BGT-Weidu +Mods installation instructions
#41
Posted 10 September 2005 - 09:24 PM
About tactics: there are some components that empower existing subbosses (Firkraag, Illych, etc.)...it makes the game also more challanging, however if DSotSC/NTotSC insatllations are set some scripts for their creatures, and i.e. TDD does it also...so the Tactics mod would bring only new scripts for pure BG2 and pure BG2ToB creatures...not any of other mods. Wah...IMO only waste of time
#42
Posted 11 September 2005 - 01:26 AM
Playing the Big World Project Let's Play both here and on the Something Awful forums.
#43
Posted 11 September 2005 - 05:09 AM
BP will consist of Horred's AI, his lair, and whatever else he throws into the mix. You still need TDD, SoS, TS, NeJ or whichever combination you now want. You do not need to install all of them anymore.
If you are going the round about way of saying that Tactics can still be used, yes it could. The conflict will be with Horred's BP. BGT-Weidu can still use Tactics, though you will not see any Tactics's type of changes until the SoA part of the game. That is all I was meaning to say before.
So until BP is ready, you could use Tactics to spice up your SoA game.
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#44 -JDuteau-
Posted 15 September 2005 - 01:15 PM
"BP will consist of Horred's AI, his lair, and whatever else he throws into the mix. You still need TDD, SoS, TS, NeJ or whichever combination you now want. You do not need to install all of them anymore."
So I don't actually have to wait for BP to be released to the general public? I can get started on installing all of this now?
Jean
#45 -JDuteau-
Posted 15 September 2005 - 02:52 PM
>It is in WeiDu format, but... If i can, what is correctly order?
I've seen the notes that TSv602 isn't compatible, but there is a new 603. Has anyone tried installing this? I'm game to try it out but since I'm a n00b (as my last note proclaimed) I may not know what to look for when I'm installing it.
Jean
#46
Posted 15 September 2005 - 05:50 PM
TSv602 and above are not compatible with TDD and SoS as far as I know. TSv602 may be compatible if you only install that and BGT-WeiDU, but I haven't tried that. TSv603 Vlad says is compatible with NeJ2. So a TS, NeJ, BGT-WeiDU install could theoretically work, but again I have not tried that either.>Do you think, I can install TSv602?
>It is in WeiDu format, but... If i can, what is correctly order?
I've seen the notes that TSv602 isn't compatible, but there is a new 603. Has anyone tried installing this? I'm game to try it out but since I'm a n00b (as my last note proclaimed) I may not know what to look for when I'm installing it.
Jean
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Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#47
Posted 24 September 2005 - 02:15 PM
Song and Silence v1
Divine Remix v1
Unfinished Business v14
G3 NPC Kitpack
G3 NPC Tweak
G3 Oversight
G3 Moinesse's Avatars
Following the tutorial in the first page, in which order should i install the if there's no compatibility issues.
#48
Posted 24 September 2005 - 04:21 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#49
Posted 26 September 2005 - 11:25 AM
after i changed that SOS installed without a problem. and yes it was the 102 version of the weidu that i downloaded and also the latest verson
ronin
#50
Posted 26 September 2005 - 04:06 PM
Did you install TDD before SOS? The current version of TDD-WeiDU screws up SPELL.IDS, causing SOS and a number of other mods that use the LONG_BOW/MAGE_ALL descriptor to fail during installation.there is an error in SPSEQ16B.BAF located in \SOS\BAF at line 24 column 34 that will stop the install. it reads LONG_BOW and should be MAGE_ALL
after i changed that SOS installed without a problem. and yes it was the 102 version of the weidu that i downloaded and also the latest verson
ronin
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#51
Posted 26 September 2005 - 09:17 PM
Might be useful if someone updated the installation instructions. I ended up editing a baf file in DSotSC also to change LONG_BOW to MAGE_ALL
thanks
ronin
#52
Posted 26 September 2005 - 10:58 PM
Well, soon you should be able to do it either way without having to resort to code-level workarounds.Yep, TDD went first just like the instructions on the first page here. After reading the entire thread again I saw that your supposed to do it the other way around SOS then TDD.
