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Some advice on Projectiles needed


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#1 Ulb

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Posted 18 May 2013 - 02:25 PM

Hey there,

 

I'm trying to build a projectile which works similar to the hard coded #109 one (Aga's Scorcher).

(I.e.: A projectile which displays a chain of a specific BAM file between the caster and the target.)

 

Unfortunately I haven't had anything to do with projectile creation, up until now. This might also be part of the reason why I haven't yet produced anything useful at all.

 

I've read the IESDP entry about projectiles, but to be honest I still haven't even a clue where to start 'testing'. Would such an effect be achieved via the actual projectile or the explosion or the source file or the trail animation or the smoke animation.. is it even possible to 'copy' the chain effect of #109 or was this the very reason it ended up being hard coded in the first place?

 

You see, I could really use some help here.. :P

 

Many thanks in advance.


Edited by Ulb, 20 May 2013 - 12:44 AM.


#2 Ulb

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Posted 20 May 2013 - 12:43 AM

*bump*

 

Still would very much like to get some insight on this. :)



#3 Eric P.

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Posted 20 May 2013 - 06:38 AM

Examining the .SPL file for the spell you mentioned might reveal something useful.


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#4 Ulb

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Posted 20 May 2013 - 08:16 AM

Sadly, no. :P

 

The problem is the spell's projectile file, which is hard coded (i.e. it's not in the game files I can access via NearInfinity).

 

Therefore, I have no way to examine how the projectile is build. :(

 

Thanks for tryn to help though. :)



#5 Miloch

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Posted 20 May 2013 - 03:23 PM

If it is a hardcoded projectile, it would have to be externalised in game resources to be able to edit it. You might be able to mimic it by creating your own .pro file and modify a .bam or .vvc (like spscorch) or create your own and mess around with the various settings until you get something that works.


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#6 Ulb

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Posted 20 May 2013 - 03:42 PM

Aye, that is what I'm trying to do.

 

Unfortunately I hadn't any success yet in re-producing the effect. I'm starting to think there is no way to do it within the means of a normal .pro file :(