'dreamer2007', on 16 April 2011 - 08:27 PM, said:
Thanks for the check. Good to know what to change in a future install.
Ah, but this can all be avoided by doing the standard stuff before you start your BiG World Setup.vbs ... it's covered in
my FAQs: As ithis has everything to do with the non-ANSI code page...
Quote
3.2 Installing mods with non-ANSI compatible language systems.
The WeiDU.exe uses a preset non-Unicode codepage to load and copy resource files. Some of the resources in mods like the Infinity Animations use characters like £/µ/Þ/... which map to different numerical values on different language code pages. Therefore, when some mods like the Infinity Animations, detect the codepage other than the Windows-1252 "ANSI" codepage used with most Western languages, it can force a registry change to take the 1252(English/United States) as the current codepage and prompt to reboot the system so the change takes effect. Now, this has problems within the BWS as the mods are supposed to be installed in sequence and so a reboot in the middle of the operation will just crash the whole thing, so to fix this issue, you need to preset the language code page to the right one, namely to English(United States) one.
If you have a different codepage and wish to change it manually yourself (and only if), you can set the default system locale for non-Unicode applications to English. This can be done as follows on Windows systems:
* Start ->
* Control Panel ->
* Regional and Language Settings in Classic View OR:
Clock, Language and Region -> Region and Languages, in the fancy view ->
* Click on the Advanced or Administrative tab ->
* Then where it talks about non-Unicode programs, change the language to English(United States) ->
* Then remember to click the Apply. And you need to restart the computer for it to actually take effect.
This whole thing is copied straight from the Infinity Animations readme file, with small edits of course, yey.