Jump to content


Photo

1ppv4.1.0 release - Download & discussion

are you excited looking like fool 500 release candidates

  • Please log in to reply
273 replies to this topic

#121 Erephine

Erephine

    leit að lífi

  • Member
  • 1912 posts

Posted 24 August 2012 - 11:06 PM

Here we go :)

Updates include the BG1 medium shields, the aforementioned improved colour choices and various fixes from the last couple of pages of this thread. It also includes six additional pixels on non-magical arrow inventory icons! As always, let me know if anything is weird (that isn't me).

崇高滑稽
·


#122 -Guest-

-Guest-
  • Guest

Posted 25 August 2012 - 12:12 AM

<3 you Erephine. I swear, you provide better support for your products than most commercial services I pay for.

#123 Beleg33

Beleg33

    AKA Adanedhel on G3

  • Member
  • 521 posts

Posted 25 August 2012 - 04:14 AM

It also includes six additional pixels on non-magical arrow inventory icons!


:cookie: :cookie: :cookie: :cookie: :cookie: :cookie:
Random spambot #8434678 said :

you should liquor multiplying great deal supplment your to office apparel predicated copy may possibly be an go through check out this behave as more busy den has an interest in pc


#124 -Monique-

-Monique-
  • Guest

Posted 25 August 2012 - 08:37 AM

Kudos to you for the quality of this mod :clap:.

I'm a little confused by the elven wizard paperdoll/avatar. In the mod readme there appear to exist multiple variations on the elven wizard doll/avi. In my game, the one I see looks like the one seen in 1pp/documentation/files/208b.jpg where the "major" color changes the lower part of the robe and the "minor" color changes the chest area, spellbook?, and the hem along the slit, leaving the shoes and sleeves an unalterable and drab bronze color. In image 207.jpg, the sleeves and shoes appear affected by the "major" color and in image 209.jpg, the major part of the robe is colored by the "major" color, while the hem and cuffs are colored by the "minor" color (the shoes also look to be uncolorable but look a prettier shade of bronze, at least to me).

None of the referenced elf wizards seem to be wearing magic robes so my question is this: Are all three of these combos available in 1ppv4? I guess I'm only really interested in restoring the one in image 209.jpg as this is the one that looks most like the Baldur's Gate I version. Thanks for taking the time to respond to this :).

#125 Erephine

Erephine

    leit að lífi

  • Member
  • 1912 posts

Posted 25 August 2012 - 09:07 AM

This is the paperdoll/avatar series for the female elven wizard in standard BAM colours:

Posted Image

Pink and teal are the major and minor clothing colour, respectively, and the ones you can change for your characters. The other colours (trim/detail = grey, metal = blue, leather = red) vary from NPC to NPC (hence why they look different in different screenshots), and are the ones set by equipped robes. In the unarmoured state, you are stuck with your character defaults save for editing the default values in NI.

崇高滑稽
·


#126 Mandark

Mandark
  • Member
  • 9 posts

Posted 25 August 2012 - 06:03 PM

Updates include the BG1 medium shields, the aforementioned improved colour choices and various fixes from the last couple of pages of this thread. It also includes six additional pixels on non-magical arrow inventory icons! As always, let me know if anything is weird (that isn't me).

Love the medium shields :)

I have another few helmet issues to report, though :)

First off, using 1ppv4 style, the "first" helmet's icon (the one you can buy from Winthrop) doesn't match the paperdoll and animation (they both have horns).

Posted Image

The second thing I was wondering about, is there any way you could add a "BG1 Style" option to the helmet choices?
Currently, there is no way to achieve an "authentic" BG1 helmet look in Tutu (and, I assume, BGT as well), and I think this mod is the only chance we've got :)

I tried "skip this component" plus "apply to Tutu/BG1", but there are still inconsistencies. For instance, the Watchers in Candlekeep would have a totally different style than the one in the original game.
For reference, original animation, "skip this component" animation, and the inventory look (which seems to be correct):
Posted ImagePosted ImagePosted Image

Also, while trying these out, I noticed that not all of the inventory detail images (the ones you get when right-clicking on an item) are updated. Is this planned for a future release?

Edited by Mandark, 25 August 2012 - 06:04 PM.

HA HaHa Ha HaHa Ha,
HA HaHa Ha HaHa Ha,
HAHA HA.

#127 Erephine

Erephine

    leit að lífi

  • Member
  • 1912 posts

Posted 26 August 2012 - 12:54 AM

Perhaps. There is currently no true port of BG1 helmet animations, which is why the installer refers to it as fake BG1 style.

