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BiG World Setup (an attempt to update the program)


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#5101 Arm-chair

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Posted 13 April 2018 - 10:54 AM

Thank you, now it works!



#5102 Roxanne

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Posted 14 April 2018 - 12:14 AM

Some news.

 

The BWFixpack has now published a GNU GENERAL PUBLIC LICENSE in its database. A similar license already exists for BWS.

 

Given those two pre-requisites, it appears that the way is free now to consider some alternative approach to maintain and keep alive the BWS concept.

 

Ideas are already discussed:

http://gibberlings3....=76#entry259884

 

 

Privately used tools exist for some time and may soon be made available to a wider community. At least discussion has started and there is a lot of interest for a new approach, so something may really come out of it after all this time...
 
 

Edited by Roxanne, 14 April 2018 - 12:16 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#5103 enderandrew

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Posted 14 April 2018 - 08:01 AM

I just received this error this morning:
 

ERROR: illegal 2-byte read from offset 13116190 of 13768-byte file EET/TEMP/PATCH/ARE/BG2200.ARE
ERROR: [EET/TEMP/PATCH/ARE/BG2200.ARE] -> [EET/TEMP/PATCH/ARE] Patching Failed (COPY) (Failure("EET/TEMP/PATCH/ARE/BG2200.ARE: read out of bounds"))
ERROR: Failure("EET/TEMP/PATCH/ARE/BG2200.ARE: read out of bounds")
Enhanced Edition Trilogy (Enhanced Edition Trilogy) was not installed due to errors.

I'm going to wipe, grab fresh copies and try again.

Nihilism makes me smile.

#5104 enderandrew

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Posted 14 April 2018 - 05:02 PM

Sounds good! Let me know when it is safe to try again. Can I update from the existing script or do I have to download a new package?


Nihilism makes me smile.

#5105 Jakar

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Posted 15 April 2018 - 12:30 PM

some reporting from my BWS megamod install: i've got inventory stutter problem only when Sandrah is in my party, and that is not fun at all, cause i did want to try this new mod.

Weidu.log - http://textuploader.com/duvit

video - https://streamable.com/tw56a

p.s. yep, not biffing installation helped with wrong spell names problem



#5106 Roxanne

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Posted 15 April 2018 - 01:19 PM

some reporting from my BWS megamod install: i've got inventory stutter problem only when Sandrah is in my party, and that is not fun at all, cause i did want to try this new mod.

Weidu.log - http://textuploader.com/duvit

video - https://streamable.com/tw56a

p.s. yep, not biffing installation helped with wrong spell names problem

This lag (it is not stuttering, there are no scripts involved here) has been noticed by users with or without Sandrah. There is an official report at bean dogs about it, It is an issue of the game inventory handling itself.

Anyway, it appears that with Sandrah and or some other specific party members it happens more often than without them.

It is nothing that can be solved by BWS or the Sandrah mod. It may be improved by patch 2.5 of the game, but I have no information about that yet. It only affects inventory screen handling when you select items and the game does its checking to highlight the party members who can use it. It does not slow the normal play.


Edited by Roxanne, 15 April 2018 - 01:20 PM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#5107 enderandrew

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Posted 15 April 2018 - 04:32 PM

some reporting from my BWS megamod install: i've got inventory stutter problem only when Sandrah is in my party, and that is not fun at all, cause i did want to try this new mod.

Weidu.log - http://textuploader.com/duvit

video - https://streamable.com/tw56a

p.s. yep, not biffing installation helped with wrong spell names problem

This lag (it is not stuttering, there are no scripts involved here) has been noticed by users with or without Sandrah. There is an official report at bean dogs about it, It is an issue of the game inventory handling itself.

Anyway, it appears that with Sandrah and or some other specific party members it happens more often than without them.

It is nothing that can be solved by BWS or the Sandrah mod. It may be improved by patch 2.5 of the game, but I have no information about that yet. It only affects inventory screen handling when you select items and the game does its checking to highlight the party members who can use it. It does not slow the normal play.

There are scripts looking for an item by looking in every potential inventory spot of every character constantly, which can be a pain.

The reason it may be better when you drop Sandrah is that you have one fewer party member. Try adding her back in and dropping someone else instead.

But my understanding is that the lag is worse when you have bags to increase inventory item spaces, and more party members to increase more inventory item spaces.


Edited by enderandrew, 15 April 2018 - 04:38 PM.

Nihilism makes me smile.

#5108 Roxanne

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Posted 15 April 2018 - 08:58 PM

some reporting from my BWS megamod install: i've got inventory stutter problem only when Sandrah is in my party, and that is not fun at all, cause i did want to try this new mod.

Weidu.log - http://textuploader.com/duvit

video - https://streamable.com/tw56a

p.s. yep, not biffing installation helped with wrong spell names problem

This lag (it is not stuttering, there are no scripts involved here) has been noticed by users with or without Sandrah. There is an official report at bean dogs about it, It is an issue of the game inventory handling itself.

Anyway, it appears that with Sandrah and or some other specific party members it happens more often than without them.

It is nothing that can be solved by BWS or the Sandrah mod. It may be improved by patch 2.5 of the game, but I have no information about that yet. It only affects inventory screen handling when you select items and the game does its checking to highlight the party members who can use it. It does not slow the normal play.

There are scripts looking for an item by looking in every potential inventory spot of every character constantly, which can be a pain.
 

While this remark is generally valid, it is not the case here, as several tests done by others and reported here have made clear.

What could be a factor is that big scripts are running AND the inventory management as it is currently installed both may consume resources, regardless of what those scripts do. This was tested by removing all item checks from the scripts of party NPCs (including Sandrah) and still having the problem. There is some assumption that running large scripts while browsing the inventory is a bottleneck, regardless of the content of the scripts.

But again, there is no proof for it and the issue is random for some users and not reproducible.


Edited by Roxanne, 15 April 2018 - 08:59 PM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#5109 Zyli

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Posted 16 April 2018 - 04:43 AM

Hello, after installationbp bgt worldmap and other mod with BWS, game crash with AppHangb1 or when open worldmap game frezees and worldmap turn white. Does anyone know how to solve the problem?