Might be useful if someone updated the installation instructions. I ended up editing a baf file in DSotSC also to change LONG_BOW to MAGE_ALL
thanks
ronin
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#53
Posted 27 September 2005 - 04:47 AM
201: LONG_SWORD
202: MAGE_ALL
202: MAGE_ALL
...
Propably changing the second "MAGE_ALL" into "LONG_BOW" will give proper level of compatibility in any mod...I didn't check it yet...but some of my friends made that and all works good.
TDD also mess with STATS.IDS from my knowledge (lacking MAXHITPOINTS)...
#54
Posted 27 September 2005 - 07:06 AM
Well, no, because TDD causes a REPLACE_TEXTUALLY of LONG_BOW into MAGE_ALL when the pure CLASS.IDS (which is what I meant actually, not SPELL.IDS, sorry) of BG2 has both.Heh...TDD change CLASS.IDS and add line 202: MAGE_ALL also changing earlier line 202: LONG_BOW to MAGE_ALL...so there is someting like that in that file:
201: LONG_SWORD
202: MAGE_ALL
202: MAGE_ALL
...
Propably changing the second "MAGE_ALL" into "LONG_BOW" will give proper level of compatibility in any mod...I didn't check it yet...but some of my friends made that and all works good.
TDD also mess with STATS.IDS from my knowledge (lacking MAXHITPOINTS)...
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#56
Posted 27 September 2005 - 10:22 AM
#57
Posted 27 September 2005 - 11:23 PM
What I am trying to say before, Promilus, is that BG2 SHIPS with the CORRECT CLASS.IDS, and the current version of TDD-WeiDU SCREWS UP CLASS.IDS. That will not happen in the new version of TDD-WeiDU. So, to clarify in very general terms, the TDD-WeiDU installation is tampering with a file that it shouldn't be touching at all.Asc...AFTER installing TDD WeiDU it is highly propable that in class.ids are 2 entries with 202 index and MAGE_ALL value...It is also possible to change only one of those entries to LONG_BOW and in theory it *should* assure compatibillity with SoS, SoBH, DSotSC and any other mod that use one of those: MAGE_ALL, LONG_BOW in their scripts...IMO both values means the same *class*...and there should be no incorrect working scripts using MAGE_ALL instead LONG_BOW or vice versa...that is why I think doubled 202 entry and 2 different values should work and be compatible...If I am wrong just tell me why so the next time I'll know more.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#58
Posted 28 September 2005 - 12:02 AM
#59
Posted 28 September 2005 - 03:50 AM
Well sure, if patience is not your thing.And I'm trying to tell you that there is a way right now to make all the mods like SoBH (MAGE_ALL), DSotSC(LONG_BOW), BG2 (LONG_BOW), SoS (LONG_BOW), TDD (MAGE_ALL) installing and working all together...DSotSC can't be installed after TDD without class.ids modification OR *.baf modification...I don't wan't to w8 until next TDD version is released...I want to play it all right now...this was solution to all other ppl which want the same. And as all my friends are telling me: my method works.
--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.
Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)
Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)
#60
Posted 08 April 2007 - 11:41 PM
1. I'm wandering if Mantriel's instruction is best now aviable or instruction from the first post is better?
2. Will NTotSC and DSotSC work with all other mods work? They are listed on Mantiel's list, but in their readme it 3. stands, that it does'nt work with BP.
3. Do I have to install TS, SoS and TDD separetly (which is hard to find them) or might I use BP, and which BP should I use: BP or BP-BGT or both of them? I have got confused.
Sorry, if those questions were mentioned before or they are stupid, but I have been reading a lot at various forums for a few days and got confused
Thanks
(I have noticed date of the latest post; why at 2005 all people stopped posting? I hope that forum is not dead (like punk:P))