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Bug Reports for v2


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#1 Lollorian

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Posted 30 November 2012 - 10:27 PM

This one is still there in the v2.1 update :P

Lines 66-67 in the tp2 (the lines supposed to add a CreateCreature entry to ACTION.IDS) are malformed and causes stupidity :P

APPEND ~ACTION.IDS~ ~7 CreateCreature(S:NewObject*,P:Location*,I:Face*Face)~
                                UNLESS ~7 CreateCreature(S:NewObject*,P:Location*,I:Face*Face)~
should probably have been:
APPEND ~ACTION.IDS~ ~7 CreateCreature(S:NewObject*,P:Location*,I:Face)~
                                UNLESS ~7 CreateCreature(S:NewObject*,P:Location*,I:Face)~

PS: The VERSION in the tp2 still says v2.0 even in the v2.1 update :P

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#2 Yovaneth

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Posted 01 December 2012 - 03:37 AM

Okay... so I just sneaked in a corrected version when you weren't looking... :ph34r:

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#3 Lollorian

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Posted 04 December 2012 - 02:42 AM

Thank you! :cheers:

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#4 kiwidoc_again

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Posted 04 December 2012 - 07:14 AM

I had a slight bug - easy to fix, and it's been reported in previous versions, but I thought I'd let you know.

I ran into the Ceinwen isn't in the Govt Building bug.
Spoiler


#5 Yovaneth

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Posted 04 December 2012 - 08:29 AM

Do you have a savegame after you've entered her home and before you enter the CoS? Or one just before entering Ceinwen's home? And your Weidu log please :)

-Y-

#6 kiwidoc_again

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Posted 04 December 2012 - 08:49 AM

I've got a game after I've been in her house, rested for 24 hours, spoken to the little girl and gone to the main government area before entering the Co6 building -

http://www.4shared.c...79-Ceinwin.html

This is my Weidu:

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v9.01
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph V7.2 for BG2:ToB
~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #1 // Alternate Auren Portrait -> Portrait 1 (From Neverwinter Nights Vault)
~FAREN/SETUP-FAREN.TP2~ #0 #0 // Faren NPC for Baldur's Gate II: Version 2
~FAREN/SETUP-FAREN.TP2~ #0 #1 // Choose Faren's weapon proficiency skillset -> Martial configuration: Version 2
~SETUP-UB.TP2~ #0 #12 // Item Restorations: v19
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #4 // Joinable NPCs more closely match the player character's experience -> On initial joining and rejoining: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #100 // Update game references to NPC classes/kits: v1.9
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #2050 // Auren Aseph: v1.9
~SETUP-DQ.TP2~ #0 #0 // Core Files: Fishing for Trouble by Yovaneth: v2.0
~SETUP-DQ.TP2~ #0 #1 // Optional: Major character portraits: v2.0
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #90 // Disable Portrait Icons Added by Equipped Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #100 // Commoners Use Drab Colors: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1170 // Bonus Merchants (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2290 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, Un-Nerfed Druid Spell Table Only (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters (BETA) -> Arcane & Divine Magic: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3012 // Maximum HP for NPCs (the bigg) -> For Party-Joinable NPCs Only: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% Learn Spells: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3050 // Remove fatigue from restoration spells: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3120 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs are never angry about reputation: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3123 // NPCs don't fight: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3141 // Faster Chapter 1&2 Cut-Scenes and Dreams -> Non-Silly Version: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3150 // Turn Off The Hideous Cloak-of-Mirroring, Spell-Trap, and Physical Mirror Animations: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3190 // Rest Anywhere (Japheth): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v3.02
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 // Dungeon Be Gone V1.6
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1030 // Reveal Wilderness Areas Before Chapter Six: v9

Edited by kiwidoc_again, 04 December 2012 - 10:29 AM.


#7 Yovaneth

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Posted 05 December 2012 - 05:50 AM

Crap. 4Shared wants me to either sign up or (preferably) spend money on a 'premium' account. No chance. You should be able to attach a zipfile to the message.

-Y-

#8 kiwidoc_again

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Posted 05 December 2012 - 09:32 AM

I think I finally found the attach file command. I hope this works ... bloody hell - it did! :clap:

Attached Files


Edited by kiwidoc_again, 05 December 2012 - 09:33 AM.