#5110 The Imp

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Posted 16 April 2018 - 05:14 AM

Hello, after installationbp bgt worldmap and other mod with BWS, game crash with AppHangb1 or when open worldmap game frezees and worldmap turn white. Does anyone know how to solve the problem?
We need your weidu.log's content to look into this. You might want to put it into a spoilers tags.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#5111 Zyli

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Posted 16 April 2018 - 03:25 PM

Hello, after installationbp bgt worldmap and other mod with BWS, game crash with AppHangb1 or when open worldmap game frezees and worldmap turn white. Does anyone know how to solve the problem?
We need your weidu.log's content to look into this. You might want to put it into a spoilers tags.
[spoiler]// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-WEIDU.TP2~ #0 #0 // 24400
~A7-BANTERACCELERATOR/SETUP-A7-BANTERACCELERATOR.TP2~ #0 #21 // Banter Accelerator -> Frequency: 40 seconds, Probability: 25%: 1.3
~DRUIDGROVEMAKEOVER/SETUP-DRUIDGROVEMAKEOVER.TP2~ #0 #0 // Druid Grove Area Visual Makeover
~TDDZ/SETUP-TDDZ.TP2~ #1 #0 // TDD - Core: v1.2.5
~TDDZ/SETUP-TDDZ.TP2~ #1 #1 // TDD - Trollford: v1.2.5
~TDDZ/SETUP-TDDZ.TP2~ #1 #2 // TDD - Eshpurta: v1.2.5
~TDDZ/SETUP-TDDZ.TP2~ #1 #3 // TDD - Purskal: v1.2.5
~TDDZ/SETUP-TDDZ.TP2~ #1 #4 // TDD - Riatavin: v1.2.5
~TDDZ/SETUP-TDDZ.TP2~ #1 #5 // TDD - Onset of the Darkest Day: v1.2.5
~TDDZ/SETUP-TDDZ.TP2~ #1 #6 // TDD - Robilard: v1.2.5
~SOS/SETUP-SOS.TP2~ #1 #0 // Shadows Over Soubar: 1.14
~CTBEE/SETUP-CTBEE.TP2~ #1 #0 // Check The Bodies EET: 2.0
~ASCENSION/SETUP-ASCENSION.TP2~ #7 #0 // ‚®б宦¤Ґ­ЁҐ (­Ґ®Ўе®¤Ё¬ ToB): v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #7 #101 // Ascension Portraits - Bodhi: v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #7 #102 // Ascension Portraits - Original Balthazar by Cuv: v1.51 BETA BWP 20170519
~ASCENSION/SETUP-ASCENSION.TP2~ #7 #103 // Restored Bhaalspawn Powers by David Gaider: v1.51 BETA BWP 20170519
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #5 #0 // Ља®ўм Ђ¤ «®­ - Њ®¤ ¤«п BGII ®в Gandalf the white, ЇҐаҐў®¤ Austin & AERIE Team: 14
~TOD/SETUP-TOD.TP2~ #3 #0 // Њ®¤ "Ѓ и­п ЋЎ¬ ­ " (’ॡгҐвбп ’а®­ Ѓ  « ): v4.0.1
~DC/SETUP-DC.TP2~ #1 #0 // Dungeon Crawl: v9.1
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #1 #0 // Assassinations mod for Baldur's Gate II: v11 BWP Fix
~EETGBTHFKP/EETGBTHFKP.TP2~ #3 #0 // ђ биЁаҐ­­л© ў®а®ўбЄ®© бва®­е®«¤: 2.21
~BACKBRYNNLAW/SETUP-BACKBRYNNLAW.TP2~ #1 #0 // Back to Brynnlaw mod for Baldur's Gate II: v5 BWP Fix
~SELLSWORDS/SETUP-SELLSWORDS.TP2~ #1 #0 // The Sellswords mod for Baldur's Gate II: v5.1
~TOTDG/SETUP-TOTDG.TP2~ #6 #0 // –ўҐв  ЃҐбЄ®­Ґз­®бвЁ: вЂР„ § ­Ёп В® ѓ«гЎЁ­­ле вЂВ В¤В Рµ -> Да, РЅРѕ РЅРµ применять патч Рє существующим сохраненным играм.: 12.4
~INNERSHADE/SETUP-INNERSHADE.TP2~ #4 #0 // Colours of Infinity: Innershade -> Да, но не применять патч к существующим сохраненным играм.: 9.5
~WHITEQUEEN/WHITEQUEEN.TP2~ #2 #0 // Colours of Infinity - The White Queen -> Да, но не применять патч к существующим сохраненным играм.: 6.6
~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #2 #0 // Eilistraee's Song -> Да, но не применять патч к существующим сохраненным играм.: 6.6
~SETUP-BOM.TP2~ #0 #0 // Boards of Magick item pack!: v2.0 BWP Fix
~FR_ROV/SETUP-FR_ROV.TP2~ #0 #0 // Freedom's Reign (SoA or ToB): v8 BWP fix
~DAKKON.TP2~ #0 #0 // Dak'kon mod
~SWORDAP/SETUP-SWORDAP.TP2~ #1 #0 // Улучшение Haer'Dalis мечи (Специально для Kania): v2 BWP Fix
~SETUP-BG2EEAR.TP2~ #0 #0 // TeamBG's Armors for BG:EE, BGT and TuTu Version 1.05: v1.02 BWP Fix
~SETUP-BG2EEW.TP2~ #0 #0 // TeamBG's Weapons Pack for BG2:EE Version 1.01
~ARATH/ARATH.TP2~ #0 #0 // Arath NPC for BGII: SoA & ToB: v3
~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v2.1 BWP Fix 3
~DEARNISE/SETUP-DEARNISE.TP2~ #1 #0 // de'Arnise Romance for Baldur's Gate II: v6
~CHLOE/CHLOE.TP2~ #5 #0 // Chloe for EET (Original Contents): v1.6 EE
~CHLOE/CHLOE.TP2~ #5 #1 // Chloe EET (Extended contents - ATTENTION ONLY ENGLISH): v1.6 EE
~BANTERPACK/SETUP-BANTERPACK.TP2~ #6 #0 // Pocket Plane Banter Pack ¤«п BG2: Shadows of Amn: v15
~BANTERPACK/SETUP-BANTERPACK.TP2~ #6 #1 // “бв ­®ўЁвм бЄаЁЇв г᪮७Ёп ¤Ё «®Ј®ў ў SOA? (¤Ё «®ЈЁ ¬Ґ¦¤г б®Ї авЁ©ж ¬Ё Ўг¤гв Їа®Ёб室Ёвм з йҐ): v15
~BANTERPACK/SETUP-BANTERPACK.TP2~ #6 #2 // Pocket Plane Banter Pack ¤«п BG2: Throne of Bhaal: v15
~BANTERPACK/SETUP-BANTERPACK.TP2~ #6 #3 // “бв ­®ўЁвм бЄаЁЇв г᪮७Ёп ¤Ё «®Ј®ў ў TOB? (¤Ё «®ЈЁ ¬Ґ¦¤г б®Ї авЁ©ж ¬Ё Ўг¤гв Їа®Ёб室Ёвм з йҐ): v15
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #2 #0 // ђ биЁаҐ­­лҐ ¤Ё «®ЈЁ NPC-NPC ў SoA: v4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #2 #1 // ђ биЁаҐ­­лҐ ¤Ё «®ЈЁ ЊЁ­бЄ  Ё ЂҐаЁ ў ToB: v4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #2 #2 // "ђҐва®бЇҐЄвЁў­л©" ¤Ё «®Ј б €¬®Ґ­ ў BGII: ToB: v4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #2 #3 // €бЇа ў«Ґ­­л© ¤Ё «®Ј ў ஬ ­Ґ б Ђ­®¬Ґ­®¬ ( ўв®а David Gaider б ¤®Ў ў«Ґ­Ёп¬Ё Kulyok): v4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #2 #4 // ЏҐаҐа Ў®в ­­лҐ Є®­д«ЁЄвл NPC: v4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #2 #5 // ‚®ббв ­®ў«Ґ­­лҐ ¤Ё «®ЈЁ ЂҐаЁ/„¦ еҐ©ал/Ђ­®¬Ґ­  ў Ђ­¤Ґа¤ аЄҐ: v4.2_Isaya BWP Fix
~DORN/SETUP-DORN.TP2~ #0 #0 // Dorn expanded romance by trinit: v3.0
~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #1 #0 // Imoen Friendship for SoA: 3.0
~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: 1_Isaya
~LUCY/SETUP-LUCY.TP2~ #2 #0 // Lucy the Wyvern: v4 BWP Fix
~SETUP-SLANDOR.TP2~ #4 #0 // ЊЁ­®в ўа Ё ‹Ё« Є®а: 1.6 BWP Fix
~IYLOS/IYLOS.TP2~ #0 #0 // Iylos NPC for BGII:ToB: 2.5
~IYLOS/IYLOS.TP2~ #0 #1 // Install extended content (PID, more interjections, friendship, scenery & plot dialogues)?: 2.5
~IYLOS/IYLOS.TP2~ #0 #6 // How much time would you like in between Iylos' PC dialogues? -> 60 Minutes: 2.5
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA: v1.04