I try to approximate with the animations that are there, which is a better fit than vanilla but by no means perfect. 'Skip' is actually the worst choice if you care for accuracy; the fake BG1 option is the closest you can get at present. Also, if you like the BG1 style icons/approximations, you should not 'apply to Tutu' as that is the default for Tutu installs.

The helmet you refer to as not matching is an update of the typical BG2 helmet. I think it 'sort of' matches, but if amongst the helmets 1pp offers you feel there is a better match feel free to point it out. That you get it at Winthrop's is an issue because you're applying BG2 items to Tutu -- the helmet is rather rare in BG2 so I put the alternate there, whereas it is very common in BG1/Tutu.

崇高滑稽
·


#128 -agris-

-agris-
  • Guest

Posted 27 August 2012 - 03:41 PM

Congratulations on RC5!

Mandark raises an issue that niggles at me, and maybe unnecessarily so. The item details often include sketches of items that don't match the item icon- assuming there is a suitable item sketch for each icon, is this something you plan on updating Erephine?

#129 ydfhdsfh

ydfhdsfh
  • Member
  • 49 posts

Posted 27 August 2012 - 03:56 PM

Installed rc5, no problems so far, gems are loreless thanks!

#130 Erephine

Erephine

    leit að lífi

  • Member
  • 1912 posts

Posted 27 August 2012 - 04:55 PM

Congratulations on RC5!

Mandark raises an issue that niggles at me, and maybe unnecessarily so. The item details often include sketches of items that don't match the item icon- assuming there is a suitable item sketch for each icon, is this something you plan on updating Erephine?


Depending on your install options, carried images (the ones in the item description) are not always optimal. It's an issue I am aware of, and sadly was present to a noticeable degree in the original games, so definitely in my sights to maybe fix.

I can sketch new carried images but the limiting factor (for the time being) is time.

崇高滑稽
·


#131 -agris-

-agris-
  • Guest

Posted 28 August 2012 - 10:06 AM

Sorry to bother you, but I'm having a problem getting RC5 to install on IWD1. This is what I've installed so far:

Spoiler


And now I'm trying to apply RC5 to the game, but A) I'm getting options that aren't even listed in the readme, and appear to be from the old version (referencing a directory structure that isn't present in the current 1pp folder) and B) almost nothing installs correctly. I completely deleted my old 1pp folder and .debug / setup file prior to copying over the RC5 assets.

setup-1pp.debug contents

Spoiler


Any idea what is going on?

#132 Erephine

Erephine

    leit að lífi

  • Member
  • 1912 posts

Posted 28 August 2012 - 10:36 AM

Sorry to bother you, but I'm having a problem getting RC5 to install on IWD1. This is what I've installed so far:

And now I'm trying to apply RC5 to the game, but A) I'm getting options that aren't even listed in the readme, and appear to be from the old version (referencing a directory structure that isn't present in the current 1pp folder) and B) almost nothing installs correctly. I completely deleted my old 1pp folder and .debug / setup file prior to copying over the RC5 assets.

setup-1pp.debug contents


Any idea what is going on?


Make sure to delete 1pp.tp2 from your IWD directory.

崇高滑稽
·


#133 agris

agris
  • Member
  • 50 posts

Posted 28 August 2012 - 10:39 AM

I should have known based on the directory stuff, I had a rogue .tp2 from an old install. The old "1pp.tp2" was being picked up by the weidu installer, rather than the "1pp.tp2" in the 1pp directory. Guess I didn't clean out the old version as well as I thought!

FYI, for your IWD fixes package, you have to quit the installer after "fix character attack animation sounds" and re-launch it to install "fix combat animation bug" without it spitting up an error and refusing to install.

EDIT: you beat me!

Edited by agris, 28 August 2012 - 10:39 AM.


#134 Erephine

Erephine

    leit að lífi

  • Member
  • 1912 posts

Posted 28 August 2012 - 10:41 AM

Ah, was wondering whether I had got around to uploading the updated installer for that one.

Will do it as soon as SHS uploads get fixed (to save K'ae some grief) as it's a known issue and not really harming anything.

崇高滑稽
·


#135 agris

agris
  • Member
  • 50 posts

Posted 28 August 2012 - 11:31 AM

Two minor bugs to report: this is with your IWD fixes but no BG1 avatars, and all 1pp v4 RC5 components installed.

