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BiG World Project (BWP) v7.0


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#101 czm0

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Posted 26 May 2009 - 02:11 AM

Hello!
My BWP walkthrough goes surprisingly well, I've only had some minor bugs by this time. But there's a little oddity, which bothers me a bit: I'm already in chapter 5 and there's only one magical longsword type I've found so far. I've found 6 Varscona +2 longswords, and haven't seen any other type neither in shops, nor as loot. I think this is caused by some mod which manages item distribution in the game. I have a tactic BWP install with some mods taken out. My weidu.log is attached below.

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#102 Chevalier

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Posted 26 May 2009 - 04:36 AM

czm0

This is what has removed your +1 weapons:
~SCSII/SETUP-SCSII.TP2~ #0 #3050 // Replace +1 magical weapons with Fine ones: v8

If you remove it you most likely will need to start over (your dialogs could be all wrong if not) and you may need to reinstall.

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#103 czm0

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Posted 26 May 2009 - 05:02 AM

Thanks Chevalier!

I think I can live without +1 weapons. Butt still I find strange, that all the six magical longswords I've found are Varscona +2's.

#104 Chevalier

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Posted 26 May 2009 - 05:07 AM

They are from a mod, most likely DSotSC.

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#105 Chevalier

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Posted 26 May 2009 - 05:29 AM

Leomar,

Now that White Agnus' version of Dark Horizons for BGT is out when in the install is it best to install? Wondering about overwriting that might still be going on. :unsure: My first impulse is to install it just before DSotSC.

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#106 Miloch

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Posted 26 May 2009 - 02:34 PM

Now that White Agnus' version of Dark Horizons for BGT is out when in the install is it best to install? Wondering about overwriting that might still be going on. :unsure: My first impulse is to install it just before DSotSC.

It does still overwrite, at least the Harder Enemies component (originally of BG1 Adventure) which was not changed to patching. Ascension64 and I had the toughest time rewriting that component as I recall - everything else was easy by comparison. So the earlier the better (or just don't install that component). Otherwise you may wipe out items and other changes mods have made to those CREs.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#107 Rabbi Satan

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Posted 27 May 2009 - 12:37 AM

Heya guys,

First of all, I'd like to thank everyone involved for making this big mega mod installation possible :)

But I have a question - which mod can I install that will let me keep my items from BG1? I remember I was able to do it in a previous version of BiG World, but I can't seem to find the correct mod anymore. Can anyone help me here?

Many thanks :)

#108 Chevalier

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Posted 27 May 2009 - 12:50 AM

I don't think there is a mod that lets you keep all of your items when moving to SoA. At the end of BG1 put all your stuff a few Bags of Holding and then use ShadowKeeper to add those bags to your PC after the start of BG2.

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#109 Rabbi Satan

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Posted 27 May 2009 - 12:52 AM

I don't think there is a mod that lets you keep all of your items when moving to SoA. At the end of BG1 put all your stuff a few Bags of Holding and then use ShadowKeeper to add those bags to your PC after the start of BG2.


Wow, thanks for the quick reply :)

But unfortunately, my Shadow-keeper-fu is not that good - how would I go about doing what you described? Picking a particular bag of holding and then adding it via shadow keeper.

Thanks once again :)


Edit:

Sorry, should've made it clearer - What I meant to ask is how do I pick a particular bag of holding, that has the items in it, from shadowkeeper? I mean, I know how to add an empty and new bag of holding, but not one that has existing items in it.

Edited by Rabbi Satan, 27 May 2009 - 12:55 AM.


#110 Jarno Mikkola

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Posted 27 May 2009 - 01:00 AM

...

Actually, I would do this all with the Console, so you first CLUA yourself 1 bag, insert the items in it, then leave the bag somewhere, and then go the the transition by talking to Belt, and after the cinematics and speeches are done, CLUA yourself the same bags as you already know their codes, and then just play the game.

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#111 Rabbi Satan

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Posted 27 May 2009 - 01:04 AM

...

Actually, I would do this all with the Console, so you first CLUA yourself 1 bag, insert the items in it, then leave the bag somewhere, and then go the the transition by talking to Belt, and after the cinematics and speeches are done, CLUA yourself the same bags as you already know their codes, and then just play the game.