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB: v1.04
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA: v1.04
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB: v1.04
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA: v1.04
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB: v1.04
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA: v1.04
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB: v1.04
~RE/SETUP-RE.TP2~ #1 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters: v12
~RE/SETUP-RE.TP2~ #1 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content): v12
~RE/SETUP-RE.TP2~ #1 #2 // Aimi's Magic, by berelinde (adult content): v12
~RE/SETUP-RE.TP2~ #1 #3 // Anishai's Deft Hands, by cmorgan: v12
~RE/SETUP-RE.TP2~ #1 #4 // An Evening with Aran, by Kulyok: v12
~RE/SETUP-RE.TP2~ #1 #5 // Bjornin's Desire, by jastey (adult content): v12
~RE/SETUP-RE.TP2~ #1 #6 // Bodhi's Allure, by Kulyok (adult content): v12
~RE/SETUP-RE.TP2~ #1 #7 // Trademeet with Guildmistress Busya, by magrat: v12
~RE/SETUP-RE.TP2~ #1 #8 // The Gambling Cambion, by Kulyok: v12
~RE/SETUP-RE.TP2~ #1 #9 // Chanelle's Gifts, by cmorgan (adult content): v12
~RE/SETUP-RE.TP2~ #1 #10 // A Night with Coran, by magrat: v12
~RE/SETUP-RE.TP2~ #1 #11 // Cyric's Test, by Kulyok: v12
~RE/SETUP-RE.TP2~ #1 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content): v12
~RE/SETUP-RE.TP2~ #1 #13 // A Lonely Dryad, by Kulyok (adult content): v12
~RE/SETUP-RE.TP2~ #1 #14 // Edwin's Softer Side, by Kulyok: v12
~RE/SETUP-RE.TP2~ #1 #15 // Eldoth' Exploits, by Kulyok: v12
~RE/SETUP-RE.TP2~ #1 #16 // Elhan's Expansion, by Kulyok: v12
~RE/SETUP-RE.TP2~ #1 #17 // Firkraag's Unsheathed Sword: v12
~RE/SETUP-RE.TP2~ #1 #18 // Gaelan's Contract, by Evaine Dian: v12
~RE/SETUP-RE.TP2~ #1 #19 // A Walk with Garren Windspear, by Kulyok: v12
~RE/SETUP-RE.TP2~ #1 #20 // Enter Haer'Dalis, by Kulyok: v12
~RE/SETUP-RE.TP2~ #1 #21 // Hendak's Heart, by jastey: v12
~RE/SETUP-RE.TP2~ #1 #22 // Ilona, a Merchant's Daughter, by Kulyok: v12
~RE/SETUP-RE.TP2~ #1 #23 // Jarlaxle's Fascinations, by Catseye: v12
~RE/SETUP-RE.TP2~ #1 #24 // A Night with Lais in Imnesvale, by Kulyok: v12
~RE/SETUP-RE.TP2~ #1 #25 // Laran's Promise, by berelinde (adult content): v12
~RE/SETUP-RE.TP2~ #1 #26 // The Love Song of Logan, Lord Coprith, by Ajnos: v12
~RE/SETUP-RE.TP2~ #1 #27 // Mekrath and Nymphology, by Kulyok: v12
~RE/SETUP-RE.TP2~ #1 #28 // Mira's Special Stock, by berelinde: v12
~RE/SETUP-RE.TP2~ #1 #29 // Noober Returns, by cmorgan: v12
~RE/SETUP-RE.TP2~ #1 #30 // Rebecca the Gypsy, by Kulyok: v12
~RE/SETUP-RE.TP2~ #1 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content): v12
~RE/SETUP-RE.TP2~ #1 #32 // Old Ribald's Speciality, by Evaine Dian: v12
~RE/SETUP-RE.TP2~ #1 #33 // Sir Ryan Trawl, by Kulyok: v12
~RE/SETUP-RE.TP2~ #1 #34 // Saemon, a Pirate, by Kulyok (adult content): v12
~RE/SETUP-RE.TP2~ #1 #35 // Dreaming of Sendai, by Kulyok: v12
~RE/SETUP-RE.TP2~ #1 #36 // Sheri the Bardess, by cmorgan (adult content): v12
~RE/SETUP-RE.TP2~ #1 #37 // Solaufein in the Lust Chambers, by jastey: v12
~RE/SETUP-RE.TP2~ #1 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content): v12
~RE/SETUP-RE.TP2~ #1 #39 // Spell Research with Teos, by Kulyok: v12
~RE/SETUP-RE.TP2~ #1 #40 // A fling with Yoshimo, by Kulyok: v12
~RE/SETUP-RE.TP2~ #1 #41 // Isabelle's Fears, by gertjanvh (adult content): v12
~RE/SETUP-RE.TP2~ #1 #42 // Anne's Rescue, by gertjanvh (adult content): v12
~RE/SETUP-RE.TP2~ #1 #43 // The Queen, by Domi: v12
~RE/SETUP-RE.TP2~ #1 #44 // Valygar Romance, by Kulyok: v12
~RE/SETUP-RE.TP2~ #1 #45 // Rehearsal with Chandra, by Western Paladin: v12
~RE/SETUP-RE.TP2~ #1 #46 // Goldander Blackenrock: After a Party, by magrat: v12
~RE/SETUP-RE.TP2~ #1 #47 // A Chat with Viekang, by magrat: v12
~RE/SETUP-RE.TP2~ #1 #48 // Bravery or Folly? by Aeryn (Sarevok, adult content): v12
~RE/SETUP-RE.TP2~ #1 #49 // Blame the Moon, by Aeryn (Cernd): v12
~RE/SETUP-RE.TP2~ #1 #50 // Cernick's Confession, by Cal Jones: v12
~RE/SETUP-RE.TP2~ #1 #51 // Valygar Romance ToB, by Kulyok: v12
~RE/SETUP-RE.TP2~ #1 #52 // Minsc. Takes. A Bath, by Thimblerig: v12
~RE/SETUP-RE.TP2~ #1 #53 // Nizidramanii'yt's Vanity, by Thimblerig: v12
~RE/SETUP-RE.TP2~ #1 #54 // Date Night, by SisterVigilante: v12
~UB/UB.TP2~ #6 #0 // The Kidnapping of Boo by Cliffette: v27beta
~UB/UB.TP2~ #6 #2 // Kalah and What He Was Promised: v27beta
~UB/UB.TP2~ #6 #4 // Gorje Hilldark and the Extended Illithium Quest: v27beta
~UB/UB.TP2~ #6 #5 // The Pai'Na/Spider's Bane Quest: v27beta
~UB/UB.TP2~ #6 #6 // Restored Crooked Crane Inn: v27beta
~UB/UB.TP2~ #6 #7 // Restored Encounters: v27beta
~UB/UB.TP2~ #6 #8 // Artemis Entreri in Bodhi's Lair: v27beta
~UB/UB.TP2~ #6 #9 // Corrected "Xzar's Creations": v27beta
~UB/UB.TP2~ #6 #10 // Restored Hell Minions, by SimDing0: v27beta
~UB/UB.TP2~ #6 #12 // Item Restorations: v27beta
~UB/UB.TP2~ #6 #15 // NPC Portrait Restorations: v27beta
~UB/UB.TP2~ #6 #16 // Corrected BAMs and Scripts: v27beta
~UB/UB.TP2~ #6 #17 // Corrected Character Names and Biographies: v27beta
~UB/UB.TP2~ #6 #18 // Restored Minor Dialogs: v27beta
~UB/UB.TP2~ #6 #20 // Extended ToB Item Descriptions: v27beta
~UB/UB.TP2~ #6 #21 // Throne of Bhaal Minor Restorations: v27beta
~UB/UB.TP2~ #6 #25 // The Murder of Acton Balthis, by Kulyok: v27beta
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #1 #0 // Alternatives: v13.3
~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #4 #0 // Fading Promises: v8
~SETUP-D0QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Improved Oasis II -> IO2 Dialogue Enhancement Only: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.2 BWP Fix
~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.2 BWP Fix
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v6 BWP Fix
~SAREVOKROMANCE/SAREVOKROMANCE.TP2~ #0 #0 // Aeryn's Sarevok Romance for BGII: Throne of Bhaal: 1.2 BWP Fix
~SIRENE_BG2/SIRENE_BG2.TP2~ #0 #0 // Sirene NPC for BG2:EE
