I am trying to make weapon attack modify target's saving throw before applying core effect of that attack.
My testing rig is a dart doing 1 damage upon target failing save versus death. Target have save vs. death 10, so under normal circumstances dart hits 10 times out of 20 attacks. Then I am adding prior (slot 0) effect #33 adding 6 to target's save. If that would work in theory hit to fired ratio should fall down to about 4 per 20 attacks, but testing gives same 10 of 20, so my #33 obviously not working.
I have filed it with target 2 (preset target), value 6, modifier 0 (increment), timing 0 (instant/limited), dispel 3 (dispel/bypass resistance), duration 0 and probability 100. Which of these is wrong?
I am attaching the item in question just in case.
Have you tried to delay the effect a second for the save throw to get reduced ? -got ninja'ed-
Edited by The Imp, 03 May 2018 - 01:41 PM.