
weapprof.2da
#1
Posted 12 March 2008 - 03:33 AM
I opend the weapprof.2da with NI and changed the "0" to a "2" for clercs - axes and saved it to the override folder.
I went back to the game and cheated some XP to give my dwarf some level ups. But I still can't give any star to axes.
It won't work. I've read many times that this is the way one should do it.
Does anybody have an idea why it doesn't work and how it should work?
Marvin
#2
Posted 12 March 2008 - 06:59 AM
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"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#3
Posted 12 March 2008 - 02:15 PM
edit: Maybe Divine Remix allows that, too because all my clerics can use axes (strength as required).
Edited by Hoppy, 12 March 2008 - 02:26 PM.
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant
#4
Posted 12 March 2008 - 04:23 PM
Here is the relevant code:
COPY_EXISTING_REGEXP GLOB ~.+\.itm$~ ~override~ PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files - borrowed from TutuTweaks READ_SHORT 0x1c ~wpntype~ PATCH_IF (~%wpntype%~ = 25) BEGIN WRITE_BYTE ~0x1f~ ~151~ END END BUT_ONLY_IF_IT_CHANGES COPY_EXISTING ~clasweap.2da~ ~override~ //add axe general-weapon type to fighter-cleric SET_2DA_ENTRY 0 0 4 ~ROWNAME SMALL_SWORD~ //(don't know if it's necessary, but...) SET_2DA_ENTRY 10 7 4 1 SET_2DA_ENTRY 0 0 4 ~~ COPY_EXISTING ~weapprof.2da~ ~override~ //give fighter-clerics the ability to specialise in axes SET_2DA_ENTRY 0 0 4 ~ROWNAME ID~ SET_2DA_ENTRY 7 13 4 2 SET_2DA_ENTRY 12 13 4 2 SET_2DA_ENTRY 0 0 4 ~~
So you need to modify the items, clasweap.2da and weapprof.2da.
#5
Posted 13 March 2008 - 04:56 AM
I know that I will have to change each and every axe in the game to make 'em usable by clercs.
But that's not the point. The point is, that when I got a level up, I can't give any star to axes.
But one thing that is strange is, that I did already do this some time before. I just don't know why it doesn't work now.
I keep trying though.
Marvin
#6
Posted 13 March 2008 - 10:42 AM
There are two entries for Axe in weapprof.2da. The first one is for the BG1-style proficiency, the second for BG2. Make sure you change the second. Change both if you want to be thorough. You don't need to change clasweap.2da, which is only for BG1 (some people still change it for consistency though).I opend the weapprof.2da with NI and changed the "0" to a "2" for clercs - axes and saved it to the override folder.
Might be Ashes of Embers what you have, which pretty much lets anyone use anything, depending on strength. Looks like it was SCS I was thinking of.edit: Maybe Divine Remix allows that, too because all my clerics can use axes (strength as required).
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#7
Posted 13 March 2008 - 03:13 PM
Well sometimes the solution is right there and ...
Anyway Thank you very much for helping!
Marvin

#8
Posted 13 March 2008 - 07:13 PM
"If you think that a size of the mod indicates an amount of bugs that it introduces and their severity you're totally wrong...
Try not to use next time a load of shitty "super-mega-improving-tweaking-revising" small mods that you have installed and try to meet Wulfgar once again." - King Diamond

"Finding food and a place to sleep is your own business. I imagine Paul the Cat should have some fun with you, too" - Potencius in The Darkest Day
"You have been warned, little bastard!" -Khelben to a young <CHARNAME>in Check the Bodies
There are those who will snivel, and offer nothing in return except criticism, meanwhile never lifting a finger to do other than to cut other peoples labor down simply for the fact that they lack the capability to put anything of their own together. -erebusant