IWD TotLM, female human fighter dualed to a mage. When equipping a high level robe (robe of evil arch-magi) and using the improved avatar switching (item ability to change avatar / paper doll), item overlays on the paper doll have incorrect offsets. 1h sword and circlet are what I noticed. Also, the Flaming Longsword +2 (ULSWD3A) doesn't have the fire on the paperdoll or in-game avatar. It didn't in prior versions either, so this is more an oversight than bug.

#136 Erephine

Erephine

    leit að lífi

  • Member
  • 1912 posts

Posted 30 August 2012 - 05:25 AM

Actually not so minor. IWD:HoW/TotLM has always been a bit of a mess when it comes to the human female animation series and paperdolls. Basically, the size classification and way the game handles these changed between the BG1 and BG2 engines, and as IWD continued to use the old paperdolls it was pretty much a hack using half BG2 and half BG1 assets, inconsistently implemented to boot. As a result, an absolute pain as far as modding goes.

Soo in the interest of preserving hair and preventing future frustration, I've decided to hell with it and updated the code/references to consistently use BG2 content. Changes a few components, so if you could test once it goes up that would be fantastic.

I've been somewhat loath to do this in the past for those who want to stay as true to the original IWD as possible, but I guess now you can just use the BG1 animations if that is what you're after (should introduce no new incompatibilities) :) So yeah, should be more consistent in either choosing the more BG2 oriented look, or the original BG1 code.

I've added the flaming longsword to the item patches. :)

Edited by Erephine, 30 August 2012 - 05:26 AM.

崇高滑稽
·


#137 Erephine

Erephine

    leit að lífi

  • Member
  • 1912 posts

Posted 30 August 2012 - 12:01 PM

And it is up :) changes in the new release are the paperdoll handling in IWD and the addition of the remade small shields.

Little known fact about myself: BG1 small shields have always been my favourite so I wanted to make sure I get them right (definitely happier with them this time around!). Picking up Viconia with her dark green small shield while exploring out in the Sword Coast wilderness = one of the things I associate most vividly with my early BG experiences. That shield.

Edited by Erephine, 30 August 2012 - 12:04 PM.

崇高滑稽
·


#138 agris

agris
  • Member
  • 50 posts

Posted 31 August 2012 - 10:28 AM

Very cool, thank you. I'll test the IWD stuff and let you know how it turns out.

EDIT: Flame blade is looking awesome, no problems with the item offsets now. Thanks again!

Can you talk at all about what components are going to be introduced into BG:EE? :lol2:

Edited by agris, 31 August 2012 - 11:18 AM.


#139 TDouglas

TDouglas

    Unwashed Wildling

  • Member
  • 121 posts

Donator

Posted 31 August 2012 - 10:44 AM

First of all, thanks for all the hard work! 1pp is a masterpiece :Bow: .

I do, however, have a strange bug report: The "spell tweaks" component causes a CTD with BG1NPCv20. The situation is when Xzar and Monty are in the party and Monty begins his first (non-joining) dialog (resting outdoors). No one is casting spells (and no clerics are in the party).

TOBEx reports "ASSERTION FAILED! Return Address: 0x4FF726 File: CGameEffect.cpp Line: 1536 Expression: FALSE Message: (null)".

The major weirdness in my install is that I do NOT have the paperdoll component (101) installed (no offense but I vastly prefer the original paperdoll for half-orc characters).

I've tested with only installing components that are stated to work without 101, and also with pretty much everything else (my current configuration). Everything works fine with the default (non-1pp) paperdolls except for the above problem. 1PP is the last thing in my install order.

While this is not an issue for me I thought I'd let ya know in case someone else has issues with it.

Thanks again for the great mod!!!

Attached Files



#140 Ascension64

Ascension64
  • Modder
  • 5983 posts

Posted 31 August 2012 - 06:30 PM

FYI, that has to do with an invalid effect opcode.

--------------
Retired Modder
Note: I do not respond to profile comments/personal messages in regards to troubleshooting my modifications. Please post on the public forums instead.

Baldur's Gate Trilogy-WeiDU and Mods
Throne of Bhaal Extender (TobEx)

Contributions: (NWN2) A Deathstalker (voice acting) - (IWD2) IWD2 NPC Project (soundset editing) - (Misc) SHS PC Soundsets (voice acting)
Legacy: (BG/Tutu/BGT) Beregost Crash Fixer 1.9 (18 Jul 10) - (BG2) Enable conversations with charmed/dominated creatures (18 Jul 10) - (BG2) Experience Corrections (18 Jul 10) - (Misc) Platform Conversion Utility RC2 (13 Feb 10)






Also tagged with one or more of these keywords: are, you, excited, looking, like, fool, 500, release, candidates