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Yikari Not Appearing


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#21 Hoppy

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Posted 18 November 2009 - 09:21 PM

There are a lot of blocks and the top ones have nice continue()'s but in my game I put a Continue() after the blocks for Auren's banter and the Fade trigger respective to those mods and one after Cyrando's spawn. I edited John's BCS and added Shed's Yikari trigger (not present in logs since those are backups I believe).

@John

You can try this one and just download and put into override. Make a backup of your original AR0900.BCS currently in override just in case.

[attachment=18380:AR0900.BCS]
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#22 Shed

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Posted 19 November 2009 - 01:57 AM

Thanks, John and the_bigg.

The other mods which modified AR0900.bcs are:

00000: /* from game biffs */ ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ 0 0 // BG2 Fixpack - Core Fixes
00001: ~XAN/SETUP-XAN.TP2~ 0 0 // Xan NPC MOD for Baldur's Gate II, v9
00002: ~ANGELO/SETUP-ANGELO.TP2~ 0 0 // Angelo NPC MOD for Baldur's Gate II, v3
00003: ~AURENASEPH/SETUP-AURENASEPH.TP2~ 0 0 // Auren Aseph V6.2 for BG2:ToB
00004: ~SETUP-FADE.TP2~ 0 0 // Fade: An NPC for Baldur's Gate II
00005: ~YIKARI/YIKARI.TP2~ 0 0 // Yikari, a monk NPC


I'll look into what they each do to the script later :) .



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