#9 Lollorian

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Posted 05 December 2012 - 08:00 PM

The recent change to the CreateCreature entry caused all sorts of trouble during install like this thread shows :unsure:

1. The CreateCreature errors can be fixed by putting in the relevant facing numbers instead of the direction letters (N, S, E, W etc)
2. The AttackedBy thing needs a second parameter, usually something like AttackedBy([ANYONE],DEFAULT)

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#10 Ikki

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Posted 06 December 2012 - 04:25 AM

Hello

The recent change to the CreateCreature entry caused all sorts of trouble during install like this thread shows :unsure:


It may be relevant to this problem

the following line
APPEND ~ACTION.IDS~ ~7 CreateCreature(S:NewObject*,P:Location*,I:Face)~
  UNLESS ~7 CreateCreature(S:NewObject*,P:Location*,I:Face)~

need probably an * at the end
APPEND ~ACTION.IDS~ ~7 CreateCreature(S:NewObject*,P:Location*,I:Face*)~
  UNLESS ~7 CreateCreature(S:NewObject*,P:Location*,I:Face*)~

Edited by Ikki, 06 December 2012 - 04:36 AM.


#11 Lollorian

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Posted 06 December 2012 - 05:56 AM

Mayhaps this image would shed light into how I feel right now ^_^

Posted Image

Yes, most exciting indeed :D I should be chained and thrown chocolate brownies at.. sorry about that :(

In a last ditch effort to save face, here's the fixed files for every PARSE ERROR reported by Victor Zafiro :cheers:

Attached Files


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#12 Victor Zafiro

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Posted 06 December 2012 - 07:00 AM

Yep, the effort is very much appreciated. Same results(more or less) though; here is the Debug file:

Attached Files


Edited by Victor Zafiro, 06 December 2012 - 07:00 AM.


#13 Lollorian

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Posted 06 December 2012 - 07:35 AM

Shit missed those 2 files :doh: Try this package... Also, make sure the TP2 has the change Ikki pointed out :)

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"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#14 Victor Zafiro

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Posted 06 December 2012 - 08:03 AM

It worked! :clap: You guys are fast and hard working; the government needs you! :new_thumbs:

One last thing - WARNING: internal label(50) not found in processed DLG [YSBENGCH] - does that matter much?

And another last thing :ermm:: do you guys have a WeiDu log or a Selection.ini for BWS? One running smooth and having the maximum of adventure content. I just can't seem to get it right. I'm giving up on trying to avoid the stutter caused by containers.

Anyway, I thank you very much for your help, and may the forces of evil become confused on the way to your house. :cheers:

Edited by Victor Zafiro, 06 December 2012 - 10:53 AM.


#15 Lollorian

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Posted 06 December 2012 - 08:52 PM

That 50 should've been 60 :) Here's the fixed file...

I just posted my WeiDU.log here if you wanna check :P

Attached Files


"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#16 Yovaneth

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Posted 09 December 2012 - 04:11 AM

WAAAHHHH!!!!!!! I'm confused - do I need to do anything??

-Y-

#17 Yovaneth

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Posted 09 December 2012 - 04:31 AM

Ceinwen non-appearance in the CoS - finally got this. If you went to the CoS before talking to Ceinwen I had evidently meant to add a block of dialog telling the Cowled Wizards about the Tanarr'i, but later dropped the idea. Unfortunately I left the trigger blocks in the ar1002 area script which prevented Ceinwen from appearing, but you still got the dialog as if she was there.

Fixed for v2.2 - thanks for the savegame, kiwidoc.

-Y-

Edited by Yovaneth, 09 December 2012 - 04:32 AM.


#18 Lollorian

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Posted 09 December 2012 - 05:02 AM

do I need to do anything??

Ikki's fix here and the fixed files from posts here and here :)

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#19 -Test Person-

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Posted 20 December 2012 - 07:06 AM

I am a little confused by this fix, and am trying to make sense of it for the BWP guide I am writing. - As I understand it the two .rar files are required and are extracted to the dq directory of the Fishing for Trouble, v2.0, mod. - No problem there.

The post by ikki, though, gives me no indication of which (presumably FfT) file needs to be modified, so could someone advise me on this, please?

BTW: the dq files do work for correcting the occasional installation problem with this mod, so thank-you to those responsible.

#20 Test Person

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Posted 20 December 2012 - 07:11 AM

The post by ikki, though, gives me no indication of which (presumably FfT) file needs to be modified, so could someone advise me on this, please?


It's OK, - got it, - just needed to reference the linked forum post :) ...and I have now taken the liberty of updating the .tp2 version # and and code with Ikki's suggestion ...except that there is no need now, apparently, because there is a v2.1 ...which probably addresses and fixes the above problems (see next post)...

Edited by Test Person, 22 December 2012 - 06:18 AM.

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