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#175531 New gods dieing from lack of worshipers

Posted by fallen_demon on 15 December 2004 - 09:00 PM in Delusions of the Mind

When a god looses all of their worshipers, they die, correct? So wouldn't any mortal that newly acendeds to godhood (I know i'm making sound a little to common, but it happens enough) immediately die from worshiper lack? I know I must be missing something, but I don't know what.



#175469 Conquest

Posted by fallen_demon on 15 December 2004 - 04:04 PM in IE Mod Ideas

1. You could always take the name of bhaal to gain his followers or make it seem like something he passed on.
2. Thats just the power you have in the realms, you should have similar power to what bhaal had in the abyss, so you would be harder to kill than a demigod.
3. I thought the plot implied you would steal death. I thought murder wasn't an aspect in 2e/when bhaal was around.
4. see 3



#175236 Random Encounters Mod

Posted by fallen_demon on 14 December 2004 - 05:56 PM in IE Mod Ideas

Or a few randomly triggered things with dialogue and stuff are cool, but overdoing gets annoying. And I do not need to see another bandit.



#175231 Essential Items

Posted by fallen_demon on 14 December 2004 - 05:22 PM in IE Mod Ideas

Yes, not to mention the tent and bedrolls. I somehow question how a mage pc and imoen could have their spellbooks at the beggining of SOA among the other supplies, but I wouldn't download anything more than small dialogue to fix it.



#175228 Random Encounters Mod

Posted by fallen_demon on 14 December 2004 - 05:19 PM in IE Mod Ideas

random encounters are annoying and more are not needed.



#175227 alignment

Posted by fallen_demon on 14 December 2004 - 05:16 PM in Dragon Age Series

Don't like alignment. Would rather do what I feel fits the character without being judged good or evil. I liked it in KOTOR as an exception b/c of the lightside/darkside plot/setting focus. IMO the way fable does it isn't a good thing, as I would like to play a charismatic bad guy who isn't despised by everyone and could get married and get people to my side.



#175064 Essential Items

Posted by fallen_demon on 13 December 2004 - 05:37 PM in IE Mod Ideas

While from a plot perspective these work out, in practice it would only work out to a "waist an inventory slot" mod, not something I would see myself using.



#175046 KotOR plot

Posted by fallen_demon on 13 December 2004 - 03:12 PM in KotOR Series

What disapointed me about big z was that after killing his father I expected him to be all corrupted and become evilish, but after the follow up dialogue he was exactly the same.

On the other hand, force persuading him to kill Mission was priceless :devil:



#175044 Knights Of The Old Republic 2 : Sith Lords

Posted by fallen_demon on 13 December 2004 - 03:04 PM in KotOR Series

That's a big change. (plans to make high int sentinel when i get the $ for kotor 2)



#175017 Knights Of The Old Republic 2 : Sith Lords

Posted by fallen_demon on 13 December 2004 - 01:49 PM in KotOR Series

umm...I wasn't aware of the pc version being 10x better.

And security's actually USEFUL(!) this time around, i'll have to keep that it mind.



#174479 Knights Of The Old Republic 2 : Sith Lords

Posted by fallen_demon on 10 December 2004 - 10:10 PM in KotOR Series

double post



#174478 Knights Of The Old Republic 2 : Sith Lords

Posted by fallen_demon on 10 December 2004 - 10:10 PM in KotOR Series

How is it UU?



#174189 Mod ideas

Posted by fallen_demon on 08 December 2004 - 07:18 PM in IE Mod Ideas

The Copper Coronet one seems a little...ehh....
An assault against both the Shadow Thief Guild and Bohdi's Clan? From a tavern? They'd have you arrested and sent to Spellhold for insanity. :P

View Post

Heh, theres the new path to spellhold. jk.



#173984 Yoshimo Romance?

Posted by fallen_demon on 07 December 2004 - 07:47 PM in IE Mod Ideas

That still doesn't answer my question of why he would get involved with someone knowing he was geased to kill them



#173750 A whole new setting in DA

Posted by fallen_demon on 06 December 2004 - 05:17 PM in Dragon Age Series

I like it, less complexity could actually be a good thing for a plot, less things to worry about and take into consideration when telling your story. Plus I like the feeling of discovering a new world while playing. Plus, the won't have to answer to what a bigger company that owns the rights to the world thinks is acceptable, and won't piss off fans by changing something in an already established world.



#173542 Alignment Query

Posted by fallen_demon on 05 December 2004 - 07:50 PM in Delusions of the Mind

double post



#173541 Alignment Query

Posted by fallen_demon on 05 December 2004 - 07:50 PM in Delusions of the Mind

I know that. I did not say someone who does that shouldn't be considerd evil, rather that that is not the only possible way a character can act to be considered evil, which the above post implied.



#173540 Yoshimo Romance?

Posted by fallen_demon on 05 December 2004 - 07:47 PM in IE Mod Ideas

Theres a record of David Gaider refearing to them as siblings somewhere. UB has "Sarevok's remorse for Yoshimo and Tamoko" as a planned component.



#173538 Laedon does Refinements 1.x

Posted by fallen_demon on 05 December 2004 - 06:52 PM in Refinements

@Jinna: You've probably noticed, but enemies already do this.  In fact they tend to use lots of illegal Contingencies and Chain Contingencies.  (Use spell immunities in a contingency, higher level spells than allowed, etc).

View Post

This is to simulate them having buffed before the battle.



#173529 NPC Mods

Posted by fallen_demon on 05 December 2004 - 06:07 PM in Big Picture

I can imagine why chloe and immy romance would cause problems.  Multu-romances tend to be kind of buggy, and if you don't romance chloe she'll romance imoen w/ nothing the pc can do to stop this.



#173457 Swashbuckler or Bravo?

Posted by fallen_demon on 05 December 2004 - 09:09 AM in Khadion

Will there be an option to install the Bravo for pc use?



#173376 Alignment Query

Posted by fallen_demon on 04 December 2004 - 08:52 PM in Delusions of the Mind

evil characters don't have to kill b/c they can. Someone who kills and causes harm to others only when it can benefit themselves would still be evil.



#172926 Conquest

Posted by fallen_demon on 01 December 2004 - 08:33 PM in IE Mod Ideas

level 50 is not possibly obtainable in an unmoded game. Also i'm not sure that you'd start as a demigod, you absorb all of bhaal's essance, and he was intermediate.



#172925 NPC corrections

Posted by fallen_demon on 01 December 2004 - 08:28 PM in Refinements

An npc not being a 3e class that fits their personalities is hardly an argument for calling bgii more 3e.

Also, it almost sounds like a game sticking to a certain version is an acomplishment. Taking elemts from various rule sets can be a good thing.



#172442 Sorcerer Changes

Posted by fallen_demon on 29 November 2004 - 12:39 PM in Refinements

I think the mage and sorcerer versions should have different names to limit confusion