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#576332 (SOLVED) Not enough storage to process command ?

Posted by dabus on 31 March 2015 - 02:21 PM in Mega Mod Help

There's a small checksum program that detects the change.
You either remove the lines that do that or save the new checksum so BWP gets the new one. You need the script to run from the main batch or you might receive problems since the structure of the batch relies on it. Don't have the files at hand, being sleepy... ;)
So you either help yourself (look for the small checksum-change) or have to wait a bit.



#577842 Help me Bug Test the BWS!

Posted by dabus on 22 May 2015 - 07:48 AM in Mega Mod Help

The expert selection is for debugging purposes.
If you remove all errors, you might end up with a tactics install.
If you remove tactics content, you likely have something similar to standard.
And if you stick with mods that arguable have a better reputation (and add some more mods) you'll get the idea what recommended was for.

At least those were the ideas of the few out of the box selections that the batches provided that were tailored after the PDF guide.
Since the BiG World idea is "all you can eat", removing them completely was rarely a result of an install failure. They moved to expert.

Since I have no idea of judging mods nor played them (don't know about Quiet or Alien), we stuck with the guide for a long time.

Leonardo changed the number/setting of categories in his installpack-batch but the BWS still has it in there.
Reasons? I'd go with
-adding different 50 icons might not help to make things clean
-we already have a tree that's showing different themes
-it would also be a pain to get it out
-I still like the idea of some rating, but there's nothing like a central rating poll or something and opinions differ.
So I'd like to have something like to replace these Recommended/Standard/Tactics/Expert with a some meaning of ++ + o - rating. But as said, never happened.

Alien/Quiet/me also discussed the option of leaving those options out of the Selection-menu and only put in preselections like Kresos or Mic Baldurs.

So if you want to throw all mods away that possibly produce errors and create a foundation that is solid, I'd guess that reminds me of an idea that was lingering around a few years ago, but it was not implemented because of the lack of manpower/ guys that can fix problems / the BWP idea.
Think of an absurd number of over 500 mods. Ok, a few do only one thing and are not troublesome at all, others are fine when similar mods don't interfere but stacked with others, they go bonkers.

To sum it up:
If you don't want a small install and add some mods to - lets say Kresos preselection - I wish you good luck with debugging and if you get some help and you had enough courage and time to play the game with all those mods under different conditions (weapons/npcs/enemies/AI mods) and think it's stable, I'd applaud you and put another preselection into the BWS.

Edit:
Seems like you had a slightly different approach about a "playable install"... Gimme back my time. :D



#577834 Help me Bug Test the BWS!

Posted by dabus on 22 May 2015 - 05:17 AM in Mega Mod Help

If you want to contribute, that's ok. I'd just note that expert is just meant to say that you need to be a "debugging expert" with NearInfinity and WeiDU-knowledge to solve the problems that will likely come up.
If you want to have more fun, install less.



#577869 Help me Bug Test the BWS!

Posted by dabus on 23 May 2015 - 08:05 AM in Mega Mod Help

Seriously: You installed so many times and you did not notice any messages about debug-files nor looked into the BiG World Setup-folder? :(

Also the hood animation is not and error but a skipping-message of the mod and a simple dependency in the BWSs game.ini away.
And Portraits has some errors in the mods REQUIRE_PREDICATE lines. He already received a report about those errors.




#577880 Help me Bug Test the BWS!

Posted by dabus on 23 May 2015 - 06:10 PM in Mega Mod Help

If you don't know what to do, a you could just let the BWS skip those errors by selecting another install-logic (not saying that preventing that would hurt).
All log files of the BWS are in the BiG World Setup\logs folder. If you start a new install, the files are moved into a sub-folder with a timestamp.
You also find the slightly stripped install-logs inside the BiG World Debug.7z archive, which can be found in your games folder. Things like shown progress when decoding ogg-files or converting tile-sets are not shown there.



#575201 Okey dokey! Much less confused...

Posted by dabus on 04 February 2015 - 02:09 AM in Mega Mod Help

691/68/TS preferred to NEJ2/TS-BP.

You have to choode between new nej 68/691, new ts or old nej2/ts-bp, which can be installed together. So the preferred "splits" the conflicting parts. So you could also try 691 and ts. There may be other conflicts, and you'll see those graphically/with colors, which may make things clearer.


And this has nothing to do with the BP AI / tactics / encounter mod.



#574790 HELP- Lag when web spell is cast

Posted by dabus on 15 January 2015 - 12:14 PM in Mega Mod Help

From what I kept in mind, Leonardo put everything into expert that's too bugged, encounters/AI enhancements into tactics and standard is the whole load of mods (400 and some /?) without those two mods. That's a lot. And that's why it's advertised / recommended to select your mods yourself if you use the BWS (was the case here).