~SIRENE_BG2/SIRENE_BG2.TP2~ #0 #1 // Crossmod: Romantic Encounters
~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #0 // Afaaq, the Djinni Companion -> Full Version (includes quests, banters and more): v2.5
~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #300 // Alternate djinni portrait by Ulb: v2.5
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v15 BWP Fix
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v15 BWP Fix
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v15 BWP Fix
~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #0 // Sentrizeal's Wizard 4 Missing Animation Fix: v1.3.1
~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #1 // Sentrizeal's Elven Ranger Avatar (Female): v1.3.1
~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #2 // Sentrizeal's Elven Ranger Avatar (Male): v1.3.1
~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #3 // Sentrizeal's Elven Ranger Weapon Fix: v1.3.1
~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #4 // Sentrizeal's Human Gladiator Avatar (Female): v1.3.1
~NPC_TWEAK/NPC_TWEAK.TP2~ #4 #0 // Anomen: v6
~NPC_TWEAK/NPC_TWEAK.TP2~ #4 #1 // Cernd: v6
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #30 // IWD Arcane Spell Pack: Beta 4
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #40 // IWD Divine Spell Pack: Beta 4
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #60 // Two Handed Axe Item Pack: Beta 4
~HAMMERS/SETUP-HAMMERS.TP2~ #5 #0 // ЊҐв вҐ«м­лҐ ¬®«®вл: v6.0.3
~HAMMERS/SETUP-HAMMERS.TP2~ #5 #15 // ЊҐв вҐ«м­л© „ге®ў­л© Њ®«®в: v6.0.3
~HAMMERS/SETUP-HAMMERS.TP2~ #5 #25 // ЋЎлз­лҐ ¬Ґв вҐ«м­лҐ ®аг¤Ёп: v6.0.3
~HAMMERS/SETUP-HAMMERS.TP2~ #5 #35 // +1 ¬Ґв вҐ«м­лҐ ®аг¤Ёп: v6.0.3
~HAMMERS/SETUP-HAMMERS.TP2~ #5 #50 // „®Ї®«­ЁвҐ«м­лҐ ¬ ЈЁзҐбЄЁҐ ЇаҐ¤¬Ґвл: v6.0.3
~ITEM_REV/ITEM_REV.TP2~ #2 #12 // Items of Protection Can Be Worn with Magical Armor: V4 Beta 10
~ITEM_REV/ITEM_REV.TP2~ #2 #1060 // Kensai Can Wear Bracers: V4 Beta 10
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #11 // Install new spells -> Only add spells if not present from other mods: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #107 // Install Holy Strategist of the Red Knight Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #115 // Install Firewalker of Kossuth Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #118 // Install Authlim of Iyachtu Xvim Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #412 // Install Justifier Ranger Kit: v8
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit: v8
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v6 BWP Fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v6 BWP Fix
~RR/SETUP-RR.TP2~ #4 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.91
~RR/SETUP-RR.TP2~ #4 #1 // Thief kit revisions: v4.91
~RR/SETUP-RR.TP2~ #4 #3 // Proper racial adjustments for thieving skills: v4.91
~RR/SETUP-RR.TP2~ #4 #4 // Bard kit revisions: v4.91
~RR/SETUP-RR.TP2~ #4 #5 // Bard High Level Ability revisions: v4.91
~RR/SETUP-RR.TP2~ #4 #6 // Proper spell progression for Bards: v4.91
~RR/SETUP-RR.TP2~ #4 #7 // Additional equipment for Thieves and Bards: v4.91
~RR/SETUP-RR.TP2~ #4 #8 // Upgradeable Equipment: v4.91
~WSR/SETUP-WSR.TP2~ #1 #100 // Wizard Slayer kit revision: v1.12
~A7-CHAOSSORCERER/SETUP-A7-CHAOSSORCERER.TP2~ #0 #0 // "Chaos Sorcerer" kit: 2.4
~A7-CHAOSSORCERER/SETUP-A7-CHAOSSORCERER.TP2~ #0 #30 // Add "Primordial Artifacts": 2.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #500 // Multiclass Kits: 3.7.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #200 // Feat System: 3.7.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #205 // Psionics: 3.7.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #235 // Revised Beastmaster: 3.7.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #250 // Revised Berserker and Rage: 3.7.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #260 // Revised Kensai: 3.7.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #265 // Revised Monk Fists: 3.7.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #310 // Add the Corsair (fighter kit): 3.7.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #320 // Add the Marksman (fighter kit): 3.7.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #322 // Add the Elven Archer (ranger kit): 3.7.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #324 // Add the Halfling Slinger (ranger or fighter kit): 3.7.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #350 // Add the Mage Hunter (ranger kit): 3.7.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #360 // Add the Barbarian Ranger (ranger kit): 3.7.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #410 // Add the Sniper (thief kit): 3.7.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #450 // Add the Jongleur (bard kit): 3.7.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #470 // Add the Gallant (bard kit): 3.7.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #480 // Add the Meistersinger (bard kit): 3.7.4
~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #490 // Add the Loresinger (bard kit): 3.7.4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #60 // Weapon Animation Tweaks: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #70 // Icewind Dale Casting Graphics (Andyr): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #90 // Disable Portrait Icons Added by Equipped Items: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #110 // Icon Improvements: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #130 // Force All Dialogue to Pause Game: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #140 // Fix Boo's Squeak: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #182 // Unique Containers -> Unique icons and names: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #1010 // More Interjections: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #1030 // Reveal Wilderness Areas Before Chapter Six: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #1040 // Improved Athkatlan City Guard: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #1070 // Improved Multi-Player Kick-out Dialogues: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #1080 // Add Bags of Holding: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #1101 // Do Not Reveal City Maps When Entering Area: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #1120 // Stores Sell Higher Stacks of Items: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #1161 // Multiple Strongholds (Baldurdash) -> Keep Class Restrictions: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #1180 // Female Edwina: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #1225 // Adjust Cromwell's Forging Time -> Instant forging (original BG2 default): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #1230 // Allow Cespenar to Use Cromwell Recipes: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #2040 // Universal Clubs: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #2060 // Weapon Styles for All: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of Both Methods: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #2200 // Multi-Class Grandmastery (Weimer): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #2320 // Trap Cap Removal (Ardanis/GeN1e): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #2339 // Remove Summoning Cap for Regular Summons: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #2340 // Remove Summoning Cap for Celestials (Ardanis/GeN1e): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #3050 // Remove fatigue from restoration spells: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #3060 // Remove "You Must Gather Your Party..." Sound (Weimer): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #3070 // Change Effect of Reputation on Store Prices -> Low Reputation Store Discount (Sabre): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #3083 // Increase Ammo Stack Size -> Stacks of 120: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #3093 // Increase Gem and Jewelry Stacking -> Stacks of 120: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #3103 // Increase Potion Stacking -> Stacks of 120: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #3113 // Increase Scroll Stacking -> Stacks of 120: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #3121 // Happy Patch (Party NPCs do not complain about reputation) -> NPCs can be angry about reputation but never leave (Salk): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #3200 // Sellable Items (Icelus): v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #3205 // Stores Purchase All Item Types: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #3293 // Personalize automatic save names -> Use scheme: 000000000-(Protagonist) Save-Name: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #4010 // Improved Fate Spirit Summoning: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #4050 // Change Jaheira to Neutral Good: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v4
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #7 #4100 // Change Korgan to Neutral Evil: v4
~ANIMALCOMPANIONS/SETUP-ANIMALCOMPANIONS.TP2~ #0 #0 // Animal Companions For All Rangers (Optional: Druids)
~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #5 #0 // Improved Archer Kit: v2.4
~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #5 #100 // Add +4 arrows, bolts and two powerful bows to the game: v2.4
~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #0 // Improved Shamanic Dance: 3.1
~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #10 // Expanded Shamanic Dance for high level characters: 3.1
~A7#IMPROVEDSHAMANICDANCE/SETUP-A7#IMPROVEDSHAMANICDANCE.TP2~ #0 #20 // Add spell "Shamanic Pact": 3.1
~WSR/SETUP-WSR.TP2~ #1 #200 // Wizard Slayer High Level Ability revision: v1.12
~WSR/SETUP-WSR.TP2~ #1 #302 // Revised Wizard Slayer item restrictions -> Moderate changes: v1.12
~WSR/SETUP-WSR.TP2~ #1 #999 // BG2-style icons for WSR content: v1.12
~RR/SETUP-RR.TP2~ #4 #9 // Revised Thievery -> Use PnP thievery potions and prevent their effects from stacking: v4.91
~RR/SETUP-RR.TP2~ #4 #999 // BG2-style icons for RR content: v4.91
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #100 // Restore innate infravision to Half-Orc characters: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #102 // Change Spiritual Hammer into a ranged force weapon: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #104 // PnP Color Spray: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #120 // Restore innate disease immunity to Paladins: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #125 // Rangers' Animal Empathy improves with experience: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #130 // Additional racial traits for Dwarves: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #140 // Additional racial traits for Gnomes: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #160 // PnP Undead: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #180 // PnP Mephits: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #185 // PnP Fey creatures: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #186 // Revised Call Woodland Beings spell: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #200 // Allow Breach to take down Stoneskin effects applied by items: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #201 // Instant casting for warrior innates: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #218 // Regain Bhaalpowers in ToB: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #203 // Make druidic shapeshifting uninterruptable: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #204 // Prevent Mislead clones from singing Bard songs: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #211 // Make Death Ward protect against Vorpal Hits: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #212 // Make alignment detection spells more accurate: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #216 // Bard songs break invisibility -> Only the Jester song breaks