Thanks, I was about to attempt the very thing you described - however, what I was going to do was a little bit different. I was going to leave the bag somewhere and CLUA myself to the location and retrieve the bag - But your method is better - but the problem is, I'm not quite sure how to do it :(

Many thanks if you can describe it to me :)

#112 Chevalier

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Posted 27 May 2009 - 01:06 AM

Enabling / Accessing the CLUA Console

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#113 Creepin

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Posted 27 May 2009 - 01:15 AM

Is there any way to do this trick w/o cheating, like some location with containers that could be visited from both BG1 & BG2 (apart from NeJ's Ulcaster as I don't have NeJ installed)?

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#114 Lord of Al

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Posted 27 May 2009 - 01:21 AM

oh wow, I must say, I just discovered this.

an end to sleepless nights, early mornings, waking up with a pencil and paper in hand, all spent working on a BGT install order!?

Even to some extent, that would be beautiful, dling now.

I'm excited

UPDATE: This is amazing!

Edited by Lord of Al, 27 May 2009 - 01:26 AM.

My! What an interesting turn of phrase.

#115 Rabbi Satan

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Posted 27 May 2009 - 01:43 AM

Enabling / Accessing the CLUA Console


Thanks for the link Chevalier :)

Although I wasn't able to find out how to do what you or Jarno described, I did it in the next best way I could - I used Ctrl-G to find out the area codes, dropped the bag, then when bg2 loaded up, I teleported to the area, picked up the bag, the voila! :)

Thanks to both of you.

Edited by Rabbi Satan, 27 May 2009 - 01:43 AM.


#116 Jarno Mikkola

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Posted 27 May 2009 - 02:11 AM

Although I wasn't able to find out how to do what you or Jarno described, I did it in the next best way I could - I used Ctrl-G to find out the area codes, dropped the bag, then when bg2 loaded up, I teleported to the area, picked up the bag, the voila! :)

Thanks to both of you.

As it was said, you enable the Console, and then you use this code to get the vanilla(BG2's) bag of holding in BG1:
CLUAConsole:CreateItem("bag04")
Then you put some items in it... do not put everyone, as having 1000 platemail armors you have no use is futile. Then you drop it to a container, so it can't be clensed, and then ... and once you are in BG2, you just re-cheat the item with the above code, and get the items from the bag. But it doesn't matter anyway...

Edited by Jarno Mikkola, 27 May 2009 - 02:22 AM.

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#117 Rabbi Satan

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Posted 27 May 2009 - 02:26 AM

Wow, thanks a lot Jarno!

I think the main problem I was having was because I always assumed that if you CLUA an item, you are creating a new instance of it. I never realised that CLUA could possibly bring old, "tagged" items back to you.

Well, you learn something new everyday!

MANY thanks :)

#118 Miloch

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Posted 28 May 2009 - 10:32 AM

I think the main problem I was having was because I always assumed that if you CLUA an item, you are creating a new instance of it. I never realised that CLUA could possibly bring old, "tagged" items back to you.

Technically, you get the same item but the store (.sto) inventories get held in your saved game. And all containers have associated stores that manage their inventories.

Just be aware that if you come across the legitimate bag04 in the game, you will have a bug. Because now you have two containers accessing the same store/inventory which can lead to item destruction and other messiness.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#119 Jarno Mikkola

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Posted 28 May 2009 - 12:33 PM

Just be aware that if you come across the legitimate bag04 in the game, you will have a bug. Because now you have two containers accessing the same store/inventory which can lead to item destruction and other messiness.

And technically, you can use the two bags created 'hole in the universe' to switch items across the map without the need to get that close that the 'optimally launched fireball' between them, kills both.

Edited by Jarno Mikkola, 28 May 2009 - 12:34 PM.

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#120 new(Mike)

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Posted 28 May 2009 - 05:02 PM

"BG1 Adventure Pack v1.06" and "BG1 CoM Forge/Item Upgrade v1.02" is not compatible with BGT completely.

BG1_Adventure cause game crashed in the Durlag Tower.(ARD011、ARD012、ARD013、ARD014) .

when i do the quest of "Killing the Dragon", i can't find Jarent in the Burning Wizard.

i think this problem caused by BG1_Adventure .

when i do the quest of "Return to Nashkel ", i can't find any enemy in the map of AR4403. therefore the quest can't be finished.
i think this problem caused by CoM_Forge.

i tried to install CoM_Forge before The Vault,this problem is solved.

Edited by new(Mike), 29 May 2009 - 03:15 AM.