If you want to, you could create a selection of your mods and put it in a spoiler or something and silent / alien could put it in the BWS, so people could see what you would recommend. Maybe add a short description of your idea of a "BiG World" install (like "I want all quests", "I removed npcs without content", "changed AI to make the game more challenging") and I'd be pretty sure you could see that in the BWS soon.



#574796 HELP- Lag when web spell is cast

Posted by dabus on 15 January 2015 - 02:33 PM in Mega Mod Help

Hmm, I'd say that the problem is that content may appeal to someone while others plain disagree.
I mean will pictures make a game unplayable -- hell, no. But at the same time, a few guys will be "disgusted" and curse that the game was deleted after a few errants in candlekeep.
But that's the same when going to school or study. There's going to be a lot of stuff that you'll never need again in your life. We had something that's called Kurvendiskussion, namely calculating cos and sin and different angles and all that stuff. Pretty useless if you ask me, but I spend half a year with it in math classes. Others that study physics may disagree since they use it every now and then.

So me for instance would be fine if we describe a pre-selection as something that contains mods that are of better quality based on common consensus but should be reviewed so people remove the type of content (quests, npcs, tweaks) that they dislike. We had a discussion a few years ago when Leomar and White Agnus where more involved about a "Small World" that had bugs/inconsistent behaviour ironed out. But since that's against the concept of the BiG World and we kind of lacked knowledge of playing the mods or didn't have the time, that was kind of left in the dust. At least we had some more discussions about quality mods that trimmed the selection down to recommended mods. Which got kind of big with additional mods. :D

I'm also missing some kind of poll where you could get an idea what's seen as a good or average or below average mod.
Has lots of text/comedy/battles... would also help to sort things out more quickly.

So how you'd describe your selection?
I see moderate fixes/few added content, some ease of use tweaks to avoid micromanagement / make the game smoother, tougher boss-fights, better AI and few mods that change spells, kits and items. Those are said to have the biggest impact in those areas though, but as other mods don't interfere, I guess it should be a consistent game that stays with the games story but adjust the combat system it to be more XYZ -- where I'd guess it's more close to original rules, more levelled/ balanced. Add content (quests/npcs) on your own if you'd like to have them,



#577642 Aran Whitehand Missing Options

Posted by dabus on 16 May 2015 - 06:34 PM in Mega Mod Help

Annotation from the select.txt: For some reason Aran Whitehand should be installed manually...



#577795 Questions About Adjusting My BWS Install

Posted by dabus on 20 May 2015 - 09:21 PM in Mega Mod Help

1) Recommended contains less content.
2) There is no option to only edit the font-size in the selection screen. The size is set per default for all text-items and almost no item has it changed afterwards.
So you could try to open Big World Setup\Includes\11_GUI.au3 and replace the 8 in GUISetFont(8, 400, 0, 'MS Sans Serif') line 11 with something bigger.
No guarantee that it will fit the space that is available since there's no calculation for that in the program.
When creating something like a button, you have some amount of pixels (100x20). Then you have your text that has to fit in that space and we tested if it fits when the texts were translations/available.
If your selected font is to big, it will be "leaving" the buttons assigned space / 100 pixels and be cut.
Maybe it would be easier to use a "magnifier"-program or lower the resolution of your monitor.



#581545 So... failure with Big World Tactic build

Posted by dabus on 16 October 2015 - 08:29 AM in Mega Mod Help

Just provide / extract the files yourself so the BWS can find them.
In this case, move the files from inside the generalized_biffing-master-folder into the BG2-folder.
So it looks like BG2-folder \ generalized_biffing \ tra + generalized_biffing.tp2.
Restart and resume the install or just push the button p.



#581548 So... failure with Big World Tactic build

Posted by dabus on 16 October 2015 - 08:53 AM in Mega Mod Help

Well, if you look at the help-text on the right side, it's more or less the same... (yeah, have to rub it in).
When the extraction of the archives is done, the program should recognize the missing pieces and continue with the installation. If that's not the case, please heed the following:

You can close and restart this test as many times as you like.
The files have to unpacked in that manner, that a setup (a WeiDU-executable) can be found in the BG2-folder. If it is located in a sub-folder, move its content from the sub-folder into the BG2-folder.
There can be archives in an archive. Look if you have to extract another file.
...



