
Requests and questions regarding Thieves Galore
#1
Posted 02 December 2010 - 09:53 AM
I recently fouund this "little" gem of mod, and would like to use some of it but I am having some difficulties.
1) I'd like to be able to install it. It doesn't with Aurora already installed, despite the readme explcitly stating it should be installed after mods which add items. Could the the installer be tweaked/rewritten to alow such compatability with Aurora ad other mods that modify the executable (which seems to be the crux of the matter)?
2) The readme also states the IImpovedImproved Avatar (& Paperdoll) switcher is not meant to be standalone. Given that Erephine implied it was leaps and bounds better thn the version included in the tweak pack, is it possible to make it standalone, or at the very least not install unnecessary paperdolls and avatars that already exist.
3) Could the default behavior for fighter/thief dual/multi class characters be changed so as to default to thieves instead of fighters when changing between armor sets? -coolraft- mentioned this in the original release thread and it seems most appropriate given that this IS Thieves Galore.
Thank you for taking the time to browse this topic. I appreciate it, and all the hardworking modders out there that make these things happen at all.
Angelsfury
#2
Posted 07 December 2010 - 12:06 PM
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#3
Posted 07 December 2010 - 06:23 PM
Thieves Galore was entirely Erephine's work. The code in Female Dwarves was mostly written by me.It should be possible, but someone would have to rewrite the rather unnecessarily long patching code. I was hoping Mike1072 would respond, since I think he wrote it. The workaround for now is to install Aurora and Infinity Animations (and other such mods that patch the animation sections of the .exe) after Thieves Galore.
Edited by Mike1072, 07 December 2010 - 06:24 PM.
#4
Posted 08 December 2010 - 11:13 AM
The .exe patching code appears to be the same in both. It doesn't need to check every single byte before patching it, or even if it does, it should account for the possibility another animation mod has already patched the .exe to the same values it's trying to update. In Aurora, we check for the .exe size and a few different LONG values. If they're expected vanilla values, we patch it. If they're the same as what we're trying to patch, we skip the .exe patching and proceed with the rest of the install. Otherwise (and only then) it fails, whereas Thieves Galore and Female Dwarves presumably fail even in the 2nd case.Thieves Galore was entirely Erephine's work. The code in Female Dwarves was mostly written by me.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle