It sucks that you don't use BGT, Miloch. It really does... 

I don't "use" any particular platform, at least as far as playing... I haven't played a real game in some time.
As far as modding, I use them all. And I do mean *all* - or nearly so. For the
BG games, I have installed:
-
BG1-
TotSC-
BG1 (no
TotSC)
-
BG1-EasyTutu
-
BG2-
ToB-
BG2-
SoA-
BG2-Classic Adventures
-
BGT/
BWPThen there's both IWDs and
PST which I really haven't gotten around to yet. But I support all of the above, at least as far as my mods. If I had HD space for more "versions" I'd have them too, but I'm pretty much pushing maximum capacity right now after adding
CA. I do tend to favour Tutu and unmodded
BG2 as far as developing and testing, just because they're easier and quicker (have fewer resources/cutscenes to bog down the speed). But that's just a convenience factor - I don't even have a real opinion on one platform being "better" than another, after seeing everything I've seen.
Anyway, attached is an archive with 3 versions of spcl814.spl - from Tutu, unmodded
BG2 and
BGT/
BWP. You'll notice quite a difference, and a lot of it *does* have to do with the Fixpack I'd say. But in the case of the Tutu spell (theoretically identical to the
BG2-Fixpacked spell) it doesn't have that poison affect, that I can see. I would just rename that and put it in your override, then see if you come across other oddities in
BGT. Or you could just delete that 1 effect from the
BGT version. Should end up with pretty much the same results either way.
spcl814.zip 907bytes
119 downloadsEdit: Well if what you say is true, someone might want to compare the
BG2-Fixpacked version of the spell with the
BGT-Fixpacked version and the non-Fixpacked versions, before jumping to any hasty conclusions about which mod is responsible...
Edited by Miloch, 16 September 2009 - 12:09 AM.