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What Mods Should I Play?


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#41 Chevalier

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Posted 12 October 2009 - 05:11 AM

Make sure you are both talking about the same Vault.

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#42 melkor_morgoth75

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Posted 12 October 2009 - 05:51 AM

Make sure you are both talking about the same Vault.


lol :)

I think and hope so, i'm speaking about The Vault for BG1 ported in Weidu and BGT compatible by Erebusant (current version 7.1). I'm not speaking about exnem vault :whistling:

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#43 OneEyedPhoenix

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Posted 12 October 2009 - 06:23 AM

I don't remember there were lot of buggy item in that mod honestly, but there are not that many anyway. Are u sure they're from The Vault?


The bugs are mostly non-obvious. Like two handed swords without backstab penalty and proper proficiency, and armor without proper class restrictions.

We are definitely talking about the same "Vault" mod. I don't use Exnem's Vault.

#44 melkor_morgoth75

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Posted 12 October 2009 - 07:13 AM

The problem is that as for now i only touch (and touched) item added specifically by the mod (as per original readme).
The sword in your reply, for example, is not mentioned there ... are u sure does it come from the vault? Unfortunately it sems it doesn't use prefix for its items, so it is a bit complicated to keep track for me of what it adds apart the ones mentioned in the readme file,

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#45 OneEyedPhoenix

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Posted 12 October 2009 - 07:47 AM

The problem is that as for now i only touch (and touched) item added specifically by the mod (as per original readme).
The sword in your reply, for example, is not mentioned there ... are u sure does it come from the vault? Unfortunately it sems it doesn't use prefix for its items, so it is a bit complicated to keep track for me of what it adds apart the ones mentioned in the readme file,


You'll find them in the "itm3" folder in the package.

#46 Miloch

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Posted 12 October 2009 - 10:28 AM

I passed the entire week-end MANUALLY fixing all DSotSC items, The Vault Items and DarkHorizon Items.

I would say, DH ones are really a mess ... so i will skip in my next install and moreover, my laptop crashed this night after i tried a patching for Video Card (still using windows 2k) and i lost all my work. DAMNED!!!

I doubt you fried your entire hard drive - that is very hard to do. If it's a video issue, you should at least be able to plug your laptop drive into a USB adaptor and use it in a different machine to recover your data.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle


#47 melkor_morgoth75

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Posted 13 October 2009 - 12:35 PM

I passed the entire week-end MANUALLY fixing all DSotSC items, The Vault Items and DarkHorizon Items.

I would say, DH ones are really a mess ... so i will skip in my next install and moreover, my laptop crashed this night after i tried a patching for Video Card (still using windows 2k) and i lost all my work. DAMNED!!!

I doubt you fried your entire hard drive - that is very hard to do. If it's a video issue, you should at least be able to plug your laptop drive into a USB adaptor and use it in a different machine to recover your data.


Correct, but unfortunately, as i stated, i did change manually the items, so after windows got corrupted i had to re-install everything and as i changed manually also the dialog.tlk there was no chance to have my files "back and working" again ...

mm75

Tired of the same boring spawned creatures u face in BG? Try BGSpawn


#48 OneEyedPhoenix

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Posted 13 October 2009 - 01:11 PM

Correct, but unfortunately, as i stated, i did change manually the items, so after windows got corrupted i had to re-install everything and as i changed manually also the dialog.tlk there was no chance to have my files "back and working" again ...


Bad dialog.tlk references can be fixed. But I guess you knew that, so there is probably more to it than that...?

#49 Miloch

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Posted 13 October 2009 - 06:27 PM

Bad dialog.tlk references can be fixed. But I guess you knew that

Not just that, but I'd've thunk as a modder he knew that it's never a good idea editing dialog.tlk directly in any case. The best thing to do here is grab the original .tra file from the mod (or .tp2 if it's not traified but I think it is) and edit the descriptions in a text editor. It's easier than messing with dialog.tlk anyhow. Then you can change the actual items to match those descriptions, or you can just patch them instead with WeiDU tp2 code - probably about the same amount of work either way.

If you guys want, I can give you the relevant Tutu DSotSC files that we've already adjusted and proofed. Like I said, the references won't match, but you should at least be able to search for the same names and such.

Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle