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#110545 Insults to the authors

Posted by Schatten on 17 April 2004 - 09:56 AM in Refinements

Happy Birthday to you...
Happy Birthday to you...
You look like a zoo,
and you smell like one too!

:lol: :lol:

happy b-day tgm. :D



#110932 Is Chloe a well balanced NPC?

Posted by Schatten on 19 April 2004 - 05:35 AM in Chloe

good ol' tgm always has an ace up his sleeve. :lol:

"This discussion is so old it's gathered dust. stfu and Leave it be already."

dont like it dont read it.



#110935 Renal Bloodscalp dialogue

Posted by Schatten on 19 April 2004 - 05:43 AM in Chloe

A perfect idea, I hope you are reading this Lucy. It would keep Chloe's nature as you intended her to act, but would restore Renal's reputation from its ashes. Not to mention that it wouldn't be too much work, and you'd have to add 2 or 3 new short dialogue lines only.
She would start threatening Renal, so the PC would get a chance to shut her mouth before causing too much harm - if she would continue and keep threatening him, Arkanis Gath would appear and kill her. Not something that an author would like to add in his/her NPC mod (since nearly all NPC modders tend to make his/her character a bit more.. special ;) ).

then what about the tob encounter? now renal doesnt need to send his crew to you.
i think this idea is better then the assassines renal would send, as shadowmaster pointed out.



#110938 BETA Balancing Issues

Posted by Schatten on 19 April 2004 - 05:54 AM in Refinements

its better not to put too much into v2. the creature revision will be much work i imagine. ;)



#110942 Aura Cleansing

Posted by Schatten on 19 April 2004 - 05:59 AM in Refinements

After reading through all the arguments, I would vote for 1 pick too. ;)

what about a schatten install option with 3 picks? ^_^



#111161 Renal Bloodscalp dialogue

Posted by Schatten on 20 April 2004 - 05:30 AM in Chloe

then what about the tob encounter? now renal doesnt need to send his crew to you.
i think this idea is better then the assassines renal would send, as shadowmaster pointed out.

Actually, no it wouldn't be. And what makes you all so sure that he'd send a mindless group of assassins to kill her?

sorry. i interpreted your post wrong.
i just wait what you have done for tob. :D because there will be a consequence as you said. cant you give a little hint? :D ;)



#111174 Aura Cleansing

Posted by Schatten on 20 April 2004 - 06:04 AM in Refinements

hey, i AM a tgm fanboi and president of 'we love littiz' so you could do that. :D ;)
btw, never noticed? i am stalking you. :o :ph34r:



#111478 Fire Guardian kit & Cleric HLAs

Posted by Schatten on 21 April 2004 - 06:43 AM in Refinements

what about ice, electricity, poison, earth? ;) :D

"It seems there will be major compatibility issues "

are there any known incombatibilitys with other mods at this state?



#111485 Fire Guardian kit & Cleric HLAs

Posted by Schatten on 21 April 2004 - 07:00 AM in Refinements

thx. its getting complicated. :) seems i must pay attention when installing it.



#111570 Fire Guardian kit & Cleric HLAs

Posted by Schatten on 21 April 2004 - 10:28 AM in Refinements

naa, thats boring. i always do the full staff. my list of mini tweaks and mods has 40 entries or something (lots of small things like beholder hive upgrade). i dont install all npcs because not all are good and i dont play with them all.
but things like tactics and battles and better items are always in. i share your opinion that those items unbalance the game even with tougher monsters but for the endbosses i use them (they are too tough for poor litlle me :D ).
okay, i dont install imoen romance if i dont play with her. but the rest must be in.



#111748 Estimated release date

Posted by Schatten on 22 April 2004 - 03:59 AM in Refinements

great. :D
dang, now i must soon complete my bg1 adventure. :D



#111750 Monk Changes

Posted by Schatten on 22 April 2004 - 04:03 AM in Refinements

do you intend to make monk fists +5? i read something like that here and i think its not a good idea. its too powerfull.



#112601 Monk Changes

Posted by Schatten on 26 April 2004 - 04:49 AM in Refinements

you cannot compare every character to the ultimate hackerslasherbutcher powergamewetdream character. ;)

the idea is really good. is there something like that in pnp?



#112657 New HLA tables

Posted by Schatten on 26 April 2004 - 10:09 AM in Refinements

this is more suited for necros.
blood magic
you can cast any spell and pay instead of magic energy with blood.



#112837 New HLA tables

Posted by Schatten on 27 April 2004 - 05:20 AM in Refinements

Oh, I disagree 100%.

Nerco's learn spells. One of them might come up with a way to power spells with blood, but that's pretty far outside of most AD&D spells. Nero's, like other mages, memorize their spells and cast them using external energy.

Sorcerers on the other hand *are* magic. They power their own spells and 'cast' them innately. It only makes sense to me that they could choose to burn themselves to a crisp by drawing upon that source of power too much.

yes, yes. i know the spell system of dnd and the difference of sorcs and mages. it just sounded more cooler for necros who sacrifice their health to power their spells or something. ;)



#112839 Jan

Posted by Schatten on 27 April 2004 - 05:25 AM in Refinements

as long as the enemy dont use true sight you always can have simi and pi to attack with wizard eye. i often used it this way to conserve my spells.
what i dont understand is how the simi is immune to true sight? it uses the pi effect with level drain on it....



#112901 New HLA tables

Posted by Schatten on 27 April 2004 - 09:55 AM in Refinements

stupid autologin.



#113351 Jan

Posted by Schatten on 30 April 2004 - 06:36 AM in Refinements

this effect is for simi if the caster level is <17. if its 17 the spell uses pi effect. i think some unknown values are the source for the immunity.

@tgm: true but it is still the 236 pi effect. ;)



#113932 Sorcerer Changes

Posted by Schatten on 03 May 2004 - 04:08 AM in Refinements

its good. maybe a bit too powerfull with 100damage.



#113935 Monk Changes

Posted by Schatten on 03 May 2004 - 04:15 AM in Refinements

Instead it becomes *very* powerful when the Monk is teamed with a Mage or Sorcerer.  With one person controlling both the party can have two members acting in a friendly Timestop.  Plus since everyone is 'held' in a Timestop all the Monks blows would hit....

Ouch.

that was one thing that was in my mind, too. :D
ts should be unimmuniable (or whatever :lol: )



#113951 Sorcerer Changes

Posted by Schatten on 03 May 2004 - 05:59 AM in Refinements

yeah, yeah. the old dragon breath did 20d10 damage with one spell. ;)

sounds like the dragon disciple. :) this is more suited for a kit and not for the normal sorc and at least in 3ed the dragon disciple has latent dragon blood in the body. not necessarily all sorcs. ;)



#114220 Holy mother puss-bucket!

Posted by Schatten on 04 May 2004 - 06:13 AM in Refinements

I like that though...that is how a real fight should go, excpet, he shouldn't ness wait so long to gate in other fiends.

The problem here is that Pit Fiend 'A' goes Improved Invisible as soon as he gets summoned. He is tagged as a 'summons' so that party friendly spells like True Sight don't work on him ... so whatever he decides to do first he is going to get done.

If that first thing is a summons then 'A' will summon 'B' who will summon 'C' and since it takes more than one round to kill these things you will be facing a neverending swarm before you know it.

With the current setup you at least have a shot at stopping the infinite spawning. If you manange to kill one quickly enough you break the chain.

whoa, i like that. cant wait for that fight. :lol: first i must replay bg1 with a druid shapeshifter.



#114359 Sorcerer Changes

Posted by Schatten on 04 May 2004 - 02:13 PM in Refinements

Sorry guys, you'll have to wait for v2 to get all these goodies! :P

better to sort out bugs than to add features and add more bugs to the initial bugs, buggy... buddy. :blink:

"PLEASE!!!

the spell all sorcerors envy in the clerical pool is implosion...

ignores magic resistance, blunt damage...
"

:D definately.



#114361 Monk Changes

Posted by Schatten on 04 May 2004 - 02:18 PM in Refinements

i already mentioned something like that to tgm from an "official" 3ed rulebook. ;)



#114629 Sorcerer Changes

Posted by Schatten on 06 May 2004 - 02:53 AM in Refinements

IMO the litch killing is not a problem.  Don't forget that a Cleric of similar XP can turn them & make them go splat in one action too.

Besides how many ToB litches are there?  One?  Two?

they are named "boss monster" and shouldnt be killed with one shot. (thats why i never turn them, would be too easy)