#575045 BWS Questions/Problems

Posted by dabus on 27 January 2015 - 11:52 AM in Mega Mod Help

BWS skips the download when the files are there. At least it worked for me testing just some minutes ok.
You can also look into the log why it got the file.
bg2eetp[]= BG2EE_TP_Alpha0000003.rar = 11585812
<= BG2EE_TP_Alpha0000003.rar = 11585812
BG2EE_TP_Alpha0000003.rar has been downloaded before.
WeiDU[]= weidu.exe = 972288
<= WeiDU.exe = 972288
WeiDU.exe has been downloaded before.
First line is the expected outcome.
Second line is the local file that's found with that name.

The expected name and size are always fetched by wget before the download. If wget does not work for you, that may be another reason why it's not working for you. If the byte-size or the files name differ, you'll also be forced to reload.

If things are missing, it will look like this:
WeiDU[]= weidu.exe = 972288
<= NA
Fetching WeiDU.exe
You can also see if the size differed.

If you know that those files are ok, you can just skip the download-process. The things like searching for missing "downloads" will still be done and you can force to use the present files.

Stratagems... because that's the name that was in the config-file while someone made an update and put the file on the server with the same download-url. Happens every few weeks. If guys would (want to) help out, these differences could be minimized.

Dunno what you mean with old installer... If you mean that the BWS produces errors... Yup, may happen. If you got logs/debug-files/changelog weidu than that can be handled, too.



#575049 BWS Questions/Problems

Posted by dabus on 27 January 2015 - 12:58 PM in Mega Mod Help

That's the BiG World Installpack.
The BWS is similar because I wrote it so that it should be more comfortable to use than the BiG World Installpack while doing the install with the same tools in the background.
The installpack does not download files, it ships with a batch that could do the unpacking (does not advertise it though).
The BWS can do both and you've got the option to either use the installpack to install or customize your stuff on component level, which will result in the BWS also handling the install.

By the way; Since every person has other preferences, I also added an option to export the url-list, so you could use other tools to fetch those files.



#581443 Can I compress WED files?

Posted by dabus on 11 October 2015 - 04:13 PM in IE Help

Well using tools like 7zip would bring it down from 139.3 mb to around 31 kb. But since it does, I guess there's really something that might be squeezed out by using tools to create/modify wed-files -- another wed-files ratio was about 1/3 of the original size.



#576170 BWP with ENhanced Editions

Posted by dabus on 24 March 2015 - 11:08 AM in Mega Mod Help

I think it's more like "the water looks bad" and guys are trying to find a way to make it look normal again.
At least that was the main issue if I remind that correctly.

A guy told me that he was able to play it for testing purposes.



#574933 Missing files Stratagems v28 fix

Posted by dabus on 21 January 2015 - 12:59 PM in Mega Mod Help

Uhm, you could either just remove the entries for the additional download by editing the Config\BWP\mod.inis [stratagems]-section or use Options>Administration>Manage Mods from the selection menu to do that. Insert the new url/file/size when you're at it or force the BWS to accept the other file by providing it manually through the selection dialogue.
The component that are used were not changed, so everything should be usable as it is.



#577561 Installation error

Posted by dabus on 14 May 2015 - 01:09 PM in Rogue Rebalancing

[weidu] WeiDU version 23600
That's too old.

Usually the BWP installpack overwrites the WeiDU with version 238, so something might have overwritten that.
Put WeiDU.exe from its server or the BiG World Installpack-package into the folder and just start a setup-XYZ.exe -- that will update the Setups -- but do that without installing anything.



#581770 Error while Big World Installation regarding BGT Path

Posted by dabus on 21 October 2015 - 10:40 PM in Mega Mod Help

He does not use the BWS - I bet on that. ;)



#577651 TS 7.04 installation issue on BW 15.02

Posted by dabus on 17 May 2015 - 01:23 AM in Mega Mod Help

Uhm, how about a changlog?



#577655 TS 7.04 installation issue on BW 15.02

Posted by dabus on 17 May 2015 - 03:25 AM in Mega Mod Help

Aren't you curious if something (for whatever reason that would be) installed Bag02NeJ.itm?
Although I'd also guess that this is a leftover from an unclean uninstall.



#574976 Big World Setup (BWS) - Install a mod that is not part of BWP

Posted by dabus on 24 January 2015 - 09:35 AM in Mega Mod Help

Read the help text on the right side of the mod/component selection-screen. ;)
The context menu(right click):
In the first line you see the name of the component which you have chosen.

(Don't) pause before the component:
These lines allow you to stop the installation before the mod or the component. Thus you can look after the install or add mods that are still unknown to the Installer.



#578256 Help with BWS setup

Posted by dabus on 11 June 2015 - 12:17 PM in Mega Mod Help

BWS.vbs starts the AutoIt3-script in an elevated state, so starting as Admin should not be an issue (I see that "do you allow this program to make changes on this computer?" every time I double-click it.).
Concept is to load what you selected (including dependencies you selected to solve by adding them).
You can see the selection in the BiG World Setup\config\user.ini underneath the [Save]-section.
Actions are logged in different logs, so you could try to look at BiG World Download Debug.txt. You can see the checks there...

JA#BGT_Tweak[]= JA_BGT_Tweak-1.71.zip = 9766894
<= JA_BGT_Tweak-1.71.zip = 9766894

This would be mod = filename = Size
Found name = Found size

BWInstallpack[]= BiG World Installpack v11.1.7z = 976974
<= NA

NA means to available, so this will be loaded.

If your PC does not work with wget (the download tool), the sizes will always be "unclear"/wrong and the BWS will try to catch them.

You could export the URLs you selected with the BWS and feed another tool with that data.
You could skip the download and just check missing files / enforce the loading of the files you got.

If those fail, you could try do download with some help of Kerzenburgs linklist and try to use the BiG World Projects batch-files.



#577515 BP Balancer

Posted by dabus on 13 May 2015 - 09:14 AM in Mega Mod Help

Read your weidu.log and you'll see something like those. Depending on your selection, that's what likely would happen.

@0=Reading your current game configuration
@1=XP for Spell Learning -> At 50% from your current configuration
@2=XP for Spell Learning -> At 10% from your current configuration
@3=XP for Spell Learning -> At 4% from your current configuration
@4=XP for Spell Learning -> None (Original BG1, recommended)
@5=XP for Spell Learning -> Original BG2
@6=XP for Disarming Traps -> At 50% from your current configuration
@7=XP for Disarming Traps -> At 10% from your current configuration
@8=XP for Disarming Traps -> At 4% from your current configuration
@9=XP for Disarming Traps -> None (Original BG1, recommended)
@10=XP for Disarming Traps -> Original BG2
@11=XP for Pick Pocket -> At 50% from your current configuration
@12=XP for Pick Pocket -> At 10% from your current configuration
@13=XP for Pick Pocket -> At 4% from your current configuration
@14=XP for Pick Pocket -> None (Original BG1, recommended)
@15=XP for Pick Pocket -> Original BG2
@16=Installing files needed for the components of the group "Balancing XP and items of several mods"
@17=Restore original BG1 creatures' XP and items -> Keep custom items from other Mods
@18=Restore original BG1 creatures' XP and items -> Also remove SOME (partly random) overpowered custom items from other Mods
@19=Restore original BG1 creatures' XP and items -> Also remove ALL custom items from other Mods (will not affect quest relevanted items)
@20=Item and XP Balancing for 'Dark Side of the Sword Coast (v2.15)' -> Keep custom items
@21=Item and XP Balancing for 'Dark Side of the Sword Coast (v2.15)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
@22=Item and XP Balancing for 'Dark Side of the Sword Coast (v2.15)' -> Also remove ALL overpowered custom items (will not affect quest relevanted items)
@23=Item and XP Balancing for 'Northern Tales of the Sword Coast (v1.70a)' -> Keep custom items
@24=Item and XP Balancing for 'Northern Tales of the Sword Coast (v1.70a)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
@25=Item and XP Balancing for 'Northern Tales of the Sword Coast (v1.70a)' -> Also remove ALL overpowered custom items (will not affect quest relevanted items)
@26=Item and XP Balancing for 'Secret of Bone Hill (v2.75)' -> Keep custom items
@27=Item and XP Balancing for 'Secret of Bone Hill (v2.75)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
@28=Item and XP Balancing for 'Secret of Bone Hill (v2.75)' -> Also remove ALL overpowered custom items (will not affect quest relevanted items)
@29=Item and XP Balancing for 'DrizztSaga (v1.0)' -> Keep custom items
@30=Item and XP Balancing for 'DrizztSaga (v1.0)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
@31=Item and XP Balancing for 'DrizztSaga (v1.0)' -> Also remove ALL overpowered custom items (will not affect quest relevanted items)



#576593 Download size inconsistencies

Posted by dabus on 07 April 2015 - 09:29 AM in Mega Mod Help

If you run the script without admin-rights (e.g. you click AutoIt3.exe and select BiG World Setup.au3) you may manage to don't have access to the config-files and thus create yourself some problems.
Or you could have problems with wget, which could also result in errors.
Or wget presents the stuff but AutoIt3 fails to read the stdout-stream.

To make it short:
When the download is finished, you can provide the files. If you're sure that those that you got are correct, tell the BWS to just take them and not check size/names.
If that still fails, something is likely wrong will file-permissions. The best bet to not have problems is to put the BWS-folder onto your desktop.