invisibility: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #270 // Unbiased quest rewards: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #220 // Simple Thief script: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #230 // Simple Bard script: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #239 // Simple Cleric/Paladin script: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #324 // Use Icewind Dale's Dimension Door animation -> Fast animation speed, shorter delay between animation start and creature appearance/disappearance: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #301 // Change the appearance of Valygar's armor: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #302 // Change the appearance of the Robe of Vecna: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #310 // Distinctive creature coloring: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #315 // Distinctive creature soundsets: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #510 // Expanded temple services: v4.52 BWP Fix
~ATWEAKS/SETUP-ATWEAKS.TP2~ #5 #999 // BG2-style icons for aTweaks content: v4.52 BWP Fix
~KLATU/SETUP-KLATU.TP2~ #0 #1000 // The Gloves of Goodman Hayes: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1010 // The Manual of War: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1020 // Prepared Wishes: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1030 // Romance Cheat: Isra will Romance Neutral Characters: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #1050 // Appropriate XP Rewards for Cowled Enforcers: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2000 // Streamlined Wizard Spell Progression: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2010 // Streamlined Sorcerer Spell Progression: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2020 // No Item Deprecation: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2030 // Identify all store items: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2040 // Fix Wild Mage Items and Spells: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2050 // Prevent Wish Spells from Interrupting Caster: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2120 // Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2130 // Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic): 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2190 // Modal Buff AI Script: 1.7
~KLATU/SETUP-KLATU.TP2~ #0 #2200 // Familiars can sort magical scrolls: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2002 // Total XP CAP -> Disabled: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2040 // XP for Traps, Spells and Lockpicking -> BG1 values (default): 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2052 // XP for killing creatures -> Decrease to 50%: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #2062 // XP for quests -> Decrease to 50%: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.7
~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #4030 // Remove junk from global scripts: 1.7
~SETUP-BP-BGT-WORLDMAP.TP2~ #6 #0 // Worldmap for Baldur's Gate - including colored Baldur's Gate map icons: v10.2.2
~SETUP-BP-BGT-WORLDMAP.TP2~ #6 #1 // Worldmap for Throne of Bhaal -> Use new Worldmap for Throne of Bhaal as well: v10.2.2
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #0 // Install Marker: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #100 // Gives some vanilla items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #101 // Gives some Big Picture items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #102 // Gives some CtB items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #103 // Gives some Huple items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #104 // Gives some Iylos items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #105 // Gives some Keto items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #106 // Gives some Kim items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #107 // Gives some Kivan and Deheriana items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #108 // Gives some Lena items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #109 // Gives some Les Exiles de Lunargent items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #110 // Gives some Ninde items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #111 // Gives some Skie ReDone items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #112 // Gives some TDD items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #113 // Gives some Tashia items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #115 // Gives some TS items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #116 // Gives some Avi Maya items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #117 // Gives some Aeon items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #118 // Gives some Amber items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #119 // Gives some Angelo items the Droppable Flag: ALPHA 6
~ITEM_PATCHER/SETUP-ITEM_PATCHER.TP2~ #0 #120 // Gives some Breagar items the Droppable Flag: ALPHA 6
~LIGHTINGPACK/SETUP-LIGHTINGPACK.TP2~ #0 #2 // Shader script files for lighting control -> Moderately increased contrast, brightness and gamma (recommended): v2.4
~LEUI/LEUI.TP2~ #0 #0 // lefreut's Enhanced UI - Core component: 3.2
~NPC_EE/NPC_EE.TP2~ #0 #161 // Choose a class for Minsc -> Make Minsc a fighter: v3.1.1
~NPC_EE/NPC_EE.TP2~ #0 #621 // Choose a class for Neera -> Make Neera a sorcerer: v3.1.1
~NPC_EE/NPC_EE.TP2~ #0 #704 // Choose a class for Valygar -> Make Valygar a single-class fighter: v3.1.1
~NPC_EE/NPC_EE.TP2~ #0 #722 // Choose a class for Nalia -> Make Nalia a bard: v3.1.1
~NPC_EE/NPC_EE.TP2~ #0 #762 // Choose a class for Mazzy -> Make Mazzy a paladin: v3.1.1
~NPC_EE/NPC_EE.TP2~ #0 #2000 // NPC kit choices: v3.1.1
~NPC_EE/NPC_EE.TP2~ #0 #3000 // multiclass kit choice: v3.1.1
// Recently Uninstalled: ~SETUP-BWS_FINAL.TP2~ #0 #0 // Make quick-logged WeiDU-entries visible
[/spoiler]

