
Portraits
#1
Posted 04 May 2009 - 06:49 PM
And is there any utility to swap portraits of NPCs?
#2
Posted 04 May 2009 - 11:31 PM
There's instructions in the readme.txt file in your game directory, under "Custom Portraits." Basically, make sure the BMPs are in the right format and put them in the portraits folder.Is there any way to import portraits in the main files so that they appear as default ones along those already there to pick?
There are several mods here and on other sites like gibberlings3.net that do that, or if you have your own, the easiest way is to overwrite the existing NPC portraits in the override folder.And is there any utility to swap portraits of NPCs?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#3
Posted 04 May 2009 - 11:58 PM
One should also know that the game has 3 different picture sizes: The xxxxxxxS.bmp is used in the main screen interface(where you move the characters, and do battle etc. and sometimes during a dialogs), it's dimentions are 38x60. The xxxxxxxM.bmp is used in the character interface (where you see the chars statistics etc.), and it's dimentions are 110x170. The xxxxxxxL.bmp is used at the end of the game, it's dimentions are 210x330.There's instructions in the readme.txt file in your game directory, under "Custom Portraits." Basically, make sure the BMPs are in the right format and put them in the portraits folder.Is there any way to import portraits in the main files so that they appear as default ones along those already there to pick?
And if the picture is not in the .bmp format, it need to be reformated as one, and as windows can't do that, the very basic picture editing tools can, like the Paint.
But I don't know their names... so could someone enlighten us? Make a list.There are several mods here and on other sites like gibberlings3.net that do that, or if you have your own, the easiest way is to overwrite the existing NPC portraits in the override folder.And is there any utility to swap portraits of NPCs?
Edited by Jarno Mikkola, 05 May 2009 - 12:00 AM.
Deactivated account. The user today is known as The Imp.
#4
Posted 05 May 2009 - 12:13 AM
See the vague info at the end of the second post here. Hint: the BG2 portraits start with 'N' followed by (part of) the NPC's name. It'd take you about 2 minutes to look them up with NearInfinity. Why don't I do it? I'm busy trying to boot a mod out the door, and it's not Alternative Portraits, for which I will need to look up that info anyway... sometime later, after I figure out what I was doing with Jaheira...But I don't know their names... so could someone enlighten us? Make a list.There are several mods here and on other sites like gibberlings3.net that do that, or if you have your own, the easiest way is to overwrite the existing NPC portraits in the override folder.And is there any utility to swap portraits of NPCs?
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#5
-Guest-
Posted 05 May 2009 - 08:32 AM
http://www.shsforums...showtopic=39503
Doesn't look like anyone's been able to confirm the ToB epilogue bit yet.
#6
Posted 05 May 2009 - 09:10 AM


So this is the current list of BGTv1.07+BG2ToB: the normal color x being small L, M or S according to the pictures size.But I don't know their names... so could someone enlighten us? Make a list.
ajantisx.bmp, is Ajantis.
alorax.bmp, Alora.
branwex.bmp, Branwen.
coranx.bmp, Coran
dynaheix.bmp, Dynaheir
edwinx.bmp, BG1 Edwin.
eldothx.bmp, Eldorth.
faldornx.bmp, Faldorn
garrickx.bmp, Garrick
gendwrfx.bmp, a male dwarf that rubs his chin.
genmelfx.bmp, male elf that looks like he lost something.
genmhlfx.bmp, human male mage, with a wolverine type sideburns.
imoenx.bmp, BG1 Imoen.
jaheirax.bmp, BG1 Jaheira.
kagainx.bmp, Kagain.
khalidx.bmp, Khalid.
kivanx.bmp, Kivan.
man1x.bmp, bald but very strong looking human male.
man2x.bmp, human male in a plate armor.
naeriex.bmp, Aerie.
nanomenx.bmp, Anomen.
ncerndx.bmp, Cernd.
nhaerx.bmp, Haer'Dalis.
nhorcx.bmp, orc.
nimoenx.bmp, BG2 Imoen.
njaheirx.bmp, BG2 Jaheira.
njanx.bmp, Jan Jansen.
njonx.bmp, Jon Irenicus/Joneleth the Shattered One.
nkeldorx.bmp, Keldorn.
nkorganx.bmp, Korgan.
nmazzyx.bmp, Mazzy.
nminscx.bmp, BG2 Minsc
nnaliax.bmp, Nalia.
noportyz.bmp, the yz being lg or md or sm, the question mark portrait.
nvalygax.bmp, Valygar.
nviconx.bmp, BG2 Viconia.
nyoshimx.bmp, Yoshimo.
quaylex.bmp, Quayle.
safanax.bmp, Safana.
skiex.bmp, Skie.
tiaxx.bmp, Tiax.
viconiax.bmp, BG1 Viconia.
xanx.bmp, Xan.
xvarx.bmp, Xvar.
yeslick.bmp, Yeslick.
Edited by Jarno Mikkola, 05 May 2009 - 12:18 PM.
Deactivated account. The user today is known as The Imp.
#7
Posted 05 May 2009 - 12:00 PM
I would buy GeN1e's 99.99% chance of it working. The only way it wouldn't would be if the epilogue portraits were hardcoded in the engine somewhere. That would be stupid, but the engine is known for doing stupid things. But even if that were the case, if you renamed the BG1 huge portrait to the BG2 huge portrait filename, the hard code is still going to look for that filename, meaning it will work.Doesn't look like anyone's been able to confirm the ToB epilogue bit yet.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#8
Posted 05 May 2009 - 12:35 PM
I KNOW how to add custom portraits. What I wanted to do is add my custom portraits to the default ones the game gives you.
To use custom portraits you have to press custom button and select big and small version. Instead I wanted to show more custom portraits along those who are included with the game. Just by expanding the choice.
#9
Posted 05 May 2009 - 05:27 PM
That was the first answer I gave you. Follow the instructions in your readme:My question was different.
I KNOW how to add custom portraits. What I wanted to do is add my custom portraits to the default ones the game gives you.
To use custom portraits you have to press custom button and select big and small version. Instead I wanted to show more custom portraits along those who are included with the game. Just by expanding the choice.
What Jarno said basically repeats what is already in the readme.There's instructions in the readme.txt file in your game directory, under "Custom Portraits." Basically, make sure the BMPs are in the right format and put them in the portraits folder.
Edit: If what you're saying is you want your portraits to appear with the default character portraits rather than selecting them manually as you describe, then no, as far as I know, those portraits are hardcoded. In theory, you could maybe overwrite them as discussed above, but I don't think there's a way of adding to them.
Edited by Miloch, 05 May 2009 - 05:30 PM.
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
#10
Posted 05 May 2009 - 11:15 PM
Well, at least DavidW did that in the IwDinBG2 mod, as he replaced all the BG2 portraits with the IwD once... I found that out by looking the premade NPC in Shadowkeeper, as the new characters had the old looks in the Editor, but the new once in the game.those portrait names are hardcoded. In theory, you could maybe overwrite them as discussed above, but I don't think there's a way of adding to them.
So if one wishes to add portrait to the standardly selectable once, you have to replace one of the old, and you replace it by putting the new portraits to the override folder so that they have the replaced files names.
Deactivated account. The user today is known as The Imp.