First of all, after carefully reviewing all thread, I still cannot figure what's so wrong with hosting repacked mods (you know, that a game mod cannot be copyrighted anyhow, don't you?), but doing something that is so opposed by the community is definitely not a wise idea (and certainly is not an aim of any kind). So I've placed a blank index.html instead of file listing for now... (Is writing a software, that will download all mods from their respectful owner's servers and unpack them to your BG folder will be a better idea? (I still don't see any difference between using such software or just hosting the mods

The main idea behind all those actions was to analyze & enhance the Big World playing process from the beginning. I really want to contribute my beta-testing bug-fixing experience (since i'm somehow familiar with BG script programming), but to do it, I should first of all install the game - right? The idea to host all mods in one place for easy access was the obvious optimization solution, you just cannot deny it. I was just trying to do what I thought will be better for the community (and for players), but after all, it's not for me to decide, whether the installation process should be simplified or notIf you really want to help, there are many mods that need to be beta-tested.

Of course, i'm here just to steal all those precious mods from their author's servers and sell them for huge $$$ toBut I'm not sure you really want to help.
After i'm done with the installation - can someone point me to something, that needs debugging - it will be very helpful...
P.S. I've tested those files, that caused NOD32 alert in a VM, with a usage of a powerful debugger - it seems, that they are really harmless. But why host this original version, when just replacing Setup-***.exe with a newer WEiDU version removes every possible alert?
Edited by Zeracles, 01 January 2012 - 02:07 AM.