Jump to content


Photo

Where to copy and paste the Mummydaddy fix ?


  • Please log in to reply
2 replies to this topic

#1 colonel klinck

colonel klinck
  • Member
  • 181 posts

Posted 04 February 2008 - 01:50 AM

Hy,
Playing BGT Weidu on a megamod install including DSotSC and NTotSC I 'm actually looking for completing all the quests before ending BG1. I realise that the little encounter MummyDaddy doesn't occur in Beregost. I found a fix to correct that through a topic from Erebusant.
So here is this fix. AR6745.BCS but I don't know where to copy and paste it.
Does somebody know in which folder is this file ?
Thanks by advance.
Stupidity valued on stock exchange ? Good ! No more financial crisis ! God we should be surrounded by multibillionnaries !

#2 Miloch

Miloch

    Barbarian

  • Modder
  • 6574 posts

Posted 07 March 2008 - 12:44 AM

Put it in the override folder, I would guess.

(And I'm also guessing this is for NTotSC? Is there a reason it shares a forum with DSotSC though they are two different mods?)

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#3 billymas2005

billymas2005
  • Member
  • 57 posts

Posted 10 March 2008 - 07:30 AM

NT is not a standalone mod,
because it's a mod of DS,
that's why we need to have DS installed in order to play NT.....