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Friendly Arms Inn crash


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#1 Asthner

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Posted 09 September 2011 - 04:32 PM

Hi. I've encountered a frustrating bug in my second playthrough of the BWP. :( Upon entering the Friendly Arms Inn for the first time, the game crashes to desktop about a second or two after displaying the game screen. I've tried teleporting to AR6800 via the console, but the effect is the same. My Baldur.err file doesn't contain anything besides a few lines of "Start Logging Session". Some google and forum searches suggested to try using the Area CRE Checker for obtaining a potentially useful log - the resulting file (AR6800 scan) is attached to the post, along with the Weidu.log file.
Up to that moment the game has run fine (besides a dialog mix-up - one of the starting messengers got his dialog replaced with some spell descriptions; I can easily live with that). Is there anything more I should add to this report? I'd like to be able to resume playing asap, I've spent way too many months without any Baldur's Gate. :P

Edit: I've also determined that the game doesn't crash if I manage to pause it immediately after the Friendly Arms Inn opening cinematic ends. However, it crashes mere moments after I unpause it.

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Edited by Asthner, 09 September 2011 - 06:39 PM.


#2 Bloodtitan

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Posted 09 September 2011 - 10:25 PM

i think we need the AR6800.BCS content. it looks like a broken area script.

#3 Asthner

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Posted 10 September 2011 - 12:02 AM

I've done a search for the file and got several results. Which one do I upload?

AR6800.bcs in *\DSotSC\backup\0
ar6800.bcs in *\TGC1e\Backup\0
AR6800.bcs in *\rupert\backup\0
ar6800.bcs in *\w_packmule\backup\0
AR6800.BCS in *\generalized_biffing\prod\0\biffs\181
M#AR6800.bcs in *\MTS\Azrael

Come to think of it, no harm in uploading all of them. Here you are.

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#4 Jarno Mikkola

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Posted 10 September 2011 - 01:08 AM

besides a dialog mix-up - one of the starting messengers got his dialog replaced with some spell descriptions; I can easily live with that).

Did you start a new game after you installed all the mods ?
As this indicates that you wouldn't have.

AR6800.BCS in *\generalized_biffing\prod\0\biffs\181

This is the one in use... the actual way to do this is to --change-log the file. And upload the ar6800.baf that you can gain using NearInfinity or other tools.

Edited by Jarno Mikkola, 10 September 2011 - 02:04 AM.

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#5 Bloodtitan

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Posted 10 September 2011 - 01:42 AM

you uploaded the file, not the content...

anyway, a lot of this script is happening in later parts of the game, not on first visit. it looks like rupert or the mule mod to me. i'd follow Jarno's advise to be sure.

#6 Aliya

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Posted 10 September 2011 - 03:57 AM

Bloodtitan is right, (since I had the same crash; it has a corrupted .bam ) it's (most likely) the w_mule that's causing the crash. If so, then Waukeen's promenade will crash, too. To fix that, open AR6800.bsc file in NI and delete the block in the end containing the w_mule spawning script.

#7 Asthner

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Posted 10 September 2011 - 04:54 AM

Thanks for the replies, I'll try the advice out soon. For now, here are the appropriate files - the change-log suggests that I'm in for some trouble yet, I think. :P

As for the dialogs - no, I did this by the book... Clean install, start a game for BG1, BG2 and ToB each, install mods with BWP (the recommended list + a few standard mods that didn't officially conflict), start new game from the beginning. I had similar errors in my previous playthrough, but they weren't problematic - as long as the original Bioware actors get their texts mixed up, I'm fine. I almost know those texts by heart anyway. :P

Edit: I've deleted the mule script in NI, and also the rupert script. The crash remains, though it now generates a "the application has stopped working" windows prompt and a freeze of a short sample of sound that gets away only with a restart. I'm not sure, but I could've got a similar "effect" when trying to get to the FAI while using the BGMain exe, and not the TobExLoader. Anyway, bug still unsolved. Fortunately I'm at the beginning of the game, so reinstalling everything and omitting the culprit mods won't be a problem if it comes to that...

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Edited by Asthner, 10 September 2011 - 05:07 AM.


#8 Jarno Mikkola

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Posted 10 September 2011 - 09:32 AM

Not to sound like a &/%#/, but next time, don't upload the files, open the files and copy paste the text:
Spoiler
The change-log fails... Anyways

AR6800.baf:
Spoiler

Edited by Jarno Mikkola, 10 September 2011 - 09:33 AM.

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#9 Asthner

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Posted 10 September 2011 - 10:36 AM

Ok, will do. What about any hints to the present situation? ;) The dialog issue isn't a concern, unless someone has a ready solution for it, but I'd like to be able to solve this crash thing. :P Thanks for all the help up to now...

Edited by Asthner, 10 September 2011 - 10:51 AM.


#10 Asthner

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Posted 10 September 2011 - 12:32 PM

Hmm. I think I've kinda solved it. I decided to tinker with NI and try removing certain scripts. I removed these:

Spoiler


Probably too many - but the crash stopped. I won't mark the issue as solved just yet, cause I don't know which script specifically was at fault here... But thanks for the help!
And, as I haven't stated this anywhere in the forum yet, having just registered: BWP is a TREMENDOUSLY fine piece of work! THANK YOU! :)

#11 Miloch

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Posted 10 September 2011 - 07:08 PM

You could also have used this to see which creature is crashing the game (I thought Jarno had added this to his FAQ). I am still not sure why the pack mule works for some people but not others (Rupert should not be causing an issue - he is a standard human animation I think).

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