTIVE_EXIT ~VIEW MyMod/MyMod-%LANGUAGE%.txt~
END ELSE BEGIN
 AT_INTERACTIVE_EXIT ~VIEW MyMod/MyMod.txt~
END

BEGIN @1002 //Do not show readme after installation
NO_LOG_RECORD
DESIGNATED 1002
SUBCOMPONENT @1000 //View readme

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#5 AnnabelleRose

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    The great pretender... of modding!

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Posted 15 February 2007 - 02:25 PM

Download Domes updated!

Cool :)


Thank you.

Glad you have find a good use for it :D

Pleaase feel free to use (or not) any of my litle mods in the way you like

Good work!!!

P.D. Yes, i´m totally disapeared found this post by casuality


A shame about you not being around, but I will probably make use of your mods now (just have to pester Sprite Moni for more help).

P.S. (From MTS)
Sorry there is no Spanish readme, but I have not figured out how to .tra a mod and have seperate readme files.

I think this works (haven't tested it yet, because I don't test :P). Stole the code from the WeiDU doc and igi and who knows where else:
BEGIN @1001 //Show readme after installation
NO_LOG_RECORD
DESIGNATED 1001
SUBCOMPONENT @1000 //View readme
ACTION_IF FILE_EXISTS ~MyMod/MyMod-%LANGUAGE%.txt~ THEN BEGIN
 AT_INTERACTIVE_EXIT ~VIEW MyMod/MyMod-%LANGUAGE%.txt~
END ELSE BEGIN
 AT_INTERACTIVE_EXIT ~VIEW MyMod/MyMod.txt~
END

BEGIN @1002 //Do not show readme after installation
NO_LOG_RECORD
DESIGNATED 1002
SUBCOMPONENT @1000 //View readme


Cheers!

Looks easy enough for me to do it. I'll have to bug SM about translating the readme and test it.

- The transitioned former modder once known as MTS.


#6 AnnabelleRose

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Posted 18 February 2007 - 09:44 PM

How embarassing, I uploaded the copy I was working on rather then the finished piece so there are install bugs.

I just uploaded 1.2 (which is the version you want) to SHS and The Wizard.

If anyone downloads this mod, make sure that is the version you download.

/me is so embarassed

- The transitioned former modder once known as MTS.


#7 berelinde

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Posted 19 February 2007 - 02:59 AM

Don't I know how *that* one goes. I packaged one of the alphas with a superceded (and highly corrupted) CRE.

"Imagination is given to man to console him for what he is not; a sense of humor, for what he is." - Oscar Wilde

berelinde's mods
TolkienAcrossTheWater website
TolkienAcrossTheWater Forum


#8 AnnabelleRose

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Posted 19 February 2007 - 08:06 AM

When I was testing it, it would not install.

So I fixed it in my BG2 folder, and uploaded the broken one in my "project" folder.

Heh...

Edited by MajorTomSawyer, 19 February 2007 - 08:06 AM.

- The transitioned former modder once known as MTS.