Kinda.Well, actually a number of them were doable. Theoretically at least. As for anyone actually having the patience to sit down and do the 600+ different variations needed to make them work is another thing

Posted 21 November 2004 - 12:46 AM
Kinda.Well, actually a number of them were doable. Theoretically at least. As for anyone actually having the patience to sit down and do the 600+ different variations needed to make them work is another thing
Posted 21 November 2004 - 06:25 AM
Posted 21 November 2004 - 09:03 AM
How would you code the last one?- 1 additional 3rd, 4th and 5th level clerical and mage spell;
- -1 to spellcasting speed;
- spellcasting level (both for clerical and mage spells) is increased by 5. This means that if the caster would have cast a spell at level 20 before picking this ability, he'd cast it at level 25 thereafter.
Sorry, I explained the issues involved to TGM but I forgot to report back to youWell, actually a number of them were doable. Theoretically at least. As for anyone actually having the patience to sit down and do the 600+ different variations needed to make them work is another thing
Ever forward, my darling wind...
Posted 21 November 2004 - 09:47 AM
There is an opcode for this.How would you code the last one?
Maybe. Still, this ability needs to represent the benefits from the union of the two magical forms (arcane and divine). If you -or anyone- has any better ideas instead of these, its still not too late to share them!Also, imho -1 to spellcasting speed is such a boost already that I'd wonder if a HLA should grant it at all.
Ugh.. and I thought YOU explained it to Caedwyr...Sorry, I explained the issues involved to TGM but I forgot to report back to you
I get it he told you then?
Posted 17 January 2005 - 02:19 PM
Posted 17 January 2005 - 02:41 PM
All of them are undoable, I fear, apart from Create Magic Item. And what's the pont of that one, huh? Why creating a generic +5 sword when you have +6 vorpal ones?Hmm... I might be a bit late on this, but I have a couple of ideas aswell. I don't know if they all can be (or even should be) implemented tho.
Thief/Mage
"Animate" weapon
This is kind of a sword summoning spell (like mordenkainen's), but actually it would "consume" a sword in your inventory. It would be really cool if the summoned sword could get the extra abilities of its material origin.
But I see it's quite impossible to implement, yet there could be an alternative which would simply "fire" any sword like a projectile on an enemy. Sort of telekinesis.
Fighter/Mage
Craft magic item/weapon
Just what it says
Or imbue weapon (adding +1 to worn weapon temporarly) But that's also quite puzzling when it comes to implementation i guess).
Fighter/Druid
Nature's *something*
Basically a passive effect which would give the char some combat bonuses while in the wilderness, but nothing in the cities or inside areas.
Basically this abiliy is about uing every little bit of nature (a branch, a root or anything to gain advantage when fighting enemies.
That all what hits me at the moment. I didn't have the time to think them over tho.
Again, sorry if I am late on this one (the thread seems to be a bit abandoned).
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Posted 18 January 2005 - 12:24 AM
As Bigg said.All of them are undoable, I fear, apart from Create Magic Item
Posted 18 January 2005 - 01:55 AM
Posted 18 January 2005 - 02:20 AM
Yeh, originally I wanted to put in more of those for v2, like Herbalism for Druids or Craft Wand for mages (though I might still do this someday, once I manage to come to an agreement with Littiz about itAbout item making spells: you're right, they are all useless, but also they are very much okay roleplaying-wise. Like alchemy and scribe scrolls - they are not the choices of powergamers, but it still feels right to have them there.
Actually, a spell that would increase the enchantment bonus of a weapon for a limited time (or even permanently) could be a great addition, but as we already discussed several times, such an effect is not implementable.I have no idea though, what kind of a magic weapon should that "spell" create since a +5 sword is not at all that appealing, just as you said.
Edited by T.G.Maestro, 18 January 2005 - 02:21 AM.
Posted 13 February 2005 - 01:16 PM
Posted 14 February 2005 - 05:27 AM
Edited by Littiz, 14 February 2005 - 05:39 AM.
Ever forward, my darling wind...