Edited by Zyli, 16 April 2018 - 04:27 PM.


#5112 Caserius Tendook

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Posted 16 April 2018 - 05:56 PM

I have an EET install that was done through BWS.  A mod for NPC's installed with some options that I'm not to thrilled with and wanted to adjust.  I found the MOD in the BGEE/SOD folder and re-ran it with the options I wanted.  I verified through the Weidu log that it ran and it was confirmed, but the NPC changes didn't change.
 
So my question would be, does this mod maybe need to be run in the BG2EE game folder  with those mods for it to take effect?  I was assuming this since I'm of the impression that most mods will run thru BG2EE.  I am attaching my Weidu logs, if something else is needed I will be happy to provide that.Attached File  WeiDU.log   73.65K   249 downloadsAttached File  WeiDU-BGEE.log   5.87K   264 downloadsAttached File  WeiDU.log   7.17K   298 downloads



#5113 subtledoctor

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Posted 16 April 2018 - 07:57 PM

You installed the changes from that mod into BGEE, and then EET imported everything from BGEE into BG2EE.  So:

 

1) Uninstalling/changing that mod in BGEE will have no effect, since you are playing BG2EE.

 

2) You cannot do anything about that mod in BG2EE, since it is not actually installed in BG2EE.

 

You need to change it in BGEE, and then re-run EET  to import that changed version of BGEE into BG2EE.  Since you used BWS this effectively means just doing the whole installation over again, I think.



#5114 Roxanne

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Posted 16 April 2018 - 10:31 PM

I have an EET install that was done through BWS.  A mod for NPC's installed with some options that I'm not to thrilled with and wanted to adjust.  I found the MOD in the BGEE/SOD folder and re-ran it with the options I wanted.  I verified through the Weidu log that it ran and it was confirmed, but the NPC changes didn't change.
 
So my question would be, does this mod maybe need to be run in the BG2EE game folder  with those mods for it to take effect?  I was assuming this since I'm of the impression that most mods will run thru BG2EE.  I am attaching my Weidu logs, if something else is needed I will be happy to provide that.attachicon.gifWeiDU.logattachicon.gifWeiDU-BGEE.logattachicon.gifWeiDU.log

 

 

You installed the changes from that mod into BGEE, and then EET imported everything from BGEE into BG2EE.  So:

 

1) Uninstalling/changing that mod in BGEE will have no effect, since you are playing BG2EE.

 

2) You cannot do anything about that mod in BG2EE, since it is not actually installed in BG2EE.

 

You need to change it in BGEE, and then re-run EET  to import that changed version of BGEE into BG2EE.  Since you used BWS this effectively means just doing the whole installation over again, I think.

I principle it is what subtledoctor says, changes in BGEE after you ran EET (or BWS ran it for you) have no effect since that game is no longer used. If you could state which mod/mod option you want to get rid of, there may be some way (or not) to change that. Which one is it?


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#5115 Caserius Tendook

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Posted 17 April 2018 - 07:53 AM

You installed the changes from that mod into BGEE, and then EET imported everything from BGEE into BG2EE.  So:

 

1) Uninstalling/changing that mod in BGEE will have no effect, since you are playing BG2EE.

 

2) You cannot do anything about that mod in BG2EE, since it is not actually installed in BG2EE.

 

You need to change it in BGEE, and then re-run EET  to import that changed version of BGEE into BG2EE.  Since you used BWS this effectively means just doing the whole installation over again, I think.

Thank you for those insights.  I think I understand the process a little better, and you helped me to wrap my mind around that.  Thanks for your help.

 

I have an EET install that was done through BWS.  A mod for NPC's installed with some options that I'm not to thrilled with and wanted to adjust.  I found the MOD in the BGEE/SOD folder and re-ran it with the options I wanted.  I verified through the Weidu log that it ran and it was confirmed, but the NPC changes didn't change.
 
So my question would be, does this mod maybe need to be run in the BG2EE game folder  with those mods for it to take effect?  I was assuming this since I'm of the impression that most mods will run thru BG2EE.  I am attaching my Weidu logs, if something else is needed I will be happy to provide that.attachicon.gifWeiDU.logattachicon.gifWeiDU-BGEE.logattachicon.gifWeiDU.log

 

 

You installed the changes from that mod into BGEE, and then EET imported everything from BGEE into BG2EE.  So:

 

1) Uninstalling/changing that mod in BGEE will have no effect, since you are playing BG2EE.

