Miloch, on Jul 14 2008, 04:54 AM, said:
Ok, I'll see if I can write a patch for it. I'll also scan for more items, like mod added ones, etc.
Well, the intention of the question was only for the
BG games/
BGT (or maybe TuTu, although I've never played it). Somehow a patch/fix/tweak for them. Although if it could be done in the rest of magical items on other mods, your welcome. This method works, so, we or modders have a "solution" to apply it in his mods.
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One thing I've observed, although I may be wrong, is that the haste/improved haste effects aren't added. It is, with the boots of speed, we cast improved haste and the player has improved haste effect but it is not added to haste. If I don't remember well, using haste and casting improved haste before the modification the effects were added. So, his speed movement factor was... sumarized?
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Do you mean Haste can't be cast on someone with the Boots or with the Ring? There is a maximum limit to the movement rate, if that's what you mean...
No, no. The spells can be casted on the PC/NPCs this is not a problem. What I have seen (with more testing in-game) using opcode #176 is:
1. To make usable the boots with a magical item with Free Action, the boots must be put on AFTER the magical item. If not, there is no effect on the speed movement factor. In this case, I think that the opcode #126 (the second blue mark) in magical items with free action, is modifying that to left by default the speed movement factor. This happens at least with RING09 and BLUN30 (tested). I assume it is the same for SPER12. If we cast Haste/Improved Haste on the PC/
NPC, it has ALWAYS the same speed that are offering the Boots of Speed (BOOT01.itm).**
2.- If we put the boots BEFORE a magical item with Free Action, any Haste/Improved Haste spell launched has NO effect. The player walks in his default speed movement factor. I think that this is because of the opcode #101 (third blue mark) that prevents to modify opcode #126 EDIT:(although we are using an #176 opcode, I don't know why).**
**So, in this cases, as per description of RING09, we can agree with this, although in the case 2, the speed movement factor may/should be increased by the boots itself.
And for SPER12 and BLUN30, we could consider that this is not the form that an object must use his ability of Free Action as per
PnP Free Action description, right?
3.- If we put on the boots WITHOUT a magical item with Free Action, the effect of Haste/Improved Haste is the same like the original boots, this has no change (EDIT: It is modified and the spells effects are applyied).
Edited by Lord Psion, 14 July 2008 - 01:30 AM.