 

2) You cannot do anything about that mod in BG2EE, since it is not actually installed in BG2EE.

 

You need to change it in BGEE, and then re-run EET  to import that changed version of BGEE into BG2EE.  Since you used BWS this effectively means just doing the whole installation over again, I think.

I principle it is what subtledoctor says, changes in BGEE after you ran EET (or BWS ran it for you) have no effect since that game is no longer used. If you could state which mod/mod option you want to get rid of, there may be some way (or not) to change that. Which one is it?

 

It is the npc_ee mod.  Khalid turns up as a Ranger/Cleric and Jaheria as a Multi class Ftr/Druid.  Options that are chosen when the mod is installed.  There are class "adjustments" for many of the npc's in the game that get done when the mod is installed.  In this case I will just use EE Keeper to adjust Khalid and Jaheria back to their classes, I was trying to figure out if I could just re run the mod and go through and make whatever class adjustments to those npc's as needed, but I guess since it was done thru BWS and EET is finalized re-running the mod won't have an effect.

 

I would prefer to not reinstall the whole thing again just yet, I have only done it once and it was a long process.  I guess I need to learn how to stop the BWS process in order to make these choices when the mod(s) are being installed, I'm assuming I will have to learn how to manually install some of these mods while BWS is paused or something.  I will try to figure it out through more research.  I'm sure there are alot of the options in BWS (like the menu's) that I'm not using or understanding that would likely take care of some of this.



#5116 Caserius Tendook

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Posted 17 April 2018 - 08:22 AM

I guess I need to learn how to stop the BWS process in order to make these choices when the mod(s) are being installed, I'm assuming I will have to learn how to manually install some of these mods while BWS is paused or something.

Why you just simply deselect components which you don't want to? 

Until I just read your post I really had ZERO idea of how that would work, but now that I think about it that makes perfect sense.  I had never used BWS before and really didn't 100% understand how to use it effectively as a tool to handle EET installation.  I was assuming that BWS would give me the choice during the install (kind of like the command box in Weidu) or I could just go back and re-run the mods to make adjustments.  I didn't understand how that all fit together, and now that I do I will know better when I run another BWS Install.

 

When I decided I wanted to play EET it looked like BWS was the best tool and since it gave me the option of going through and picking Mods to install (many of which I didn't know enough about) and just assumed I would be presented with options.  I'm not a programmer or modder, just an old guy that loves Baldur's Gate and can poke around a computer a little.  I'm learning though.  I didn't want to loose the little bit of progress in the game that I have started so I wanted to avoid having to reinstall with BWS, but I may just stash my current charname somewhere and import him into a new game after doing another Install.  I was avoiding it because the last one took almost 10 hours, which I'm sure is because I only had a half baked idea of what I was doing.



#5117 Caserius Tendook

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Posted 17 April 2018 - 08:36 AM

Can I just copy "clean" Game folders for BGEE/SoD and BG2EE and then run a different BWS install to have another EET game set up?  I know I would have to make adjustments to the engine lua and stuff for saved games and things, but I could do that and not have to uninstall my current game.  I have multiple copies of all of the software that I have bought throughout the last several years.  I have complete copies of EE and Sod on Beamdog and Steam? 

 

Again I don't mean to sound stupid I'm just trying to learn



#5118 The Imp

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Posted 17 April 2018 - 08:47 AM

Can I just copy "clean" Game folders for BGEE/SoD and BG2EE and then run a different BWS install to have another EET game set up? 
Essentially yes. But as the mods are extra files, you would do better by first moving all the old files to a different directory, then get to copy. And once you are convinced that you can run that game, you can just delete the moved files.
Or you can revert to the original version via Steam's own controls, which removes the extra files, and revert the few files that need it.
This is partially a reason why the BWS is not "installed" into the game folder, but extracted elsewhere. And you can use a different BWS folder for different installs.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#5119 Roxanne

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Posted 17 April 2018 - 09:09 AM

It is the npc_ee mod.  Khalid turns up as a Ranger/Cleric and Jaheria as a Multi class Ftr/Druid.  Options that are chosen when the mod is installed.  There are class "adjustments" for many of the npc's in the game that get done when the mod is installed.  In this case I will just use EE Keeper to adjust Khalid and Jaheria back to their classes, I was trying to figure out if I could just re run the mod and go through and make whatever class adjustments to those npc's as needed, but I guess since it was done thru BWS and EET is finalized re-running the mod won't have an effect.

Just to make this short.

No need to worry at all.

According to your weidu.log of BG2EE, it says that npc-ee was the last mod before GUI that you installed. Obviously you already changed Khalid and Jaheira there. So everything should be as you want it.

However, these changes would not appear in the game if you play with a save where you already visited the Friendly Arm or even recruited those two. Your changes only have an effect if you never saw those two in the game yet.

 

Test this by C:CreateCreature("Khalid2") and then STRG+Q > now look at what class that Khalid has.


Edited by Roxanne, 17 April 2018 - 09:09 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#5120 Caserius Tendook

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Posted 17 April 2018 - 09:09 AM

Yes, you can copy clean Beamdog (no need to use modmerge) versions into Test\BG1 and Test\BG2 and provide those patch for BWS. Yes, you can modify engine.lua but you have to remember that :)

Thank you.  And yes, remembering anything but my first name can be a challenge for me these days!

 

Can I just copy "clean" Game folders for BGEE/SoD and BG2EE and then run a different BWS install to have another EET game set up? 
Essentially yes. But as the mods are extra files, you would do better by first moving all the old files to a different directory, then get to copy. And once you are convinced that you can run that game, you can just delete the moved files.
Or you can revert to the original version via Steam's own controls, which removes the extra files, and revert the few files that need it.
This is partially a reason why the BWS is not "installed" into the game folder, but extracted elsewhere. And you can use a different BWS folder for different installs.

Thank you.  I converted an old Terabyte Portable Hardrive to become my Baldur's Gate Drive so I have all the room I need.  I appreciate all the above information, it's helping me better understand so I can not be a pain in the future.